Gloomwood

Gloomwood

Thoughts on WABs Review?
https://youtu.be/khxeNTTYsCg

I kinda agree with Mack's take on the rudimentary enemy AI and Pathing, there is zero need to ever use a gun against normal enemies since you can control them so easily.
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Showing 1-15 of 38 comments
FhqwhTODD Sep 8, 2022 @ 9:08am 
I agree with him on the saves and how this stops me from trying the fun/good stuff.
The rest? Nah. I wanted something like TDP and this looks like it is.
chicken paste Sep 8, 2022 @ 9:20am 
Worth a buy dislikes a game? What's new?
Plutonian Prime Sep 8, 2022 @ 9:26am 
Originally posted by Gottkaiser Fhqwhgod:
I agree with him on the saves and how this stops me from trying the fun/good stuff.
The rest? Nah. I wanted something like TDP and this looks like it is.

You dont see how enemy AI is incredibly simplistic and needs more sophistiacted behaviour and some randomness?
FhqwhTODD Sep 8, 2022 @ 9:30am 
Originally posted by Vladdy Baddy:
You dont see how enemy AI is incredibly simplistic and needs more sophistiacted behaviour and some randomness?
The balance is difficult. You could make the AI unfair as hell or you can go the other way around.
There were thief-mods out there where guards rushed towards you from across the map when you open a chest. I really don't need this.

I'm really interested in the hardest difficulty mode though. I bought this game but I might have to hold off on playing until it is available to not spoil the fun.
Last edited by FhqwhTODD; Sep 8, 2022 @ 9:31am
Plutonian Prime Sep 8, 2022 @ 9:55am 
Originally posted by Jdc308:
I just finished the review and thought it was accurate in everyway. I believe once the honeymoon period and hype wears off these things will become much more prevalent. The game has a very long way to go to catch up to The Dark Project which is closing in on 25 years old at this point.

The fact you can stand right behind an enemy and jump with no reaction is sad. Keep the game on your wishlist but don't impulse buy it as a Thief fan

Whats even the point of a stealth button if you can walk at full speed at an enemy's backside, THEN charge up your attack and insta kill them? And enemies dont have that good of a sight so honestly the ONLY challenge in the game is just having patience to see 2 guards separated, they could use more dynamic AI. I'm terrible at stealth games and I've found this to be quite easy even on the more difficult err difficulty
GepardenK Sep 8, 2022 @ 10:07am 
I think Gloomwood is great but agree that it is too defensive regarding what it allows it's AI to see/hear/do. You have too much information and control over their state, which means that every encounter reduces to a straightforward stealth puzzle. At least personally I never found that kind of wait/stab/wait gameplay engaging.

Thief generally had fewer guards, but they had long unpredictable patrols (sometimes very long) and there was uncertainty around what they would and wound not spot. So there was a greater sense that they could come and "catch you" while you were doing general exploration, which meant you had to explore defensively, while at the time time there was much less emphasis on solving repeated stealth puzzle encounters.
Last edited by GepardenK; Sep 8, 2022 @ 10:09am
there is no band Sep 8, 2022 @ 10:41am 
Wish he didn't end it by whining about the graphics tho.
Gekko Sep 8, 2022 @ 12:08pm 
Originally posted by child of the old leech:
Wish he didn't end it by whining about the graphics tho.
he said its too dark?
(deactivated) Sep 8, 2022 @ 4:52pm 
I don't agree with him on the graphics and being to dark part
but otherwise he is spot on
Plutonian Prime Sep 8, 2022 @ 10:28pm 
Originally posted by Action Bastard:
I don't agree with him on the graphics and being to dark part
but otherwise he is spot on

yeah the graphics is a personal taste, but I do kinda think the game gives you the lantern a bit too late in the game, like why cant we just pick up a torch or any of the lanterns around? it's a bit stupid that you cant have a light source for the entire first location
up2zero Sep 9, 2022 @ 12:30am 
Originally posted by Gottkaiser Fhqwhgod:
I agree with him on the saves and how this stops me from trying the fun/good stuff.
The rest? Nah. I wanted something like TDP and this looks like it is.

What is TDP?
Mr. Snake Eyes Sep 9, 2022 @ 12:49am 
Mack is a moron and his reviews are trash.
(deactivated) Sep 9, 2022 @ 1:32am 
TDP stands for thai double penetration
up2zero Sep 9, 2022 @ 1:41am 
Originally posted by Action Bastard:
TDP stands for thai double penetration
:whowantssome:
Amorphis Sep 9, 2022 @ 3:28am 
I agree that the AI needs a bit of fine tuning. I personally want my enemies to raise an alarm and put the whole area on Alert. Like if a guard finds a corpse in the Fishery I would expect him to raise an alarm or scream about it to the other guards and put the entire area on high alert around the Fishery and the AI actively search the entire place not just the immediate area and have their senses heightened greatly and never return to their original routine or perhaps increase the number of guards on patrol.

Whilst I agree with all that I think a lot of people are missing the point that this entire section of the game is more or less the games Tutorial level right up to the city gates. I don't think we are even fighting guards. If you have examined the corpses and pieces of the enemies they are tagged as "Woodsman" and "Huntsman" these dudes arent even proper guards so it might make sense to have their AI be a little duller as a way to ease the player into the game before the difficulty ramps up in later sections.
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Date Posted: Sep 8, 2022 @ 9:02am
Posts: 38