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I don't think you need the same experiences in life to feel for fictional characters.
Just because you didnt like the game doesnt mean you have to ruin the experience for everyone else.
Again, you purposely posted spoilers because you feel entitled to because you don't understand the story, like a spoiled child. Please stop. This is just sad. This is like the equivalent of me walking into a movie theater and yelling the spoilers for a movie I didn't like.
i think you should just leave this fandom. you're ♥♥♥♥♥♥♥ it up with this childish perspective that because you didn't enjoy the story, that omori as a game is evil, and that everyone who's a fan of the story is evil. the reality is evil people are more likely to play the game and think "eh, whatever. this story has no meaning". not that everyone who thinks like that is evil, but an evil person would 100% think that. on the other hand, someone who's more sympathetic or empathetic would be a lot more likely to feel bad for sunny. overall you got your opinion backwards. its the other way around
I understand the general idea of forgiving yourself, but why should this particular character be forgiven?
Even as a player you can't forgive Sunny and Basil for what they've done, Kel, Hero, and Aubrey (at least the kid version) are embodiment of pure kindness and warmth. There is no need to disparage others for liking these characters.
However, thinking about it a little more instead of having tunnel vision on why I'm mad at them, I feel like the bigger issue is this feels like a plot hole. Surely forensic science is good enough to know, like wouldn't someone have investigated Mari's death and found that her body does not line up with that of a hanging? That she was pushed downstairs? And I'm not sure what punishment is actually appropriate for Sunny and Basil, but the fact is it feels like someone SHOULD have found out.
Why do you think Sunny's dad isn't around and is symbolized in Black Space in the final hole spawned from picking up the final necessary key?
Another thing about the story as a whole is it doesn't feel like the kind of game where multiple endings are justified. Certain elements of this story really shouldn't have been as vague as they are.
The problem here is that these are mere hints when they should be made more explicit in the storytelling presentation.
It really didn't make a lot of sense without additional justification on how a body that was roll downstairs and then hanged on a tree could pass as a suicide in eyes of the police. If I were the writer I could make either parent a local police officer, or they are close friend to a police officer. Anyway I think this is probably the biggest plot hole of Omori's story, but it doesn't undermine its core message that I mentioned before. Sunny and Basil were 12 when Mari died, and they finally begins their rehabilitation at age 16. They have a lot to live for, and the game is showing us that we should encourage this rehabilitation, rather than seek retribution.
When the Truth is revealed, we're shown that, immediately after pushing Mari, Sunny is completely horrified and emotionally broken at what he's done, heavily implying that what happened was accidental and that he was distraught by the realization of the unintended consequence of his action. In the present, we see that Sunny still has intense remorse over what he did and misses his sister dearly, and that he hates himself and feels that it would be better for him to die for what he did to Mari on that day.
Imo, all of that incredibly strongly implies that he had no intention of killing her by pushing her and that it was an accident, to the point that I would say it's almost spelled out for the player. Even if there's an element of interpretation, I wouldn't say the game does a bad job of leading us to the conclusion that it was an accident, given all of the aforementioned. I don't think it's a coincidence that most people talking about the game have assumed it was accidental.
This is just replying to that first portion of your comment, I'll try to touch on the rest later
Yes, most of Headspace doesn't reflect the real world. However, very specific aspects of Black Space represent the real world, events that occurred, and Sunny's thoughts. They aren't all just random jumbled thoughts or feelings. Headspace and Black Space are separate places as told by Daddy Longlegs.
Sunny's Mom doesn't say that because she still loves Sunny. The memory associated and accessed in the Black Space portion of the game makes this obvious. She's not around because she's taking care of the transition of moving away. Being gone that many days means they will be far from Faraway Town. Or, it can be interpreted as an example of what happens in a hikikomori's life.