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You have 7 cards that get you Legendary Ocean. that's 7/34, or roughly a 20% chance. Warrior of Atlantis and Terraforming will also get you Legendary Ocean instantly.
On top of that, you have 4 generic card searchers in Gold Sarco and DDC. These take 2 turns to work. I like to use these to draw Sea Stealth Attack, but can be used to draw something else if you have SSA in play already. Again this amounts to roughly a 20% chance to get SSA.
15 different 5-star water monsters that can trigger SSA, but you need Legendary Ocean in play to actually summon them. Then two 7-star Legendary Fisherman III that can banish all enemy monsters when it comes into play. These can also trigger SSA.
Tornado Wall makes your life points immune to combat damage. So that's nice. But it doesn't work against card effects.
The Extra Deck is stuffed full of cards that can help you deal with things that can't be outright destroyed by SSA. Like Timelords. Castel can force monsters into face-down defense mode. Number 101 can attach enemy monsters as material. Number 106 can disable the effects of enemy monsters. Number 70 can temporarily banish them. All of these things are not "destruction" so they can work around immunity to destruction.
The Evigishki Merrowgeist can be used to shuffle a Legendary Fisherman III back into your deck, giving you the possibility to summon it again and banish more enemy monsters. It's a roundabout way to do things but Legendary Fisherman III has a powerful ability that is maybe worth it. Banishing all enemy monsters on the field is worse than Raigeki, which just sends them to the GY.
But in the vast majority of matches, the extra deck is just fuel for pot of extravagance. Keep in mind XYZ monsters do not have a level, and do not trigger SSA. The only time they should be used is to get rid of things that SSA can't take down.
Love/hate. In most games it steamrolls over the AI. The only thing that you have to watch out for is spell removal like mystical space typhoon. However if you activate Sea Stealth Attack to banish 1 of your monsters for 1 turn, it will protect your spells and traps that turn. This is really useful and makes this strat much less frustrating to pull off. The trick is actually getting SSA in play, and because it's a trap you have to activate it during the enemy turn. Also it has to be active (face up) BEFORE you use it to protect your spell cards. You can't flip it and then activate its ability in response to a spell remover.
It's also a tad annoying to have it ask you if you want to activate a trap so many times during the enemy turn. But it's instant monster destruction, basically making your monsters invulnerable to combat damage and giving them 1-hit kills in combat. I can't complain.
Also Zone's timelord deck required multiple attempts. I was eventually able to beat him by using Legendary Fisherman III to banish some of his timelords. I wouldn't say this is the ideal deck to beat him and there are no doubt better decks to counter timelords. But I managed to do it with this one with some difficulty.
All in all, I think it's a great starter deck. It needs mostly cards from Mai Valentine and Shark. If you get their cards plus some generics from Yugi and Grandpa Muto, you can probably throw this together with some substitutes.
^ won that one 8000 to 0. His last 1000 life points he lost himself paying upkeep for one of his continuous spells.