Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you're willing to consider adding links at some point, and you can consistently get 1 monster and a tuner out at once (which i managed fine with your deck both times i tried it), you can link them for halqifibrax, use his effect to summon lady past, then link them both for selene. she can spread counters and extend plays if you've used more than 3 spells, then you can link her and 1 other monster away for skull dread, abomination or one of the topologic nukers. or you can keep her if you prefer. its not a an amazing link play but its fun enough when it doesnt get negated. other links might be better depending on what you're going for like crowley for spellbooks or puzzlomino for boosting fortune ladies
Here is what the extra deck looks like now:
1x - Arcanite Magician
1x - Black Rose Dragon
3x - Fortune Lady Every
1x - Heirophant of Prophecy
1x - Geomathmech Final Sigma
1x - Beelze of the Diabolic Dragons
1x - Borreload Savage Dragon
1x - PSY - Framelord Omega
1x - Crowley, the First Propheseer
1x - Crystron Halqifibrax
1x - Puzzlomino, The Drop-N-Deleter
1x - Selene, Queen of the Master Magicians
1x - Empress of Prophecy
I plan to test these out and switch links and such out and in to find a playstyle I like. Also will probably Switch out beelze when I get Trishula, Dragon of the Ice Barrier (I dont have that yet sadly). I like it cause it goes with the banishing theme of the deck nicely. Might also side deck final sigma cause I really only keep him around for skill drain counter lol.
I also added another fortune lady calling to the main deck cause why not.
if you have the option, brax is usually a solid option. one thing that makes halqifibrax great is he can bring out a synchro tuner on your opponent turn. bring out something like formula / quandax / accel or wonder magician depending on what levels you have on field and then synchro climb into dragster / void ogre or borreload, then just start negating. again not perfect plays but just trying to give ideas about how diverse and wild synchro plays can be when used in tandem with links. synchro is all about knowing the combos and then recognising the pieces that will get you there. its like how a maze is easier when you do it backwards.
sigma is another thing you're not usually gonna be able to get out when its convenient, if you're dealing with skill drain, rushing out a level 12 synchro who, even though hes uneffected, doesnt really have much of an effect to negate anyway, he doesnt solve the problem of getting rid of skill drain. dragster / borreload / void ogre can all negate stuff like that which is why they tend to be rushed out asap for defense. you always want to end your turn with some stuff that can interrupt your opponent on their turn or stuff that can make stuff to interrupt during their turn, that way when your next turn rolls round you have less to deal with and hopefully more on the board to use.
i should add at the end here that this game has many different metas about whats removal/ negate is best and when, so you cant really go wrong if you're just playing against ai since they use much older decks, just thought i'd give you more recent info when listing stuff here. good luck with the build however you choose to build and play it in the end!
the wording in winds effect is super dumb mate, basically if theres fewer spells on the field than fotune ladies, then you cant use her effect since it says "equal to" but doesnt include "up to". super dumb but thats just how it is.
One card I would recommend for an alternate win condition is Magicalized Fusion along with Quintet Magician. It Banishes 5 Spellcasters from the Field/ GY to summon a monster with 4500 Attack. If you used 5 different spellcasters, it destroys every card on your opponent's field. Considering how quickly FL can fill the graveyard, it's powerful