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I also would like to see Duelist of Roses get a port as I heard it was pretty good and would like to try it for myself.
I'll have to look up Forbidden Memories, as I don't remember that one myself as I mostly played the GBA Yu-Gi-Oh games (aside from DoR on playstation).
As for DoR, I would recommend it; by today's standards It was pretty unique. For its own time it was kinda what you'd expect from older games where they experimented with all kinds of different genres and ideas when making games.
Duelist of Roses is what got me into the Turn Based Tactics genre as a kid, because it took the elements and cards from the game, and had you face off against the opponent on a grid map you could alter with world cards which at the time was pretty neat. So it played like Yu-Gi-Oh in terms of the cards, but the battle map and army building with monster cards made the game feel very different.
I'd say the game could be ported, but I would hope they wouldn't include any 4th Gen or later cards into the game due to being so different to gens 1 to 3. I'm have tempted to find a PC emulator for the game.
From what you say Duelist of the Roses sounds pretty interesting, I will have to see if I can find a way to try it out sometime and yeah I agree with wanting to keep older Yugioh games with the older generations. I really wish I could have experienced old school Yugioh but I didn't have a GBA and didn't really start getting into Yugioh until I decided to try out Duel Links.
Forbidden Memories is great but at the same time super primitive with the rules. You have opponents who will just casually summon Blue Eyes White Dragon or Black Meteor Dragon. There is no tribute summoning, you only play one card at a time and best part is you can try to fuse whatever you want without polymerization. It's like here is Yugioh but there is no rules
I'm sure you could find an interesting video showing it off if that kind of thing interests you. I know I have seen some challenge run videos for it recently that were pretty neat.
I know the feeling, that's more or less how I got into the Dawn of War series.
DoR also did something like that with simplifying / altering the base rules to fit grid combat. It kept the need for tribute summons, but the poly system was a bit more lenient than the base game.
After DoR, Fire Emblem: Radiant Dawn was my next turn based tactics game years later that I stuck with for awhile. Not so sure how I feel though as an old school fan after the way Engage turned out, I've heard far too much about how little Nintendo actually cares about the IP outside of milking its fans with low effort spin-offs and Gotcha mechanics.
I know 1/3rd of the player base disagrees with me about Engage, but for me the main selling point of the IP was the story and characters. Which Engage dropped the ball on hard in favor of being flashy to appeal to a new / younger audience. So naturally a lot of old fans like myself could see the suits saying they were planning to abandon the direction of the IP for a new anime style.
I say old fan because I still play some of the old GBA games, in fact if you are interested you can find video's online to play GBA games on Emulators. I use an emulator myself that allows me to Mod Fe7 and Fe8, which is pretty cool since a lot of people have built their own campaigns / stories using the tool kit. While I mostly just add in my own OC's, classes, dialogue, and supports.
After that the next thing I tried out was Heroes on the phone when it came out. I had to quit playing that because it just got ridiculous but it did do one thing good, it made me want to try other games out.
From there I ended up getting Shadow Dragon, Fire Emblem (My man Eliwood), and Sacred Stones and from there I was able to try out the others as well.
Personally my favorites are Path of Radiance and New Mystery of the Emblem. The only ones I haven't gotten around to are Genology, Thracia, and Engage. Roy's game I never finished because I just couldn't get into it, I blame playing Eliwood's game first and thinking he was pretty cool. My bro said Genology was really good and Engage was really fun to play but the story was lacking.
Back on topic for Yugioh, I will have to try out Duelist of Roses at some point in the future.
It's really a shame what happened to the DoR era games, as in that era gaming was all about trying new things which sometimes failed though more often was ambitious in a good way unlike today. I'll see if I can find a good PS2 emulator, as I am sure there is one out there.
Genealogy of the Holy War had a good simple story for its time like Fe8, and naturally makes Thracia worth playing to witness the actions of the past as they shape the future. Otherwise it's not a deep story by any means, just simple.
However, I'll never encourage anyone to suffer Engage, it's the single worst story-line in all FE titles that is just full of every cringe anime trope imaginable (I assure you that I am not exaggerating). The two things that some people praise it for is two new mechanics:
1. The Emblem Rings: which can be summed up as a power up that gains charges like the FE Heroes "specials" and once activated turn the character into a super unit with 3 unique special attacks that cost charges. Though passively you could also use the ring heroes weapons to create a temporary hybrid class unit. Which aside from the OP aspect, the idea of dual classes was neat. As I've always been an advocate of doing away with the class system in FE for a more free form Archetype system.
2. The Break Mechanic: Basically the weapon triangle on steroids, where instead of doing increased damage you do increase damage and disarm your opponent which prevents any counter attacks for the rest of the turn. Functionally, making a unit defenseless if you rush them with their triangle disadvantage and then hit them with a high damage glass cannon unit. This functionally made the game more offense focused than any other FE game, making tank units and counter attackers obsolete since the enemies would do the same thing on their phase. As someone who likes building an army of tanks and counter attackers, this functionally made the play style I used in every other FE game obsolete. Now I could understand if it was given to assassins as an exclusive skill, but every unit had it which was the problem. Further worsening the high mobility mounted unit meta of FE games.
So no matter what anyone tells you, FE Engage is a bad anime parody that was designed to get people to play FE Heroes. Not a good or genuine FE title. While Fe3H got some criticisms for its anime tropes and more complicated story, Engage dials the anime up to 11 and puts forward a story that made a lot of players quit the game halfway through. For a better review there are reviewers who word things better than I on here.
https://youtu.be/cbV5xfrrEVQ?si=JQ_3qsmtBysd8_Hp
Yeah my bro says that Engage story was crap, gameplay was fun but it did feel like they tried to make a game for Heroes players to want to play. (I guess it means we have a lot of Camila alts right lol
I'm almost tempted to drop the transcripts from the dev interviews as the lead dev for engage in interviews even said as much. Saying he didn't like strategy games and preferred fast paced action games instead, that he designed the game in order to get people interested in FE Heroes (not the other way around), and that his target audience was trying to appeal to a new audience with the design direction. Not the actual fans because he and Nintendo thought it was a good idea to aim for a new younger audience.
Can't even say what I want to about the devs because of Steam ToS. As it basically can be summed up as the lead dev and Nintendo wanting to get young kids hooked on gotcha mechanics (gambling) while implying they don't have any concern for the immorality of those actions nor the outright abandonment of the IP in favor of the mobile. Maybe I should consider investing in IS or Nintendo and then suing them for failing their fiduciary responsibility,
Heroes should have been what got people into Fire Emblem, not here is a Fire Emblem game to specifically get you into Heroes. Makes me feel bad for the series as they don't show enough love for the older titles and are instead focused on Heroes which has long since went downhill. Although I will always remember fondly trying to build Gharnef while being F2P.
I like how this started about Yu-Gi-Oh and has become more about Fire Emblem.
Nepotism probably, he was chosen by Nintendo to lead the project and basically did anything his Nintendo supervisors (handlers) recommended of him.
If you want to see the transcripts of the "Ask the Developer" interviews instead of taking my word for it feel free to look up: https://serenesforest.net/2023/01/19/fire-emblem-engage-ask-the-developer-interview/
I felt the same when I first read them, I couldn't believe what they were saying or how a company could still exist if it put people who hate a genre in charge of developing games for said genre.
You know how it is with video games, one thing always leads into another. Speaking of, if you like turn based tactics games you may also like the series Valkyria Chronicles if you can look past the "anime" aspects of some character tropes.
The second one I could never finish, it just didn't grip me like the first one did. The third one never got the chance and the fourth one I never did finish. I was in the middle of it and took a break to play something else but just never found my way back.
The first Valkyria Chronicles though I finished it multiple times. That truly was an interesting game. Now for the real question while talking turn based shenanigans, Disgaea, you ever try that one out?
I have been meaning to give Disgaea chance, thought I just can't get past the flashy / chibi art style which is my one big gripe. I'm more of a 3H guy where the color palettes are more neutral / grounded. Otherwise that game seems interesting enough.
What more or less keeps the game on my radar is the fact that I have always been a big fan of necromancy, and the game seems to allow for a lot of undead themed units which is right up my alley.
Example: You are fighting an Orc and you want your Prinny to attack it. He could do it by himself or you move your Prinny in front of the Orc, move three other of your units to be on the direct left, direct right and directly behind Prinny and then have him attack the Orc which will then have a chance to have one of the other units combo in to help. Best part is that after Prinny attacked, as long as you did not have the other units actually take an action or choose to end your turn, those units can have the spaces they moved canceled out so they can removed somewhere else.
Yeah Disgaea gives you all kinds of crazy ways to fight and build your characters it is most certainly worth checking out. Personally my favorite is Disgaea 1 Complete but I think it is called Disgaea PC on steam, anyway the first one is my favorite and is not too overwhelming with the mechanics, a good entry point I think.
You really can't go wrong with playing any that are 1-5. I never played 2 but, with the hours my bro put into it, I think it is safe to say it was a good game. I remember the memory card corrupting and he lost all his data for it, that was a sad day. 3 was ok but you probably can't even find it anymore as it was on PS3 and the upgraded version was only on Vita.
4 and 5 should be easy enough to find now and they both were pretty good, 5 has all kinds of crazy ways to boost up your units. I have not played 7 but I hope to one day and 6, personally play all the others and if you really love Disgaea than give 6 a shot if you want. I couldn't finish that one because they just went TOO crazy with the numbers.
That series just brings so many crazy mechanics to the table I think even players who dislike anime would still want to try it just to see what kind of stuff you can do in it. I mean you can even have your monster units become weapons with Magichange. Disgaea 4 turn that Desco into a sword!
Yeah there is just too much and I can't do it justice with my words. All I can say is if you are interested in it try it out. Don't let the art style be the thing to turn you away. I thought about playing 1 again.
Right now, the best you can do is play it on a PS2 emulator. Since the only project that "fan made" tried to recreate the game was abandoned years ago.