Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

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Using a spell card that's on the field?
I've mistakenly set spell cards on the field (face down) that I intended to activate, but some of them I can't figure out how to activate, ever. I'm supposed to be able to use spells during the main phase, but no, not even on the subsequent turns can I get the card to activate (the problem cards are not quick spells, and the card when clicked only says "show details").

This happened most recently with Silent Doom. After several turns I couldn't use the spell and it just sat there taking up a slot in the spell/trap zone. I tried during any & all phases of my turn to get it to work.

I don't understand what's going on?
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Showing 1-5 of 5 comments
My1 Jul 5, 2020 @ 7:31pm 
honestly without having a full knowledge of the duel it's hard to figure that out. generally cards only mark as being able to activate if conditions are met, like you cannot activate an equip spell if there are no monsters on the field.

also quick-play spells (the lightning icon), if conditions are met can be played at any time during your turn FROM THE HAND, but if you set them, they behave like traps, so you have to wait till your opponent's turn till you can activate them at any time during both players' turns (which is why quickplays usually get set on M2 if at all)

also sometimes there are effects on the field that just dont let you activate spells, like the field spell ghost girl uses in her first duel in the vrains story (Secret Village of the Spellcasters) has the effect if only she controls spellcasters, you cant activate any spells.
Emmeraldyne Jul 5, 2020 @ 7:53pm 
Originally posted by My1:
honestly without having a full knowledge of the duel it's hard to figure that out

Thanks for the info though. I didn't realise quick-play spells work from the hand too. I was quite sure that the card in question was eligible to be played (especially with it sitting there for so long with so many cards played/removed from play), but I could have been mistaken too.

Playing the game still confuses me a little with order-of-events as chained effects don't happen the way I expected (I'd only played with the physical cards before, so I'm sure we're making a ton of mistakes). Like how destroying a spell card with a trap doesn't negate the spell's effect unless it explicitly says so. That one still gets me.

I'll try and get screencaps next time it happens to me.
My1 Jul 5, 2020 @ 8:03pm 
yeah destryong and negation is generally weird. like destroying isnt negating, but in some cases it results in the effect not being able to resolve which is very weird very fast.

in case of silent doom, you specifically need a normal monster (the kinda yellow ones) in your graveyard, not entirely sure whether normal pendulums count too but without anything normal this case just wont activate.

also obviously you need an open main monster zone. if full, you also get nothing.
Last edited by My1; Jul 5, 2020 @ 8:12pm
HeraldOfOpera Jul 6, 2020 @ 8:17am 
Originally posted by My1:
yeah destryong and negation is generally weird. like destroying isnt negating, but in some cases it results in the effect not being able to resolve which is very weird very fast.

in case of silent doom, you specifically need a normal monster (the kinda yellow ones) in your graveyard, not entirely sure whether normal pendulums count too but without anything normal this case just wont activate.

also obviously you need an open main monster zone. if full, you also get nothing.

Normal Pendulums count, but they're significantly harder to get into the graveyard.
My1 Jul 6, 2020 @ 10:32am 
Originally posted by HeraldOfOpera:
Originally posted by My1:
yeah destryong and negation is generally weird. like destroying isnt negating, but in some cases it results in the effect not being able to resolve which is very weird very fast.

in case of silent doom, you specifically need a normal monster (the kinda yellow ones) in your graveyard, not entirely sure whether normal pendulums count too but without anything normal this case just wont activate.

also obviously you need an open main monster zone. if full, you also get nothing.

Normal Pendulums count, but they're significantly harder to get into the graveyard.
that latter part is true, desttroying on the field is useless you have to e.g dicard from hand.

thx for the info on the first half
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Date Posted: Jul 5, 2020 @ 3:17pm
Posts: 5