Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Main Deck:
Ancient Gear Reactor Dragon x2
Ancient Gear Golem
Ancient Gear Hydra
Ancient Gear Wyvern x3
Ancient Gear Frame x3
Ancient Gear Box x2
Ancient Gear Hunting Hound x3
Eater of Millions
Overload Fusion
Raigeki
Power Bond x2
Ancient Gear Catapult x3
Ancient Gear Fusion
Monster Reborn
Urgent Schedule x3
Ancient Gear Fortress x3
Geartown x3
Ancient Gear Reborn x3
Solemn Strike x3
Extra Deck:
Ancient Gear Chaos Giant x2
Ultimate Ancient Gear Golem
Megaton Ancient Gear Golem
Ancient Gear Howitzer x3
Phantom Fortress Enterblathnir
Number 39: Utopia
Number S39: Utopia Prime
Number S39: Utopia the Lightning
Number 41: Bagooska the Terribly Tired Tapir
Ancient Gear Ballista x3
Side Deck:
Nibiru, the Primal Being x3
Overload Fusion
Ancient Gear Fusion
Terraforming
Called by the Grave x3
Heavy Storm Duster x3
Solemn Warning x3
Your plan is to kill your opponent on the first turn you're allowed to attack them, so the trap is useless because you have to wait for a later turn where it won't save you because if such a turn even happens then you've already basically lost.
Power Bond is fun but very win-more; the reason you aren't running Limiter Removal applies to it as well. It's also not a "Fusion" or "Polymerization" card, so you can't use it with Predaplant Verte Anaconda.
Golem is just an enabler for Ancient Gear Fusion, so while you might want to consider the Ultimate Pound retrain over the original it doesn't matter too much. Hydra isn't good either, because tribute summoning anything is another "something has gone wrong and you're probably going to lose even with this play" situation.
EDIT: and that Terraforming. Consistency cards like Terraforming are the sort of thing you side out. Not that you can really play matches anywhere, but it's the principle of the thing.
Power Bond enables OTKs much more easily as Limiter Removal doesn't affect Chaos Giant, but Power Bond does. It also means I can use it as a fusion card so I don't have to summon Hunting Hound or search Ancient Gear Fusion. Anaconda is usually a second choice after Ballista as it enables better search options and enables OTKs more easily, as well as being fusion material itself.
Hydra is actually useful for it's ability to give complete disabling ability to all my Ancient Gears and for situations where Reactor Dragon's Spell/Trap removal isn't beneficial. Terraforming is relatively redundant with Ballista being able to search it and having multiple Geartowns isn't as useful as it was in the Gadjiltron Dragon days.
Enterblathnir and Eater of Millions are there to help with the decks severe lack of removal options as they're both non-targeting, non-destruction removal.
It's Ancient Gears. If your opponent is still alive after your first battle phase something is very wrong, so recovery is useless. Chaos Giant is immune to backrow and needs your opponent to have a bunch of monsters, so removal is useless or actively detrimental. Battle Phase removal like Eater of Millions even moreso, because entering the battle phase before you've set up means no OTK, while after you've set up Chaos Giant again says that removing your opponent's monsters will cripple your game plan. Floodgates are better than removal when you only need one turn, and the XYZ I recommended are insanely good floodgates.
If it's redundant, then why are you running it at all? In what situation would you consider siding it in? I mean, given that the first stipulation is necessarily "you're playing a match" and ranked is single duels only for whatever insane reason, it's not a huge deal, but it says things.
This is my update for my Ancient Gear deck after testing out some of the suggestions. Infinitrack Anchor Drill is very helpful and enables me to use Number 38 if I'm going first. Abyss Dweller and True King of All Calamities proved to be useful floodgates, especially against Salamangreats. I have no idea why it never occurred to me that Verte Anaconda can use Power Bond.
I tried the Scrap Engine, but it turned into a game of "don't draw about half the cards in your deck". I still found myself in situations where I needed Ancient Gear Reborn (as crappy as it was to be there, it still happens), and it won me a few games I would have lost. Power Bond actually helps when my opponent has few, none, or really beefy monsters and I found it never really bothered my deck much if I can search it or not. Hydra sucks, but it's one of my favorite cards.