Wizard with a Gun

Wizard with a Gun

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2chuu4u Nov 26, 2023 @ 11:57am
New, seeking advice on bullet elements
Since I'm still learning a lot of the ropes here, can anyone lend me some insight on which bullet types and gun types I should try focusing on?

And things like, would a Charm Bullet in a Carbine perform better than a Charm Bullet in a Pistol? ect.

Thank you any who can spare the time.
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Showing 1-8 of 8 comments
ChroniclerC Nov 27, 2023 @ 11:59am 
For bullet type, that's really all up to personal preference. I would just say to unlock all eight research stations before really committing to a build, although you'll probably want to pick two or three of the just-deals-damage bullets (Fire, Cold, Poison, and Lightning) to focus on. You'll definitely want to play around, see what feels good to you.

Gun type will also be largely personal preference; I spent most of the game with four guns of three types, almost all loaded with different bullets for different scenarios. Pistols are good all-rounder, rifles have better range and damage at the cost of lengthy reload times, SMGs put out a lot of bullets at lower damage, and shotguns will shoot a spray of bullets but take a second between shots.
2chuu4u Nov 27, 2023 @ 12:29pm 
Thanks Chronicler c:

That sounds fair.
Some things are still confusing me, like why would I need Oil + Fire for extra Fire damage (I imagine?), as opposed to Poison + Fire for double DoTs?

I don't know how the math works :')
ChroniclerC Nov 27, 2023 @ 9:00pm 
Originally posted by 2chuu4u:
Thanks Chronicler c:

That sounds fair.
Some things are still confusing me, like why would I need Oil + Fire for extra Fire damage (I imagine?), as opposed to Poison + Fire for double DoTs?

I don't know how the math works :')
It's a bit of a later concern, but many elements eventually have powders that reward you for staying in that school of magic. I couldn't tell you the specifics for the fire and oil interaction, as I didn't go that route, but as an example, I got good combo damage with Fear + Poison and for Freeze + Force.
2chuu4u Nov 28, 2023 @ 8:56am 
Ahhh, thank you then. Getting benefits for focusing in an element sounds cool to me.

I think I started finding some, like Napalm Powder increasing Fire Damage on Oiled targets.

So if I understand right, if I apply this powder to the Oil bullets, it would benefit the Fire bullets which could have like a Seeking Powder or something. Does that sound right?

Or does the Powder need to be on the Fire bullets?
(Hopefully this sounds similar to what other elements go through)


nvm that last bit I figured it out.
Last edited by 2chuu4u; Nov 28, 2023 @ 9:18am
Prometheus Nov 28, 2023 @ 3:40pm 
Don't completely neglect other schools. The life school gets you a bullet piercing mod. I use it with the water trail mod to get easy wet status. If there is an oil trail mod (pretty sure there is) you can get oil status nice and easy without having to spend time on applying oil.

Another fun one is to apply the "adds small force to bullet" mod to your favored element. I have a cold SMG that pins enemies to walls getting collision damage while slowing them. Its brutal.
2chuu4u Nov 28, 2023 @ 7:02pm 
Originally posted by Promethian:
Don't completely neglect other schools. The life school gets you a bullet piercing mod. I use it with the water trail mod to get easy wet status. If there is an oil trail mod (pretty sure there is) you can get oil status nice and easy without having to spend time on applying oil.

Another fun one is to apply the "adds small force to bullet" mod to your favored element. I have a cold SMG that pins enemies to walls getting collision damage while slowing them. Its brutal.

Ah for sure. I picked one to focus on for learning the ropes, but I build them all out and carry a variety of guns.

I'm a bit confused on why there's a Lightning bullet and a Lightning Bolt bullet.
I get the Bolt one must be stronger, but still. There being two makes me ponder what the strategy is supposed to go like.
Prometheus Nov 28, 2023 @ 9:19pm 
Originally posted by 2chuu4u:
Originally posted by Promethian:
Don't completely neglect other schools. The life school gets you a bullet piercing mod. I use it with the water trail mod to get easy wet status. If there is an oil trail mod (pretty sure there is) you can get oil status nice and easy without having to spend time on applying oil.

Another fun one is to apply the "adds small force to bullet" mod to your favored element. I have a cold SMG that pins enemies to walls getting collision damage while slowing them. Its brutal.

Ah for sure. I picked one to focus on for learning the ropes, but I build them all out and carry a variety of guns.

I'm a bit confused on why there's a Lightning bullet and a Lightning Bolt bullet.
I get the Bolt one must be stronger, but still. There being two makes me ponder what the strategy is supposed to go like.
The bolt is a long cooldown really big hit. By long I mean something like 10 seconds. You mix it in with the regular shots as a damage spike. Or if you have tricksy fingers make a bunch of guns with two bolts loaded and swap between them constantly.
2chuu4u Nov 28, 2023 @ 9:51pm 
Ohhh! I tried it, it is very strong!
I'll keep it on a Rifle to swap in for bursts in between setting things on fire.
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