OMORI

OMORI

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GagaWillie 14 OCT 2021 a las 18:50
I think Omori is too long, wayyy too long.
why tf CANT I SKIP ANY OF THE CHORES IN THE CASTLE WHY DO I HAVE TO TEACH A CLASS HOW TO SING

Omori teases the player all the time with hints of dark themes but never does anything with it until the very end. it just tickles your balls then spits you out into 7 hours of garbage that is so out of no where and unrelated to the story that i wouldnt even call them sidequests, BUT THEYRE MANDATORY TO BEAT THE GAME.

Omori tries to tell a really interesting story, and it does! it does it well actually.
But to get to those cool impressive awe inspiring parts you must drag your balls through glass talking for hours then doing stuff for random people only for it to never matter ever for the rest of the game. oh! you really liked the space boyfriend? well he never shows up ever again. oh but you spent hours doing his chores? well be prepared for it to be irrelevant to anything interesting.

Omori is too long.
Theres too much pointless dialogue.
You should be able to skip the chores in the castle.

EDIT: Ignore the hours i just want to talk about how i think theres a lot of pointless dragged out nonsense in Omori
Última edición por GagaWillie; 15 OCT 2021 a las 16:30
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Mostrando 16-30 de 52 comentarios
Zanaki 29 OCT 2021 a las 4:00 
I'll admit I did get a bit, idk the right word, annoyed? from the castle section, I still had a ton of fun in there and I don't regret it, but the main story is just so good it made me want to rush.

That said, each side story builds up the characters relations and lets you get more attached, me wanting to get through them quickly was more a tell of how good the characters and main story were written, because honestly the side stories are pretty good on their own rite.
SAM 7 NOV 2021 a las 20:33 
The drawn out parts make sense in world since Omori is trying everything to avoid the real world.
VicVic 8 NOV 2021 a las 8:06 
I think it depends on your personal taste, as some people already pointed out. I for example didn't get annoyed at the castle part you used as an example, nor did I think it's pointless, but that's because I love to do aleatory sh*t in games, for me all these quests contributed to expand the world and made it more rich and fun. Your expectations also impact on your enjoyment I guess, as you said there's a lot of hints of dark themes and when you look for information online about Omori what you see is people saying that the story is heavy and etc., so people start to play expecting to have a 100% scary or emotional experience, but find a lot of humor and other stuff mixed in with the story. For some it works, for others it doesn't. I think if it's something that really bothers a large part of the fanbase, maybe you should try to get the developers attention and ask for a patch to be able to skip these parts, but there's the possibility that they have different opinions and think that playing the game as it's available now is the way they want players to experience it.

So, yeah. Sorry to hear you didn't have as much fun as you wished to :/
Última edición por VicVic; 8 NOV 2021 a las 8:26
The Milk Man 10 NOV 2021 a las 20:38 
Publicado originalmente por Skub lite:
Publicado originalmente por Tellah:
I mean... It probably doesn't help the fact you might not have liked the sections or found them tedious, but (vague plot spoilers) I mean as I understood it, the whole point of Headspace was to keep Sunny distracted by unrelated things so that he didn't think too hard about his issues. It felt very deliberate to me that things in Headspace had less and less to do with Basil, since Basil was connected to what Sunny was trying to forget about.
I'm pretty sure you're right, I came away from those sections with the same idea, and I've seen a ton of people say similar things as well

Publicado originalmente por Boys that Squirt:
but it was the real world that got me hooked on this game and the headspace having LITERALLY 0 connection or impact to the real world other then references to objects (Kel's rock being his dog, treehouse, etc) or situations (basil and mari) made me lose interest in it really quickly.
I think you're totally right that the Headspace sections had basically zero impact on the real world stuff at all and I agree with you that the Headspace sections feel pretty lame in comparison to the real world stuff because they're so detached from it, but (I can only speak personally here, everyone's obviously gonna feel differently about this stuff) at least for me, I think that that design somehow made me appreciate the experience the game gave me even more.

At first, I didn't really mind the Headspace sections at first because I didn't really know any better: the cutesy aesthetic and the superficial characterizations and dialogue were all fine enough because I didn't have any basis of comparison. As the game went on and we were introduced to the real world, though, Headspace almost immediately paled in comparison for me because of how obviously vapid and irrelevant all of the dream world stuff was, just spinning in circles without end. It didn't go anywhere or contribute anything to the broader narrative and that really did start to drag on me. That contrast only became more apparent as the game progressed.

That said, that weird juxtaposition of emotionally rich real world segments and surface-level Headspace segments left me with this sense of longing that's really hard to capture with words. I found myself feeling almost like a prisoner within Sunny's mind as the Headspace portions dragged on, and I remember thinking, "damn, I wish I could be out in the game's real world right now spending time with Sunny's actual friends, just hanging out and fixing issues and finding shapes in the clouds."

Actually, I didn't just think that; I really felt it, on a deeply personal level. It felt to me as if OMOCAT had bottled up the bittersweet nostalgia and regret that had tormented Sunny for all those years and made me live through it myself. In those moments, I had the impression that I'd understood something about Sunny's thoughts and feelings for the past four years in a way I never would've been able to if the Headspace sections had been extremely engaging and not too drawn out. I knew how badly he wanted to return to all of that because I myself had been conditioned, through the game's structure, to want to return to all of that just as badly as he did.

Those are just my personal experiences, anyways. I can at least confirm that you're not the only one who found the Headspace sections significantly less interesting than the real world ones (though if I'm being honest with myself, I still did enjoy the Headspace segments, just way less than I did with the real world). I don't know how much of all of this OMOCAT intended, but for me personally, the end product really worked, even if it meant that I had to sit a bit discontent waiting for something to happen for however many hours in Headspace
Damn, I had the exact same experience. Although I was more focused on the plot in the real world, while I prioritised doing side quests in the real world, so I missed out on a lot of the real world parts of the game. I still found myself longing for the real world parts of the game in Headspace though.
Terranigma23 11 NOV 2021 a las 20:46 
It's a narrative rpg.
GagaWillie 16 NOV 2021 a las 10:41 
Publicado originalmente por Tristan24:
It's a narrative rpg.
Narrative doesnt mean waste hours of time doing nothing.
Terranigma23 16 NOV 2021 a las 10:47 
Publicado originalmente por Willie (Tobuscus):
Publicado originalmente por Tristan24:
It's a narrative rpg.
Narrative doesnt mean waste hours of time doing nothing.

There is no waste of time in this game ? When there is a moment of "waste of hours of time doing nothing" ?
GagaWillie 16 NOV 2021 a las 14:03 
Publicado originalmente por Tristan24:
Publicado originalmente por Willie (Tobuscus):
Narrative doesnt mean waste hours of time doing nothing.

There is no waste of time in this game ? When there is a moment of "waste of hours of time doing nothing" ?

...
have you even opened your eyes with this thread open?
Terranigma23 17 NOV 2021 a las 11:11 
Publicado originalmente por Willie (Tobuscus):
Publicado originalmente por Tristan24:

There is no waste of time in this game ? When there is a moment of "waste of hours of time doing nothing" ?

...
have you even opened your eyes with this thread open?

Yes, however you are rude and don't seem to want to debate. So sadly I have to end this discussion now. Have a nice day.
GagaWillie 17 NOV 2021 a las 11:29 
Publicado originalmente por Tristan24:
Publicado originalmente por Willie (Tobuscus):

...
have you even opened your eyes with this thread open?

Yes, however you are rude and don't seem to want to debate. So sadly I have to end this discussion now. Have a nice day.

My bad, i had thought you had only commented to try and start something, have a good day my man.
Fattra Pondunkus 18 NOV 2021 a las 10:09 
I get what you're saying, but a lot of it does actually matter after certain points, maybe only on the omori route but stuff will usually end up appearing again, but I can see what you mean with some of it and kinda agree that some of the mandatory sidequests may seem kinda pointless.
The Milk Man 5 DIC 2021 a las 18:23 
Publicado originalmente por Zoophile:
Publicado originalmente por Griefy:
Not every game is perfect, you've pointed out one bad section of the game, and that's your only basis for the game being too long.

Do you want me to get into all the other sections and what i think could be removed? cuz i can i just said the castle section because its ONE of the best examples and to save time for whoever is reading cuz ♥♥♥♥♥♥♥♥ theres a lot of other stuff i could go into.

Not once did i say anything about the game being bad. I genuinely loved it.
and if someone enjoys the headspace more then the real world more power to them! Theyd enjoy the game way more then me. but it was the real world that got me hooked on this game and the headspace having LITERALLY 0 connection or impact to the real world other then references to objects (Kel's rock being his dog, treehouse, etc) or situations (basil and mari) made me lose interest in it really quickly.

We start looking for basil but then end up helping some space boyfriend relationship issues for no reason and its mandatory, you leave after that with the only impact on the real world is you see a poster of him and a cutout and go "wow its that guy!". and its only impact on the headspace is that we see him once more later on in the castle for a minute.

The casino is forgettable other then the boss battle.

The Humphrey section is tedious with uninteresting "villians".

Im obviously not gonna go into detail about each section cuz all i get as a response is one sentence.

I want you to name a single chapter in the headspace that had any influence on the real world, or anything after that chapter in the headspace, cuz at the end of each chapter the characters are forgotten and thrown to the side.
Examples of plot influencial moments from Headspace includes any point in Headspace past Blackspace and memory glimpses (ex: Lost Library).
oran 6 DIC 2021 a las 10:51 
you cant just rush it, "boring chores" are necessary to make you more excited when something important happens, i wish it was longer. clearly your way to impatient to play it. my first playthrough took 70 hours and im not complaining at all cause i played it within 2 months to savor its goodness instead of ♥♥♥♥♥♥♥♥. took omocat 7 years dont hate, appreciate
GagaWillie 6 DIC 2021 a las 15:02 
Publicado originalmente por Brady Banana:
Publicado originalmente por Zoophile:

Do you want me to get into all the other sections and what i think could be removed? cuz i can i just said the castle section because its ONE of the best examples and to save time for whoever is reading cuz ♥♥♥♥♥♥♥♥ theres a lot of other stuff i could go into.

Not once did i say anything about the game being bad. I genuinely loved it.
and if someone enjoys the headspace more then the real world more power to them! Theyd enjoy the game way more then me. but it was the real world that got me hooked on this game and the headspace having LITERALLY 0 connection or impact to the real world other then references to objects (Kel's rock being his dog, treehouse, etc) or situations (basil and mari) made me lose interest in it really quickly.

We start looking for basil but then end up helping some space boyfriend relationship issues for no reason and its mandatory, you leave after that with the only impact on the real world is you see a poster of him and a cutout and go "wow its that guy!". and its only impact on the headspace is that we see him once more later on in the castle for a minute.

The casino is forgettable other then the boss battle.

The Humphrey section is tedious with uninteresting "villians".

Im obviously not gonna go into detail about each section cuz all i get as a response is one sentence.

I want you to name a single chapter in the headspace that had any influence on the real world, or anything after that chapter in the headspace, cuz at the end of each chapter the characters are forgotten and thrown to the side.
Examples of plot influencial moments from Headspace includes any point in Headspace past Blackspace and memory glimpses (ex: Lost Library). [/quote]
Yea of course those have plot influence, but it doesnt matter when we get them so late game, the literal end. So yes you can say they influence the main world from the headspace, but being so late in the game it doesnt effect the dull long moments before it. yknow what im tryna say?
Jackington Moron 6 DIC 2021 a las 20:13 
Took me 16 hours on my first playthrough. I did most of the side quests in headspace. Another 16 hours for my Hikki Omori playthrough with everything done. 32 hours total.

I will agree that the castle is a bit dragged on though.
Última edición por Jackington Moron; 6 DIC 2021 a las 20:14
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Publicado el: 14 OCT 2021 a las 18:50
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