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in a game where you have to grab and juggle EVERYTHING thats within sight.
You can destroy enviroment and loot its parts - you HAVE TO in fact... and yet the menu management in this game, how items are handled, is the most primitive drag and drop or clunky menus with popup sidebars (adding more layers) ...
And those menus you always have to ESC out of.
not "i move and it closes" but lift the hand and hit ESC.
Doesnt sound bad eh?
well, do it 10000 times and tell me how you feel after that.
Its the little things that add up and up and up and up...
other reviews already mention this problem with the game.
shooting and such : good
menus and items : tedious
too bad the ladder is about 50% of the game!
nothing they cant fix with a few lines of code but UNTIL THEY DO........... well...........
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ps. and craft from chests. yeah. no comment on that necessary
One would think they playtest their (own) game.
Dont tell me they did. Not true.
You dont play for more than 1-2 hrs before that kinda ♥♥♥♥ gets freaking annoying.
There are so many Quality of Life issues holding this game back and one can only hope they pull a 'WallWorld' and just smack those issues quickly. Then it can go bestseller for sure. but first this work has to be done.
My original post states we had to put chest at one tile and playing it now it seems to go up to 2 tiles so I guess this was improved? But it's still a mess. My camp is just craft station stacked around some chests that are very in the way when moving around :S
Now that I got further into the game, I also noticed it's way less frustrating. It's hard to pinpoint exactly what changed, small things here and there (you can replace chests by bigger chests, yay!) but it is better.
In case anyone find this useful, here's the mod I used, I tried another one who seems to be broken.
https://thunderstore.io/c/wizard-with-a-gun/p/FoxMods/Larger_Chest_Range/