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Worse (for the empathy case) is we don't get to see their reaction in the true ending, which I believe is a decision made because their thoughts and reactions at that time are irrelevant. Basil even makes excuses like "something" might have pushed Mari to her death which could've been made as defense that the tragedy was all but an accident. But I digress. Because, at the end of the game, thinking about that is also irrelevant. Even what the player feels about both of them is irrelevant.
Yes, we can feel guilty, depressed like they do, but we don't have to. Even when Sunny saved Basil, it was not made obvious at all that the decision was because he empathized with him. Because what's more important is when they finally decided to own the tragedy, let everything out, and not cope the way they used to. Sure, it is possible that their friendship will never be the same as before, but the game tells us that being honest about it all will always be the right direction for all of them (especially Sunny and Basil) moving forward. This is more noticeable when Sunny (and Basil) finally decide to tell the truth in front of their friends, they're more of at peace when this should be horror news for Kel, Hero, and Aubrey. However, it's easy to think of this as a good note since everything will not be possible if not also for the other three and the presentation that they're all good people although that's a discussion for another topic.
The game very much want us to empathize with Sunny, and it is why it tells us the truth in the most roundabout way and only revealing it near the very end. The distinction here is that the game doesn't force feed the notion down our throats that Sunny and Basil are ought to be forgiven for their past actions.
The way I look at it is that, it's easier to empathize with Kel, Hero, and Aubrey. Given the truth, it's much harder to empathize with Sunny and Basil, and this is the reason why the player is given the perspective of Sunny, and this is the reason why Omori is such a compelling story.
Your two paragraphs contradict each other. If it's hard to empathize for Sunny and Basil, then maybe the game doesn't need us to empathize for them after all. It would be hard for me and many to empathize someone who dwells in a dream world, much more so to someone who just killed their loved ones not just once, but twice (especially when the second one was intentional). In fact, an important emotion in this tragedy is guilt, and I mean true guilt for a heinous crime where the majority of players won't even share. That's why I also said in the full text you quoted that it is ridiculous for us to try to fathom their thoughts and feelings and the only way to fully understand it is if we experienced the tragedy for ourselves.
As I said earlier, Kel, Hero, and Aubrey don't even get the chance to display the required empathy in the real world, so there is already a disconnect from them to the player. Even the player is kept in the dark for some time; e.g. I thought that Basil IRL was a creep because he was overly anxious to everyone, specifically to Sunny in the beginning.
However, one thing is easier to understand which I also think was the main point of the story: we can all agree that their coping mechanisms were too unhealthy for their friendship and just being honest to themselves and their friends was finally a breath of fresh air regardless of the new consequences they may face. Again, we can feel sadness, guilt, regret, etc. Hell, even most of us would also feel at peace like Sunny did in the good ending. But if others won't get it, especially the dark parts, then it's fine and they don't have to.
Most people have done smth they terribly regret in one way or another. Ya consider yourself a saint?
There are some people who think they're always correct. If they ever do something as horrible like Sunny did, they'll then turn around and feel like they did nothing wrong. No remorse. "Oh I didn't do anything like Omori did! Oh that one thing? That wasn't as bad! Or it wasn't my fault! Or I was completely justified!"