Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

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Looking for feedback on my Ancient Gear decklist.
https://steamcommunity.com/sharedfiles/filedetails/?id=2088097702

Not really to fond of running 3x Ballista. I've tried a small Train engine, but that didn't let me get to fusions very often.
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Showing 1-7 of 7 comments
HeraldOfOpera May 7, 2020 @ 8:21am 
It'd be a lot easier if you transcribed the names so we could read it in words. I can't ID the non-Solemn trap in your main deck or the non-Golem one of Gear monster. That said, switch out Enteblathnir for True King of All Calamities, Eater of Millions for Double or Nothing, and make room for Utopia Double and Abyss Dweller.
Fluffal Kyurem May 7, 2020 @ 9:33am 
Originally posted by HeraldOfOpera:
It'd be a lot easier if you transcribed the names so we could read it in words. I can't ID the non-Solemn trap in your main deck or the non-Golem one of Gear monster.
Here's the decklist in text:

Main Deck:
Ancient Gear Reactor Dragon x2
Ancient Gear Golem
Ancient Gear Hydra
Ancient Gear Wyvern x3
Ancient Gear Frame x3
Ancient Gear Box x2
Ancient Gear Hunting Hound x3
Eater of Millions
Overload Fusion
Raigeki
Power Bond x2
Ancient Gear Catapult x3
Ancient Gear Fusion
Monster Reborn
Urgent Schedule x3
Ancient Gear Fortress x3
Geartown x3
Ancient Gear Reborn x3
Solemn Strike x3

Extra Deck:
Ancient Gear Chaos Giant x2
Ultimate Ancient Gear Golem
Megaton Ancient Gear Golem
Ancient Gear Howitzer x3
Phantom Fortress Enterblathnir
Number 39: Utopia
Number S39: Utopia Prime
Number S39: Utopia the Lightning
Number 41: Bagooska the Terribly Tired Tapir
Ancient Gear Ballista x3

Side Deck:
Nibiru, the Primal Being x3
Overload Fusion
Ancient Gear Fusion
Terraforming
Called by the Grave x3
Heavy Storm Duster x3
Solemn Warning x3
HeraldOfOpera May 7, 2020 @ 11:36am 
Okay, so in addition to those preliminary things in my first post:

Your plan is to kill your opponent on the first turn you're allowed to attack them, so the trap is useless because you have to wait for a later turn where it won't save you because if such a turn even happens then you've already basically lost.

Power Bond is fun but very win-more; the reason you aren't running Limiter Removal applies to it as well. It's also not a "Fusion" or "Polymerization" card, so you can't use it with Predaplant Verte Anaconda.

Golem is just an enabler for Ancient Gear Fusion, so while you might want to consider the Ultimate Pound retrain over the original it doesn't matter too much. Hydra isn't good either, because tribute summoning anything is another "something has gone wrong and you're probably going to lose even with this play" situation.

EDIT: and that Terraforming. Consistency cards like Terraforming are the sort of thing you side out. Not that you can really play matches anywhere, but it's the principle of the thing.
Last edited by HeraldOfOpera; May 7, 2020 @ 11:38am
Fluffal Kyurem May 7, 2020 @ 12:42pm 
Originally posted by HeraldOfOpera:
Okay, so in addition to those preliminary things in my first post:

Your plan is to kill your opponent on the first turn you're allowed to attack them, so the trap is useless because you have to wait for a later turn where it won't save you because if such a turn even happens then you've already basically lost.

Power Bond is fun but very win-more; the reason you aren't running Limiter Removal applies to it as well. It's also not a "Fusion" or "Polymerization" card, so you can't use it with Predaplant Verte Anaconda.

Golem is just an enabler for Ancient Gear Fusion, so while you might want to consider the Ultimate Pound retrain over the original it doesn't matter too much. Hydra isn't good either, because tribute summoning anything is another "something has gone wrong and you're probably going to lose even with this play" situation.

EDIT: and that Terraforming. Consistency cards like Terraforming are the sort of thing you side out. Not that you can really play matches anywhere, but it's the principle of the thing.
Recovery is something that Ancient Gears severely lack, and while Overload Fusion can certainly be used in that regard it's much more of a brick then Reborn. Reborn is there to allow the deck to be able to comeback after I've emptied my initial hand.

Power Bond enables OTKs much more easily as Limiter Removal doesn't affect Chaos Giant, but Power Bond does. It also means I can use it as a fusion card so I don't have to summon Hunting Hound or search Ancient Gear Fusion. Anaconda is usually a second choice after Ballista as it enables better search options and enables OTKs more easily, as well as being fusion material itself.

Hydra is actually useful for it's ability to give complete disabling ability to all my Ancient Gears and for situations where Reactor Dragon's Spell/Trap removal isn't beneficial. Terraforming is relatively redundant with Ballista being able to search it and having multiple Geartowns isn't as useful as it was in the Gadjiltron Dragon days.

Enterblathnir and Eater of Millions are there to help with the decks severe lack of removal options as they're both non-targeting, non-destruction removal.
midget spinner May 7, 2020 @ 3:09pm 
absolutely play foolish burial goods, you want catapult in the gy. play verte anaconda instead of the 3rd ballista, get rid of all traps because you're a going 2nd deck, add infinitrack anchor drill its a generic goblindbergh for lv 4 earth machines which instantly makes ballista, and consider the scrap engine (3 recycler 1 golem 1 o-lion) because scrap wyvern is insane with geartown. this version involves quite a few garnets (you never wanna draw o-lion, scrap golem, gear golem, box, reactor dragon and hunting hound) but by playing so many starters you almost always have 2-3 card otks even if you draw the garnets. cut power bond, its inconsistent, bricky and not necessary. the plan is usually to make ballista, pop the geartown, summon hunting hound from deck, fusion summon with 3 gears from your hand into megaton, then link ballista and hound into anaconda and drop overload fusion to make chaos giant and attack for well over letal. but there's a lot of alternate routes even if you draw the hound so you only need to play 1
Last edited by midget spinner; May 7, 2020 @ 3:10pm
HeraldOfOpera May 8, 2020 @ 9:32am 
Originally posted by Black Kyurem:
Originally posted by HeraldOfOpera:
Okay, so in addition to those preliminary things in my first post:

Your plan is to kill your opponent on the first turn you're allowed to attack them, so the trap is useless because you have to wait for a later turn where it won't save you because if such a turn even happens then you've already basically lost.

Power Bond is fun but very win-more; the reason you aren't running Limiter Removal applies to it as well. It's also not a "Fusion" or "Polymerization" card, so you can't use it with Predaplant Verte Anaconda.

Golem is just an enabler for Ancient Gear Fusion, so while you might want to consider the Ultimate Pound retrain over the original it doesn't matter too much. Hydra isn't good either, because tribute summoning anything is another "something has gone wrong and you're probably going to lose even with this play" situation.

EDIT: and that Terraforming. Consistency cards like Terraforming are the sort of thing you side out. Not that you can really play matches anywhere, but it's the principle of the thing.
Recovery is something that Ancient Gears severely lack, and while Overload Fusion can certainly be used in that regard it's much more of a brick then Reborn. Reborn is there to allow the deck to be able to comeback after I've emptied my initial hand.

Power Bond enables OTKs much more easily as Limiter Removal doesn't affect Chaos Giant, but Power Bond does. It also means I can use it as a fusion card so I don't have to summon Hunting Hound or search Ancient Gear Fusion. Anaconda is usually a second choice after Ballista as it enables better search options and enables OTKs more easily, as well as being fusion material itself.

Hydra is actually useful for it's ability to give complete disabling ability to all my Ancient Gears and for situations where Reactor Dragon's Spell/Trap removal isn't beneficial. Terraforming is relatively redundant with Ballista being able to search it and having multiple Geartowns isn't as useful as it was in the Gadjiltron Dragon days.

Enterblathnir and Eater of Millions are there to help with the decks severe lack of removal options as they're both non-targeting, non-destruction removal.

It's Ancient Gears. If your opponent is still alive after your first battle phase something is very wrong, so recovery is useless. Chaos Giant is immune to backrow and needs your opponent to have a bunch of monsters, so removal is useless or actively detrimental. Battle Phase removal like Eater of Millions even moreso, because entering the battle phase before you've set up means no OTK, while after you've set up Chaos Giant again says that removing your opponent's monsters will cripple your game plan. Floodgates are better than removal when you only need one turn, and the XYZ I recommended are insanely good floodgates.

If it's redundant, then why are you running it at all? In what situation would you consider siding it in? I mean, given that the first stipulation is necessarily "you're playing a match" and ranked is single duels only for whatever insane reason, it's not a huge deal, but it says things.
Fluffal Kyurem May 8, 2020 @ 12:12pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2089557739

This is my update for my Ancient Gear deck after testing out some of the suggestions. Infinitrack Anchor Drill is very helpful and enables me to use Number 38 if I'm going first. Abyss Dweller and True King of All Calamities proved to be useful floodgates, especially against Salamangreats. I have no idea why it never occurred to me that Verte Anaconda can use Power Bond. :ftired:

I tried the Scrap Engine, but it turned into a game of "don't draw about half the cards in your deck". I still found myself in situations where I needed Ancient Gear Reborn (as crappy as it was to be there, it still happens), and it won me a few games I would have lost. Power Bond actually helps when my opponent has few, none, or really beefy monsters and I found it never really bothered my deck much if I can search it or not. Hydra sucks, but it's one of my favorite cards. :fhappy:
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Date Posted: May 7, 2020 @ 6:56am
Posts: 7