Gloomwood

Gloomwood

tyl0413 Jun 14, 2020 @ 2:01pm
Silenced weapons?
I found the Revolver pretty useless without one, wanted to get headshots at the docks but it warned all the enemies. Is there any plans for adding them for the full release?
This is my first stealth/immersive sim/thief clone whatever you wanna call it game so i apologize if this was a really dumb question. Don't really have any other complaints, really enjoyed the demo overall.
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Showing 1-3 of 3 comments
Joseph Jun 14, 2020 @ 3:00pm 
I think silenced weapons would be a bit too overpowered for this kind of game. From my understanding, the guns are intended more as a last resort for when you get spotted. Obviously being an immersive sim, its designed with player choice in mind, so theres a bunch of ways to tackle each challenge, but being able to headshot enemies without any of them hearing you would likely be way to powerful.
Gayboy Berserker Jun 14, 2020 @ 7:03pm 
I shot the guy on the pier with a revolver from the entrance and no one got alerted until they found his body. the guns are loud, but they do have a dropoff
De_faulty Jun 16, 2020 @ 10:01pm 
I don't think suppressed or silenced ranged weapon would be a good idea. If you can eliminate an enemy from afar with the guaranteed safety that no one will hear you, then you break a crucial part of the game's challenge. Even if you make it a 1-use saving grace like a throwing knife or whatever, it should not be something that deletes an obstacle.

This was the same problem dishonored had (amongst many) which was to give you a crossbow in the first level. You can essentially kill 3 guards next to each other without them ever being detected, eliminating what stealth challenge there was.
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Showing 1-3 of 3 comments
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Date Posted: Jun 14, 2020 @ 2:01pm
Posts: 3