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"Survival" in the case of Gloomwood is really closer to "Survival Horror". This means incredibly limited resources with which to solve problems and limited ability to save (on some difficulties). This means the player has to pick when to spend resources, and live with the consequences of spending them. The guns also are big sources of noise, which will get you caught quite quickly, meaning it may not always be the best choice to use one as there will be multiple consequences for getting into combat in the final game.
As for the "open ended objectives", I might be able to clear that up a bit. The game has very clear goals and objectives, but we leave it up to the player how to accomplish those objectives, and in some cases, in which order to complete them in.
The demo does not cover the full breadth of mechanics, objective types, weapons, or enemies that will be present in the final game, and offers only a small preview of what is to come. That said, it should give you a better idea of the flow of "survival" aspects, and the way objectives are structured. If you have any further questions, feedback, suggestions, or concerns let us know! We love to talk to the community and would be glad to hear you out, or explain anything you might have questions about!