Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

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Ryokuu Dec 19, 2021 @ 12:11am
Post Your Best (Fun) Deck(s)
As the title says, post your best deck(s). I wanna experiment with different decks. I have all 32 slots filled, but I will probably delete most of them and recreate whatever gets posted.

One of the best decks that I love to use is a deck called Spectral Haunting. It focuses mainly on Mayakashi and Shiranui, both of which are Synchro heavy Zombie archetypes.

The card list is as follows -

MONSTERS
x2 Dakki, the Graceful Mayakashi
x2 Ghost Belle & Haunted Mansion
x1 Glow-Up Bloom
x2 Goblin Zombie
x2 Gozuki
x1 Hajun, the Winged Mayakashi
x1 Hela, Generaider Boss of Doom
x2 Jack-o-Bolan
x2 Mezuki
x1 Plaguespreader Zombie
x2 Pyramid Turtle
x1 Samurai Skull
x1 Shafu, the Wheeled Mayakashi
x2 Shiranui Spectral Sword
x1 Tsukahagi, the Poisonous Mayakashi
x1 Yasha, the Skeletal Mayakashi
x1 Yuki-Musume, the Ice Mayakashi
x1 Zombie Master

SPELL
x2 Book of Life
x1 Foolish Burial
x1 Lightning Vortex
x1 Mayakashi Return
x1 Mayakashi Winter
x1 Monster Reborn
x1 Shiranui Style Somenity
x1 Shiranui Style Synthesis
x1 Vampire Kingdom (Optional)
x1 Zombie Necronize
x1 Zombie Power Struggle

TRAP
x1 Call of the Haunted
x1 Mayakashi Metamorphosis
x1 Storming Mirror Force

EXTRA
x2 Colossal Fighter
x1 Crimson Blader
x1 Oboro-Guruna, the Wheeled Mayakashi
x1 Mist Bird Clausolas
x1 Samurai Destroyer
x1 Satellite Warrior
x1 Shiranui Samuraisaga
x1 Shiranui Shogunsaga
x1 Shiranui Sunsaga
x1 Tengu, the Winged Mayakashi
x1 Tsuchigumo, the Poisonous Mayakashi
x2 Yoko, the Graceful Mayakashi
x1 Shiranui Skillsaga Supremacy
x1 Yuki-Onna, the Absolute Zero Mayakashi

This is a Synchro heavy deck. And the general strat is to exploit Dakki's self revival effect to Synchro climb from one of the many Mayakashi synchros there is. With Dakki, you can easily start from level 5 Tsuchigumo, and end up at level 9 with Yoko.

Basic combos include -
1. Summon Gozuki > mill Mezuki
2. Jack-o-Bolan effect discard Mezuki > Mezuki effect, ideally you wanna SS a tuner and synchro.
3. Jack-o-Bolan effect discard Plaguespreader Zombie > Plaguespreader Zombie effect > synchro 9, for Yoko (or another level 9)
4. Samurai Skull > any tuner, probably Shiranui Spectral Sword, since you can use it to Synchro from the GY.
5. Samurai Skull > Glow-Up Bloom > Hela, Generaider Boss of Doom

A lot of the Mayakashi cards also SS themselves when there's another one of their kind on the field. I'll let you discover the wonders of this deck, if you choose to copy it.
Last edited by Ryokuu; Dec 19, 2021 @ 12:19am
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Showing 1-15 of 18 comments
Zargothrax Dec 19, 2021 @ 12:53am 
It may not be the most creative, but I'd say it's worth a try if you like link summons.

The deck is primarily built for Code Talker monsters with Cynet support cards, easily being able to link summon 3 or more Code Talkers on the first turn. This variation is pretty consistent, rarely getting a short hand for link summoning, but you can mix and match many other monsters and support cards for your personal needs. Using a joint combo of Transcode and Excode Talker makes your board pretty stable, Excode preventing your board from being destroyed by effects while Transcode shields Excode from target effects.

MONSTERS:
Micro Coder x3
Code Generator x3
Clock Wyvern x3
Boot Staggered x3
Cyberse White Hat x3
Backup Secretary x3
Code Radiator x2
Cyberse Gadget x2
Firewall Guardian x2
Widget Kid x2
Lady Debug x2
Dotscaper x1
SIMM Tablir x1

SPELLS:
Cynet Backdoor x2
Cynet Codec x2
Cynet Optimization x2
Cynet Recovery x1
Cynet Storm x1

TRAPS:
Cynet Conflict x2

EXTRA:
Transcode Talker x3
Excode Talker x3
Code Talker Inverted x3
Decode Talker x2
Shootingcode Talker x2
Code Talker x1
Decode Talker Extended x1

Almost every monster in the deck synergizes with each other making for very stable hands, but a few combos are guaranteed with Cynet Codec up:

Code Talker/Decode Talker > SIMM Tablir or Firewall Guardian.
Transcode Talker > Code Generator to use in conjunction with Transcode's effect.
Code Talker Inverted > Lady Debug for easy access to Micro Coder or other monsters.

Personally I've had a lot of fun experimenting with all the cards in the archetype and it served me well as I went through the campaigns.
Last edited by Zargothrax; Dec 19, 2021 @ 12:56am
Ryokuu Dec 19, 2021 @ 12:58am 
Originally posted by Zargothrax:
It may not be the most creative, but I'd say it's worth a try if you like link summons.

The deck is primarily built for Code Talker monsters with Cynet support cards, easily being able to link summon 3 or more Code Talkers on the first turn. This variation is pretty consistent, rarely getting a short hand for link summoning, but you can mix and match many other monsters and support cards for your personal needs. Using a joint combo of Transcode and Excode Talker makes your board pretty stable, Excode preventing your board from being destroyed by effects while Transcode shields Excode from target effects.

MONSTERS:
Micro Coder x3
Code Generator x3
Clock Wyvern x3
Boot Staggered x3
Cyberse White Hat x3
Backup Secretary x3
Code Radiator x2
Cyberse Gadget x2
Firewall Guardian x2
Widget Kid x2
Lady Debug x2
Dotscaper x1
SIMM Tablir x1

SPELLS:
Cynet Backdoor x2
Cynet Codec x2
Cynet Optimization x2
Cynet Recovery x1
Cynet Storm x1

TRAPS:
Cynet Conflict x2

EXTRA:
Transcode Talker x3
Excode Talker x3
Code Talker Inverted x3
Decode Talker x2
Shootingcode Talker x2
Code Talker x1
Decode Talker Extended x1

Almost every monster in the deck synergizes with each other making for very stable hands, but a few combos are guaranteed with Cynet Codec up:

Code Talker/Decode Talker > SIMM Tablir or Firewall Guardian.
Transcode Talker > Code Generator to use in conjunction with Transcode's effect.
Code Talker Inverted > Lady Debug for easy access to Micro Coder or other monsters.

Personally I've had a lot of fun experimenting with all the cards in the archetype and it served me well as I went through the campaigns.
Def will try!
Fluffal Kyurem Dec 20, 2021 @ 9:33pm 
I made one that's worthy of Manjome "Thunder"!

Armed Ojama XYZ Invoked:

Monsters:
1x X-Head Cannon
1x Y-Dragon Head
1x Z-Metal Tank
1x V-Tiger Jet
1x W-Wing Catapult
1x A-Assault Core
1x B-Buster Drake
1x C-Crush Wyvern
1x Armed Dragon LV3
1x Armed Dragon LV5
1x Armed Dragon LV7
1x Ojama Green
1x Ojama Yellow
1x Ojama Black
3x Ojama Blue
2x Ojama Red
3x Aleister the Invoker

Spells:
1x Invocation
3x Magical Meltdown
1x Terraforming
3x Ojamassimilation
3x Ojamatch
2x Ojamagic
2x Level Up!

Traps:
3x Ojama Pajama

Extra Deck:
1x Armed Dragon Catapult Cannon
1x A-to-Z-Dragon Buster Cannon
1x VWXYZ-Dragon Catapult Cannon
1x XYZ-Dragon Cannon
1x VW-Tiger Catapult
2x ABC-Dragon Buster
2x Invoked Mechaba
1x Invoked Purgatrio
1x Invoked Raidjin
1x Saryuja Skull Dread
1x Apollousa, Bow of the Goddess
1x Salamangreat Almiraj
1x Secure Gardna
Ryokuu Dec 20, 2021 @ 10:33pm 
Originally posted by Kyurem Black:
I made one that's worthy of Manjome "Thunder"!

Armed Ojama XYZ Invoked:

Monsters:
1x X-Head Cannon
1x Y-Dragon Head
1x Z-Metal Tank
1x V-Tiger Jet
1x W-Wing Catapult
1x A-Assault Core
1x B-Buster Drake
1x C-Crush Wyvern
1x Armed Dragon LV3
1x Armed Dragon LV5
1x Armed Dragon LV7
1x Ojama Green
1x Ojama Yellow
1x Ojama Black
3x Ojama Blue
2x Ojama Red
3x Aleister the Invoker

Spells:
1x Invocation
3x Magical Meltdown
1x Terraforming
3x Ojamassimilation
3x Ojamatch
2x Ojamagic
2x Level Up!

Traps:
3x Ojama Pajama

Extra Deck:
1x Armed Dragon Catapult Cannon
1x A-to-Z-Dragon Buster Cannon
1x VWXYZ-Dragon Catapult Cannon
1x XYZ-Dragon Cannon
1x VW-Tiger Catapult
2x ABC-Dragon Buster
2x Invoked Mechaba
1x Invoked Purgatrio
1x Invoked Raidjin
1x Saryuja Skull Dread
1x Apollousa, Bow of the Goddess
1x Salamangreat Almiraj
1x Secure Gardna
Looks interesting, what is the general strat?
Last edited by Ryokuu; Dec 20, 2021 @ 10:33pm
Fluffal Kyurem Dec 20, 2021 @ 11:10pm 
Originally posted by Ryoku:
Originally posted by Kyurem Black:
I made one that's worthy of Manjome "Thunder"!

Armed Ojama XYZ Invoked:

Monsters:
1x X-Head Cannon
1x Y-Dragon Head
1x Z-Metal Tank
1x V-Tiger Jet
1x W-Wing Catapult
1x A-Assault Core
1x B-Buster Drake
1x C-Crush Wyvern
1x Armed Dragon LV3
1x Armed Dragon LV5
1x Armed Dragon LV7
1x Ojama Green
1x Ojama Yellow
1x Ojama Black
3x Ojama Blue
2x Ojama Red
3x Aleister the Invoker

Spells:
1x Invocation
3x Magical Meltdown
1x Terraforming
3x Ojamassimilation
3x Ojamatch
2x Ojamagic
2x Level Up!

Traps:
3x Ojama Pajama

Extra Deck:
1x Armed Dragon Catapult Cannon
1x A-to-Z-Dragon Buster Cannon
1x VWXYZ-Dragon Catapult Cannon
1x XYZ-Dragon Cannon
1x VW-Tiger Catapult
2x ABC-Dragon Buster
2x Invoked Mechaba
1x Invoked Purgatrio
1x Invoked Raidjin
1x Saryuja Skull Dread
1x Apollousa, Bow of the Goddess
1x Salamangreat Almiraj
1x Secure Gardna
Looks interesting, what is the general strat?
Use "Ojamassimilation" to get to your LIGHT Machine monsters. Use "Ojamatch" to get to your "Armed Dragon" monsters whilst also triggering "Ojamagic". The Invoked engine can help assist in your strategies as "Invoked Mechaba" is a LIGHT Machine and has a few synergies with your "Ojama" cards. "Ojama Red" can summon the "Ojama" Brothers after they have been searched by "Ojamagic" and provide access to a Link-4. "Ojama Pajama" offers very strong protection for all of the deck's boss monsters and can search out key cards, including "Ojamagic", which can be then dumped and triggered. "Ojama Blue" can be used in combination with "Ojamatch" to lead to massive card advantage if the opponent has a monster with <2100 ATK and they have no disruptions. The "ABC" monsters can be used as Link material to trigger their effects and afterwards you can banish them from the GY for "ABC-Dragon Buster".
Gamer Of Fate Dec 22, 2021 @ 4:15pm 
i play Volcanics Palio or raigeki.deck as my friends call it
Monsters
3x volcanic scattershot
3X Volcanic shell
3x Volcanic rocket
3X Volcanic Doomfire (Optional) Queen if you want the kaiju effect
3X Royal firestorn Knights
Spells
1X Raigeki (Optional)
1X Foolish burial
1X Pot of Avarice
3X Dark room of nightmares (can be replaced) by Paleozoic Pikaia for draw power
Traps
3x Paleozoic Marrella
3x Paleozoic Leanchoilia
3x Paleozoic Dinomischus
3x Paleozoic Olenoides
3x Paleozoic Hallucigenia
3x Blaze Accelerator Reload
Extra Deck
2 of Each Paleozoic XYZs monster + your Preferable rank 2 monsters

Play style
Nuke the board with raigeki or scattershots effect wile useing the palezoics to control the field and make xyzs and doomfire to swing for damage or if you have to burn with scattershot. you can also a 1 jar of avarice + transmigration prophesy ot localised tornado to go infinite with the deck
Ryokuu Dec 22, 2021 @ 10:44pm 
Originally posted by Gamer Of Fate:
i play Volcanics Palio or raigeki.deck as my friends call it
Monsters
3x volcanic scattershot
3X Volcanic shell
3x Volcanic rocket
3X Volcanic Doomfire (Optional) Queen if you want the kaiju effect
3X Royal firestorn Knights
Spells
1X Raigeki (Optional)
1X Foolish burial
1X Pot of Avarice
3X Dark room of nightmares (can be replaced) by Paleozoic Pikaia for draw power
Traps
3x Paleozoic Marrella
3x Paleozoic Leanchoilia
3x Paleozoic Dinomischus
3x Paleozoic Olenoides
3x Paleozoic Hallucigenia
3x Blaze Accelerator Reload
Extra Deck
2 of Each Paleozoic XYZs monster + your Preferable rank 2 monsters

Play style
Nuke the board with raigeki or scattershots effect wile useing the palezoics to control the field and make xyzs and doomfire to swing for damage or if you have to burn with scattershot. you can also a 1 jar of avarice + transmigration prophesy ot localised tornado to go infinite with the deck

Ah yes, I am actually very familiar with this deck lol. The Volcanic part at least. I used to run it back in the day of Tag Force 4 I think.
Last edited by Ryokuu; Dec 22, 2021 @ 10:44pm
Ryokuu Dec 25, 2021 @ 2:13pm 
Here's another oppressive, but fun deck I like to use.

It's a god tier card in the form of Rainbow Neos. This stupid card is absolutely broken, and is SO EASY to summon out with Neos Fusion, using the effect of Verte Anaconda

W/o further ado -

MONSTER
[CB = Crystal Beast]
x2 CB Amethyst Cat
x2 CB Emerald Tortoise
x2 CB Ruby Carbuncle
x2 CB Amber Mammoth
x2 CB Cobalt Eagle
x3 CB Sapphire Pegasus
x2 CB Topaz Tiger
x2 E-HERO Neos
x2 Rainbow Dragon

SPELL
x1 Ancient City - Rainbow Ruins
x2 Crystal Beacon
x1 Crystal Blessing
x2 Crystal Bond
x2 Crystal Promise
x2 Neos Fusion
x2 Rainbow Bridge

TRAP
x2 Crystal Conclave
x1 Crystal Raigeki
x2 Torrential Tribute
x2 Trap Trick
x2 Ultimate Crystal Magic

EXTRA
x2 Rainbow Neos
x1 Rainbow Overdragon
x1 Daigusto Emeral
x1 Diamond Dire Wolf
x1 Lightning Chidori
x1 No. 101 Silent Honor Ark
x1 No. 60 Dugares the Timeless
x1 Tornado Dragon
x2 Predaplant Verte Anaconda
x1 BLS - Soldier of Chaos
x1 Borreload Dragon
x1 Borrelsword Dragon
x1 Topogic Zeroboros

This deck excels at doing Special Summons both in the monster and spell zones. Honestly, the only thing you really need to worry about, is getting 2 monsters on the field, summoning Verte Anaconda, and then using the 2nd effect to use Neos Fusion, and summon out the boi Rainbow Neos, and it's mostly all over from there.

If you can summon out two, then you can infinitely lock your opponent out of playing cards.
Last edited by Ryokuu; Dec 27, 2021 @ 12:15pm
I am using this deck in "Yu-Gi-Oh! Legacy of the Duelist" and in "Yu-Gi-Oh! Legacy of the Duelist : Link Evolution" because I played so much with those cards in real life. Deck:

https://steamcommunity.com/sharedfiles/filedetails/?id=2692201455

"Painful Choice" will always save you. It's 100% win ratio deck in your first turn (when you can attack) and you always will summon "Black Luster Soldier - Envoy of the Beginning" and "Chaos Emperor Dragon - Envoy of the End" and ofc. "Blue-Eyes Ultimate Dragon" or other "fusion" which you can summon with "Cyber Stein" It's really really fun and very simple to use.

https://steamcommunity.com/sharedfiles/filedetails/?id=2692200800
Last edited by ⛤ . shzk178 ˚⊹; Dec 27, 2021 @ 9:37am
Zargothrax Dec 27, 2021 @ 10:11am 
Here's another deck I like to use on the side, it's definitely not as consistent or easy to use as my Code Talker deck but it's just as fun to play, if not even more.

This deck focuses on hyper-aggression to accumulate power as quickly as possible by attacking, whether that be destroying monsters or attacking directly or even just bashing your head against a defensive monster, so long as you're attacking or being attacked you will benefit from it. That's assuming your monster survives the fight.

MONSTERS:
Gladiator Beast Darius x3
Gladiator Beast Equeste x3
Gladiator Beast Hoplomus x3
Gladiator Beast Laquari x3
Gladiator Beast Vespasius x3
Gladiator Beast Samnite x2
Gladiator Beast Bestiari x2
Gladiator Beast Dimacari x2
Gladiator Beast Augustus x2

SPELLS:
Gladiator Beast's Comeback x3
Gladiator Beast's Respite x3
Colosseum - Cage Of The Gladiator Beasts x3
Gladiator Rejection x2

TRAPS:
Gladiator Beast War Chariot x3
Gladiator Naumachia x3

EXTRA:
Gladiator Beast Gyzarus x3
Gladiator Beast Tamer Editor x3
Gladiator Beast Domitianus x3
Gladiator Beast Essedarii x2
Gladiator Beast Andabata x2
Gladiator Beast Heraklinos x2

The general idea, if you can afford to do it, is attacking with whatever monster you have and using it's card effect to special summon either Vespasius or Augustus in it's place, depending on whether you have another high level monster in your hand you'll want to summon Augustus and use it's effect to bring it onto the field for a fusion summon. When fusion summoning you should prioritize Tamer Editor first since it's effect allows you to special summon any other fusion monster from the extra deck.

Vespasius can also be special summoned from hand if your monster is involved in an attack with another monster, which can be great for catching your opponent off guard and giving you some time to breathe. Colosseum isn't totally necessary but it will ensure some safety by raising your overall attack threshold as you special summon monsters from your deck. Respite is also a very nice utility to have if you draw a bad hand or have cards you'd like to get rid of by shuffling them back into the deck for a chance at better cards.

As for traps, War Chariot is self-explanatory as a good negate-and-destroy card, but Naumachia is by far one of the strongest tools in the deck; giving you a way to shuffle monsters from the graveyard or hand back into the deck as while also boosting your monster's damage even further. It's best used by waiting until the battle phase is started when your opponent will have no choice but to walk right into it.

There's plenty more to discuss but I neither have the time nor the experience to effectively explain it all. The extra deck monsters have more nuance to them but that can be discovered for yourself if you decide to try it out.
Ryokuu Dec 27, 2021 @ 10:37am 
Originally posted by taki:
I am using this deck in "Yu-Gi-Oh! Legacy of the Duelist" and in "Yu-Gi-Oh! Legacy of the Duelist : Link Evolution" because I played so much with those cards in real life. Deck:

https://steamcommunity.com/sharedfiles/filedetails/?id=2692201455

"Painful Choice" will always save you. It's 100% win ratio deck in your first turn (when you can attack) and you always will summon "Black Luster Soldier - Envoy of the Beginning" and "Chaos Emperor Dragon - Envoy of the End" and ofc. "Blue-Eyes Ultimate Dragon" or other "fusion" which you can summon with "Cyber Stein" It's really really fun and very simple to use.

https://steamcommunity.com/sharedfiles/filedetails/?id=2692200800

Honestly, I try to abide by the banlist, and not use any banned cards at all, in case my friends want to duel me. But that is looking like a madlad deck.
Part-Time Prick Dec 27, 2021 @ 12:12pm 
F.A. is my favourite deck for fun. I don't really have a complete lineup for it in game yet but it doesn't stop me from constantly ♥♥♥♥♥♥♥♥ out Motorhomes and Dawn Dragsters to flood the field, and their level gimmick is so much fun to me.

Now obviously my current extra deck and even my main deck is a bit scuffed but it's very rarely bricked on me (sometimes you open with a bunch of extenders and no starters, it happens to everyone.)

Buuuut---

----
(Excluding the F.A. bit from them all they all have it at the front.)

3x Auto Navigator
3x Dark Dragster
3x Hang-On Mach
3x Whip Crosser
2x Turbo Charger
2x Flying Kamakiri #1 (searches your entire archetype on battle destruction, it's kinda filling space but still useful as hell.)
1x Goblindbergh (Once again filling space, I'd probably replace this with Silver/Gold Gadget as it's machine type and provides the same effect)

3x City Grand Prix
2x Circuit Grand Prix
2x Off-Road Grand Prix
(You have 3 recursive terraforming spamming tuners to search these with, they won't clog your draws and you can pop them yourself with Dark Dragster or Test Run for free searches plus extra levels.)
3x Downforce
3x Pit Stop. (Draw Power + Fish anything out of the graveyard.)
3x Test Run (Honestly your best spell. Non targeting destruction + deck special summon of your entire archetype.)
3x F.A. Winners. (I don't have generic machine support in LOTD yet so this is deck filler for the most part, but props to you if you actually win with it.)
2x F.A. Dead Heat. Risky, but funny.

--
Extra Deck is just 3 of both F.A. synchros and currently I don't have any clear goals with it. So You'll have to forgive me here, it's never been something I'm 100% on.
Their link monster is pretty decent, but it's in the Varis pack which I haven't opened yet. It has monster negates to pair with Dawn Dragster's spelltrap negates.
Ryokuu Dec 27, 2021 @ 12:16pm 
Originally posted by Part-Time Prick:
F.A. is my favourite deck for fun. I don't really have a complete lineup for it in game yet but it doesn't stop me from constantly ♥♥♥♥♥♥♥♥ out Motorhomes and Dawn Dragsters to flood the field, and their level gimmick is so much fun to me.

Now obviously my current extra deck and even my main deck is a bit scuffed but it's very rarely bricked on me (sometimes you open with a bunch of extenders and no starters, it happens to everyone.)

Buuuut---

----
(Excluding the F.A. bit from them all they all have it at the front.)

3x Auto Navigator
3x Dark Dragster
3x Hang-On Mach
3x Whip Crosser
2x Turbo Charger
2x Flying Kamakiri #1 (searches your entire archetype on battle destruction, it's kinda filling space but still useful as hell.)
1x Goblindbergh (Once again filling space, I'd probably replace this with Silver/Gold Gadget as it's machine type and provides the same effect)

3x City Grand Prix
2x Circuit Grand Prix
2x Off-Road Grand Prix
(You have 3 recursive terraforming spamming tuners to search these with, they won't clog your draws and you can pop them yourself with Dark Dragster or Test Run for free searches plus extra levels.)
3x Downforce
3x Pit Stop. (Draw Power + Fish anything out of the graveyard.)
3x Test Run (Honestly your best spell. Non targeting destruction + deck special summon of your entire archetype.)
3x F.A. Winners. (I don't have generic machine support in LOTD yet so this is deck filler for the most part, but props to you if you actually win with it.)
2x F.A. Dead Heat. Risky, but funny.

--
Extra Deck is just 3 of both F.A. synchros and currently I don't have any clear goals with it. So You'll have to forgive me here, it's never been something I'm 100% on.
Their link monster is pretty decent, but it's in the Varis pack which I haven't opened yet. It has monster negates to pair with Dawn Dragster's spelltrap negates.

I've been meaning to F.A.s lol. I can never understand their effects...Even when I watched Progression series when Gauge played it, made me even more confused lmao.
Part-Time Prick Dec 27, 2021 @ 12:28pm 
F.A.s aren't that complex to be honest, they just look crazy cause every monster chains off spell/trap activations to raise their level by one. The stuff under level 7 gets abilities at level 7, the stuff above is level subtraction, except motorhome transport which has non destruction (excellent with Grand Prix non targeting on) and graveyard resurrection on a soft once per turn at level 13. So multiple motorhomes means multiple reses.

Keeping certain effect monsters like Hang-On Mach or Turbocharger out is incredibly useful as their buffs are team wide. Turbo Charger prevents your opponent from interfering in the Battle Phase, Hang-On Mach banishes everything your opponent owns when it's supposed to hit the graveyard, disabling most discard abilities as well and thwarting graveyard effects.
Fluffal Kyurem Dec 27, 2021 @ 2:08pm 
Originally posted by Ryoku:
Originally posted by Part-Time Prick:
F.A. is my favourite deck for fun. I don't really have a complete lineup for it in game yet but it doesn't stop me from constantly ♥♥♥♥♥♥♥♥ out Motorhomes and Dawn Dragsters to flood the field, and their level gimmick is so much fun to me.

Now obviously my current extra deck and even my main deck is a bit scuffed but it's very rarely bricked on me (sometimes you open with a bunch of extenders and no starters, it happens to everyone.)

Buuuut---

----
(Excluding the F.A. bit from them all they all have it at the front.)

3x Auto Navigator
3x Dark Dragster
3x Hang-On Mach
3x Whip Crosser
2x Turbo Charger
2x Flying Kamakiri #1 (searches your entire archetype on battle destruction, it's kinda filling space but still useful as hell.)
1x Goblindbergh (Once again filling space, I'd probably replace this with Silver/Gold Gadget as it's machine type and provides the same effect)

3x City Grand Prix
2x Circuit Grand Prix
2x Off-Road Grand Prix
(You have 3 recursive terraforming spamming tuners to search these with, they won't clog your draws and you can pop them yourself with Dark Dragster or Test Run for free searches plus extra levels.)
3x Downforce
3x Pit Stop. (Draw Power + Fish anything out of the graveyard.)
3x Test Run (Honestly your best spell. Non targeting destruction + deck special summon of your entire archetype.)
3x F.A. Winners. (I don't have generic machine support in LOTD yet so this is deck filler for the most part, but props to you if you actually win with it.)
2x F.A. Dead Heat. Risky, but funny.

--
Extra Deck is just 3 of both F.A. synchros and currently I don't have any clear goals with it. So You'll have to forgive me here, it's never been something I'm 100% on.
Their link monster is pretty decent, but it's in the Varis pack which I haven't opened yet. It has monster negates to pair with Dawn Dragster's spelltrap negates.

I've been meaning to F.A.s lol. I can never understand their effects...Even when I watched Progression series when Gauge played it, made me even more confused lmao.
Yes sir! With or without Pendulums?
https://steamcommunity.com/sharedfiles/filedetails/?id=2697188634
https://steamcommunity.com/sharedfiles/filedetails/?id=2697188772
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Date Posted: Dec 19, 2021 @ 12:11am
Posts: 18