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Goal is to pull off the character's victory style with the deck focused on that outcome, if able to pull it off. All done so that when the player wins against highly unlikely odds, it feels accomplishing to win even with just pure luck.
This immersive challenge is optional of course, but sorta instills feeling for how the character felt while struggling to get their victory with absolutely no room for losing whatsoever (death, world ends, etc. if they lose). But that's pretty much the aim to understanding the story deck logic.
Probably the best example is Yugi's deck against Random Nameless Rare Hunter, where you have Light of Intervention to recreate the anime rules that let you Normal Summon in face-up defense position and by extension let you Chain Destruction one of his spare Exodia pieces. Another one is that Attack The Moon and Sea Stealth Attack were included in the respective duels they were referencing.
Well yeah, he has the power of God and anime on his side. Okay, lowercase G gods, at the very least. (I checked, the only use of Solemn Judgment in the original series was his opponent)
Me: losing against Weevil for the third time with Joey's grammatically horrifying deck