Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

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pozertron Mar 30, 2020 @ 6:29pm
The game is great however....
it looks and plays absolutely terrible. I can't believe this is done by the same company that made Duel Links.

The dudes at Konami were probably like : Alright we're gonna have all the newest cards, the most up to date ruleset and it's gonna be glorious.

And then right before release they were like : Ok where's that QoL pack, since we can't have people playing the early alpha version of the game.

And the dev team be like : What QoL pack?

No animation skip, no gameplay speed customization, 2002 visuals, terrible OST (a shame since YGO usually had great music) no way to customize visuals like Sleeves and Mats.

YGOPro looks and plays miles better..... A FAN MADE GAME!

Sorry for the rant, i really want to like this game, it has tons of content and it works fine..... but it's just looks and plays so terrible and there's nothing i can do!
Last edited by pozertron; Mar 30, 2020 @ 6:29pm
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Showing 1-15 of 23 comments
mimizukari Mar 30, 2020 @ 6:43pm 
it plays great and looks great, wtf are you on about? and the OST is fine. only reason to customize visuals is to see your card in opponent's hand, but that alters "random choice" and gives knowledge you shouldn't technically have.

also this game isn't made by same company as duel links, again, wtf are you on about? This is made by Other Ocean, not KDE.
pozertron Mar 30, 2020 @ 6:54pm 
Go have a look at some YGO Tag Force 1 gameplay. A game that came out in 2006, and tell me which looks better.
mimizukari Mar 30, 2020 @ 6:55pm 
Originally posted by pozertron:
Go have a look at some YGO Tag Force 1 gameplay. A game that came out in 2006, and tell me which looks better.
this game by a country mile.

i played all tag force games and this is much better. simplistic but gets the job done is all you need for YGO. use your imagination for the rest.

all the extra animations and stuff in tag force games just added time to duels.
Last edited by mimizukari; Mar 30, 2020 @ 6:56pm
pozertron Mar 30, 2020 @ 6:58pm 
Hey, people have different tastes. If you prefer this over tag force 1, who am i to judge.
TROLLPURO Apr 8, 2020 @ 7:23am 
@pozertron

unfortunately, this game is not focused on a competitive one worthy of applause, my opinion (I only emphasize). there are really many grotesque flaws and technical errors in relation to this new version of the game and that in my way of interpreting do not justify the price for those looking for a pvp worthy of applause. I would like to see the company that made the game to focus these changes on free future updates, but I highly doubt it ... in conclusion:

if your intention is competitive I would rethink two or three times, because the game frustrates those who are looking for it.

but for those who enjoy animations, casual games with some friends and don't mind the texture of games similar to Playstation 1/2, not to mention the controllers without much optimization, then it would be an excellent game.
masseffect9898 Apr 10, 2020 @ 3:12pm 
the game good but most story deck rip . only powerfull custom deck win. most card anoying.
mimizukari Apr 10, 2020 @ 3:16pm 
Originally posted by masseffect9898:
the game good but most story deck rip . only powerfull custom deck win. most card anoying.
story is focused on being accurate to have you win/lose the way they did in the story... yes you need a custom deck for highest enjoyment, but it's still fun to play duel monster story to relax, even though it's a coin toss whether you win or lose.
⛤ .katia ˚⊹ Apr 10, 2020 @ 5:18pm 
i like duel links format more than this game. duel links is more simple + events (the same events, but still events). i dont like this game, because its the same old version + 3000 cards. this game has the same pictures, logos, ai decks, the same campaigns like previous version. i played about 30 min and i refunded. i like old version more because that version has outdated system, oudated rules and very nice mp
Little Nemo Apr 11, 2020 @ 4:02pm 
This game is good, but compared to Duel Links it really needs some serious QoL changes. Ability to see the contents of the boosters, ability to check a card and see where I can get one, ability to sort cards from newly obtained to oldest, ability to mark cards as favourite and many other things that would make creating a deck a pleasure and not a nightmare.
My1 Apr 11, 2020 @ 4:15pm 
Originally posted by Little Nemo:
This game is good, but compared to Duel Links it really needs some serious QoL changes. Ability to see the contents of the boosters, ability to check a card and see where I can get one, ability to sort cards from newly obtained to oldest, ability to mark cards as favourite and many other things that would make creating a deck a pleasure and not a nightmare.
well in Duel Links the ability to see booster contents is probably solely in for legal reasons, as you have lootbox mechanics and they got shot quite a bit in more or less recent times.

but yeah knowing where you can get your cards is something very helpful. but there's a site called "the card hub" which can help

the animation skip mentioned above wouldn't be too bad but especially in vrains duels the player does more and more bs and it's already hard to manage all the opponent is doing and can do to find the right point to butt in, Duel Links is a much more simple rule format in comparison.


but one place that REALLY sucked when I played (on switch therefore no "I own" icon) is the "declare a card name" UI. according to wikis which link to a judge forum which isnt public so I cant verify, when "declaring a card name", you dont actually have to declare a full card name, you just need to declare a card in a way, that both you and your opponent are both aware of what card is meant e.g. by stats, or even appearance [granted this would be hard to implement but whatever], like when I say "the morphtronic monster increases stats for each equip spell on it" against a Player with a morphtronic player we both know that we are talking about Morphtronic Videon, of the "Morphtronic that looks like a USB stick" (or like a lighter in the Japanese version) being Datatron.

AND YET you only have an alphabetic list of literally all cards in the game and you can only skip by starting letter and screen page, while painful in Japanese already, they run the "gojuu-on" (50 sounds) system which defines around 50 base syllables which can be used as a "starting letter" in english, you have the 26 letters, which is about half, you have basically the blocks being DOUBLE the size, and you have to remember how a card name begins, as you have NO FILTERS OF ANY KIND, no search, no stat filter, no filter by kind of card no nothing.
Little Nemo Apr 11, 2020 @ 4:32pm 
Originally posted by My1:
Originally posted by Little Nemo:
This game is good, but compared to Duel Links it really needs some serious QoL changes. Ability to see the contents of the boosters, ability to check a card and see where I can get one, ability to sort cards from newly obtained to oldest, ability to mark cards as favourite and many other things that would make creating a deck a pleasure and not a nightmare.
well in Duel Links the ability to see booster contents is probably solely in for legal reasons, as you have lootbox mechanics and they got shot quite a bit in more or less recent times.

but yeah knowing where you can get your cards is something very helpful. but there's a site called "the card hub" which can help

the animation skip mentioned above wouldn't be too bad but especially in vrains duels the player does more and more bs and it's already hard to manage all the opponent is doing and can do to find the right point to butt in, Duel Links is a much more simple rule format in comparison.


but one place that REALLY sucked when I played (on switch therefore no "I own" icon) is the "declare a card name" UI. according to wikis which link to a judge forum which isnt public so I cant verify, when "declaring a card name", you dont actually have to declare a full card name, you just need to declare a card in a way, that both you and your opponent are both aware of what card is meant e.g. by stats, or even appearance [granted this would be hard to implement but whatever], like when I say "the morphtronic monster increases stats for each equip spell on it" against a Player with a morphtronic player we both know that we are talking about Morphtronic Videon, of the "Morphtronic that looks like a USB stick" (or like a lighter in the Japanese version) being Datatron.

AND YET you only have an alphabetic list of literally all cards in the game and you can only skip by starting letter and screen page, while painful in Japanese already, they run the "gojuu-on" (50 sounds) system which defines around 50 base syllables which can be used as a "starting letter" in english, you have the 26 letters, which is about half, you have basically the blocks being DOUBLE the size, and you have to remember how a card name begins, as you have NO FILTERS OF ANY KIND, no search, no stat filter, no filter by kind of card no nothing.

I agree with you that such things could be really helpful (especially for animations). But there is one thing more that's even more annoying than the last of filters in the declare a card - it's the lack of a game log. AI often searches and reveals a card, and you have a split second to see what they drew. And you can't check the game log to see what really happened after that 5 link summons and other special summons.

Another thing I miss that's been mentioned too is the alternate artwork (not necessarily uncensored) of some cards. BEWD has so many alternate artwork, and we're stuck with just one. Same apply to characters, someohow Vrain characters could get their alternate forms and avatars, but all other characters do not. And for example we have only a frankenstein version of Dr. Faker instead of his human form.

About the website, I know about it and used it too. And this is why I would rather want to have contents listed in the game rather than being forced to use external sources. Too bad it's too late for me, because I already beat the story and now I'm grinding cash to buy all the cards from boosters...
My1 Apr 11, 2020 @ 5:44pm 
Originally posted by Little Nemo:
I agree with you that such things could be really helpful (especially for animations). But there is one thing more that's even more annoying than the last of filters in the declare a card - it's the lack of a game log. AI often searches and reveals a card, and you have a split second to see what they drew. And you can't check the game log to see what really happened after that 5 link summons and other special summons.
granted but irl you dont have something like a log either, when I am fast enough to notice I usually just hold down the capture button to record the last 30 seconds and play back and when revealing cards I need to know later (skuld ftw) I usually just take a screenshot I can delete after use.
Another thing I miss that's been mentioned too is the alternate artwork (not necessarily uncensored) of some cards. BEWD has so many alternate artwork, and we're stuck with just one. Same apply to characters, someohow Vrain characters could get their alternate forms and avatars, but all other characters do not. And for example we have only a frankenstein version of Dr. Faker instead of his human form.
no idea what BEWD is (I am German and Play the game in Japanese) but yeah alt-arts would definitely not be bad, at the very least they got rid of the big logo in card images which was still there in original LOTD
About the website, I know about it and used it too. And this is why I would rather want to have contents listed in the game rather than being forced to use external sources. Too bad it's too late for me, because I already beat the story and now I'm grinding cash to buy all the cards from boosters...
I see, as far as I can say if I wasnt on switch I would just use a certain "engine" Software (we all know what I mean) to top up my credits and macro myself a turbo button to just auto do the booster buying as especially with how bad duplicate luck can end this is nothing I wanna do manually (especially as overflows [aka getting a 4th+ card of anything] go into /dev/null instead of for example being converted into credits or being avoided entirely.)
xZero Apr 11, 2020 @ 5:51pm 
I agree with My1 on using said "Engine" to speed up opening booster packs.

I don't mind farming the currency myself, but good god is it painful to open boosters. This is almost the only time I've ever "encouraged" the use of said software.

Just gotta find a way to do it on Switch lol
Last edited by xZero; Apr 11, 2020 @ 5:52pm
My1 Apr 11, 2020 @ 6:06pm 
Originally posted by Talon:
I agree with My1 on using said "Engine" to speed up opening booster packs.

I don't mind farming the currency myself, but good god is it painful to open boosters. This is almost the only time I've ever "encouraged" the use of said software.

Just gotta find a way to do it on Switch lol
personally as I am only singleplayering anyway, I am not even giving myself an advantage over others, which makes it much better from an ethical standpoint too, as in enjoy the game however I want as long as I dont inconvenience others by that
gotico gordo Dec 18, 2021 @ 11:24am 
Originally posted by Etna:
it plays great and looks great, wtf are you on about? and the OST is fine. only reason to customize visuals is to see your card in opponent's hand, but that alters "random choice" and gives knowledge you shouldn't technically have.

also this game isn't made by same company as duel links, again, wtf are you on about? This is made by Other Ocean, not KDE.

you are completely BLIND if you have the AUDACITY to say this game has even DECENT presentation, IT LOOKS HORRIBLE, HORRIBLE, i rather eat glass then play more then 30 minutes of it per day since the gameplay feels like i am paying a dominatrix to torture me
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Date Posted: Mar 30, 2020 @ 6:29pm
Posts: 23