Wizard with a Gun

Wizard with a Gun

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Co-op Progression
What will co-op progression be like? We share a persistent save? Host our own server? Just join each others’ saves so playing solo messes with progress when we play together?
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Showing 1-7 of 7 comments
MechWarden Oct 16, 2023 @ 8:28am 
Let's see what hints we've been given and step through the logic.

If we look at he demo, right off the bat there is a Host and Join option in the menu screen.
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So yes, we seem to host our own games.

I'd imagine it is very important to maintain and preserve the progression in a given run. If it wasn't, why even bother doing all the gear fetching and boss killing when a friend can join and make that moot? I can't see combining saves since that's is exploitative and glitchy as heck. How would you manage your Towers, if at all? Have Two Towers? That'd could be weird and a bit awkward. Nor can I see importing existing characters in other runs into someone else's save, like in Terreria, since you could easily bring progress skipping resources into the world, assuming the inventory also followed. I see that a lot in No Man's Sky as well, able to just dump a progression breaking amount of goods on someone, but that game already offers many ways to break progression, or just skip all that and play in Creative mode. In any case, it would be terrible to have progress ruined because someone joined with an out of sync save file, so progression in other saves are very likely never mixed.
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So it might be like how Stardew Valley is done, where you make a character for that hosted game and have your own stuff only inside that hosted game, but I can't say for sure. I don't know how a guest's inventory would be managed there. Do they drop their stuff? Keep it? Becomes inaccessible while not logged in? I do hope whatever the devs pick, it is made clear as to what happens.

Wish I can offer something more definite, but there is just stuff that isn't directly said. Just have to wait one more day before the game releases to know for sure.
Razzle Oct 16, 2023 @ 10:33am 
whats the TLDR of the comment above lol
RL Oct 16, 2023 @ 10:40am 
Originally posted by Razzle:
whats the TLDR of the comment above lol
"We don't know". Basically a whole lot of nothing.
You can host and join games is pretty much the takeaway, how it works is something else entirely.
Edit: Admittedly we should get some info soon, since the game released sooner than expected. I swear last time I looked it was releasing tomorrow.
Last edited by RL; Oct 16, 2023 @ 10:44am
MechWarden Oct 16, 2023 @ 8:46pm 
You host a game using your save file, and a friend makes a character to join up with you in that save. Progress stays within that save file.
Razzle Oct 16, 2023 @ 10:49pm 
ah so BG3/DOS2 kind of
kinddaaa ehh cuz means i just have to only play this game with the host
RL Oct 17, 2023 @ 9:57am 
BG3 working like that makes sense due to story reasons and where you are at the time, with games like this not so much. Hard pass then, it be like that. Terraria system would be much better imo.
MechWarden Oct 17, 2023 @ 10:30am 
Each their own.

Having played it, I know it would just break things if you could import a character in from another game with a mess of advanced resources.

But who knows, the devs might update this later.
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Showing 1-7 of 7 comments
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