Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

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link summoning is an abomination
watching someone special summon 10 times on their first turn is not fun and this should never have been created.

I don't like syncro or XYZ either, but I can tolerate it because they consume more cards to summon less cards. Your opponent runs out of cards pretty quick. Link summoning is just an endless chain of BS. How did this pass quality control?
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Showing 1-9 of 9 comments
BLANK Mar 12 @ 6:03am 
You can do the same with Synchro and XYZ. Endless summoning. Just have to know how to.

I like that YGO has become more complex over the years but I don't like how most games end in 1-3 turns.

My ideal would be: Slower paced gameplay with much more complexity compared to oldschool. So something we have now but slower.

Will never happen tho. What's done is done.
DerRitter Mar 15 @ 12:39pm 
Old School YGO was the best
before Synchros
Originally posted by DerRitter:
Old School YGO was the best
before Synchros
Old school was okay, but Yugioh peaked at Synchros and cardgames on motorcycles!
After that, we got the worst anime protagonist and the annoying rank 4 toolbox.
ok wow Mar 15 @ 3:29pm 
Originally posted by DerRitter:
Old School YGO was the best
before Synchros

What's your favorite format? Gladiator Beasts/ Lightsworns/ Dark Armed Dragon?

Anyway I do myself like synchros and xyz themselves, they're still combining smaller monsters to create bigger monsters at the end of the day, but the constant piling of ways to special summon more and more monsters is... frustrating.
I'm going through the XYZ storyline now and I gotta say... I'm sick of Yugioh now, it is so damn boring with all the BS effects that a string of level 4 monsters can achieve just by XYZ-ing. I imagine Link is worse? Damn...

I'm surprised my DM deck held up for so long, then again it is a control deck. However, most of my beatdown decks can't do a thing anymore.

I never realized I had to rely so much on Gravekeepers deck just to prevent the AI from chain summoning everything from their Extra Deck.
Originally posted by Varpushaukka:
Originally posted by DerRitter:
Old School YGO was the best
before Synchros
Old school was okay, but Yugioh peaked at Synchros and cardgames on motorcycles!
After that, we got the worst anime protagonist and the annoying rank 4 toolbox.
Don't dis my boy Yuma like that.
Gosh, Dipper O'rion was such a POS, his Constellar deck is one of the most OP crap I've ever seen. He could XYZ out a 2500/2000 monster in a single turn and then send an XYZ material (he gets minimum 2) to send one of my cards back to the hand - I mean, that isn't really that bad until he whips out a spell card that gives his XYZ monster back his XYZ material. What the actual ♥♥♥♥?!

And then he summons a second one of those things and it is game over.

Although later on I beat him senseless because I used a deck that specializes in trashing the opponent's deck and field with things like Torrential Tribute, Mirror Force, Raigeki, Lightning Vortex, Man-Eater Bug + Tsukuyomi + Needle Bug... But holy crap, his Constellar deck just trashes everything else, it is insane.
I see why OP hated link summoning. I'm up to that stage of the game now, yeah it is an abomination. Then again, I think the real problem is the game can end in 1-3 turns... When every deck is a glass cannon deck, everything is boring.

How I miss old school YGO...

YGO should've just kept to 1 effect per card. Because when cards have more than 1 effect each, sometimes even 2-3 effects on a single card, everything just becomes a hot mess of abuses.
Last edited by funkmonster7; Apr 18 @ 1:23am
Kamiyama Apr 18 @ 2:57am 
How I would fix it is limit special summons to 1 per turn, and be very stingy with effects that let you summon more than that cap.

I like control effects and when looking at cards that block special summoning, I found out there are cards that can break the normal summoning cap too. These are call normal summoning by an effect, or condition summoning, and they aren't considered special summons but you can throw down multiple monsters per turn thanks to card effects.

https://ygorganization.com/doublesummonlist/

"Group 3" on that page is a list of cards that let you normal summon with no limit. That's how I found Mahunder and Pahunder, which say right on the card you can normal summon more cards from your hand, and can normal summon each other this way.

I think a big problem is they became too generous with effects like this. Or at least, effects that break or increase that cap should be spell or trap cards so that the other player can use ways to destroy or negate those spells and traps and deal with that. Rolling powerful effects into monsters really streamlines decks and it's no wonder games only last a few turns. Summoning multiple powerful monsters with powerful effects on one turn is going to turn the game lopsided very quickly.
Last edited by Kamiyama; Apr 18 @ 2:57am
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