Wizard with a Gun

Wizard with a Gun

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AcidSweat Jun 9, 2023 @ 6:33pm
I tried the demo and it's very disappointing
I will start with positives. The visual design is very pleasing. It's reminiscing of Don't Starve, but it doesn't try to be its copy cat. It honors DS by being a tribute to the game. The sound design is great as well. It adds to the mysterious nature of the world. When you just start off the game it feels magical. Whole new world open for exploration. Sadly here the positives end for me.

Some minor gripes at first. The UI isn't very intuitive. The navigation within the characters customization feels off. I started by accident the game right off when trying to choose the right outfit. When moving back from the items to the items menu it doesn't teleport you at your last choice but just moves you to the left.

The game is supposed to be a twin stick shooter although you doesn't use the gun that often. So basically it's not required to use right stick at all times. But the way character moves you constantly looking at his back which is pretty annoying. There's no need for this animation. If take inspiration from DS why not copy that?!

My biggest gripe is how much time it takes to destroy/kill anything. It's a drag. The health bar of every object or enemy (even of the weakest one) depletes extremely slowly. The enemy encounters didn't feel engaging, but more like a slug. And it doesn't help that you have to reload your gun. The fire rate is already very low. Why slowing it down even more by introducing the reload mechanic? But what is even more annoying is that in order to pick items you have to press a button. No big deal you'll think. In DS you do the same. But as far as I understand you can pick all the items you want. There's no limit how much you can carry. So there no need to stop to a halt in order to pick every item. It's just another nail to the pacing of the game. There's no satisfaction in destroying trees and other objects. Everything takes so much. It just feels like a chore.

The game was in my wishlist for such a long time, I'm not sure now if I gonna buy it when it will comes out.
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Showing 1-15 of 22 comments
Max Jun 9, 2023 @ 7:25pm 
Just to address some of your points as another person that plaid the demo:

Originally posted by AcidSweat:
And it doesn't help that you have to reload your gun. The fire rate is already very low. Why slowing it down even more by introducing the reload mechanic
That is dependent on the gun you're using, personally I found a submachine gun that has a faster fire rate and larger magazine while dealing less damage per bullet than the starter gun you can craft. (Screenshots of both the starter gun and the submachine gun stats: https://steamcommunity.com/sharedfiles/filedetails/?id=2987158927 https://steamcommunity.com/sharedfiles/filedetails/?id=2987159069 )

Originally posted by AcidSweat:
But as far as I understand you can pick all the items you want. There's no limit how much you can carry
There is a limit you have 6 weapon slots, 6 consumable slots and 18 inventory slots. And personally I have run out of space in a single run even though I always started with the 18 general slots being empty.

Now as a suggestion to the devs maybe it would be a good idea to make the different guns craftable for the demo instead of relying on them solely dropping from the human enemies so that people like op don't get stuck too long with a type of weapon that they clearly don't enjoy.
Fill-Lips Jun 10, 2023 @ 12:38am 
I'm surprised how rare the drops for the weapons are, I literally got all of them in the first 3 runs, the alt revolver, blunderbuss, rifle and submachine gun. They're also all great too!

Also disagree with the auto pickup, I've ran out of inventory spaces way too much.
blackhand_lost Jun 10, 2023 @ 5:44am 
I agree with everything, I don't have enough fingers to press the pick up button on my gamepad, are you some kinda mutants people?? also why we can't jump over small 1 or 2 tile rifts? Mario could easily do that!
Also please add 20 varieties of Moustache to customization
microsandman Jun 10, 2023 @ 5:46am 
you can auto collect groups of items by holding the pickup key
xDeman9090x Jun 10, 2023 @ 8:05am 
im playing mouse and keyboard so having an extra mouse button to pick up stuff without sacrificing movement is nice and i dont think its a slog most fights the shotgun with fire 5 bullets is kinda insane 2 taps portals hell 1 tap if u let the fire tic the carbine is also kinda cracked if u dont wanna chance up close and personal i do agree maybe the bags could be upgraded or something to add more lines per unlock like ea is a new row of 6 slots maybe do that till u can double the current limit? finding some of the stuff to scan seems difficult lots still missing in my book maybe an option to pause while in the map or inventory just because of the timer aspect ive been killed lookin at the map/inventory bc a portal opened near by
Last edited by xDeman9090x; Jun 10, 2023 @ 8:07am
Xeno42 Jun 10, 2023 @ 9:21am 
you can use your gun to harvest resources. makes it a lot faster
doombybbr Jun 10, 2023 @ 9:31am 
Originally posted by Xeno42:
you can use your gun to harvest resources. makes it a lot faster
I still feel like most objects in the world have too much durability, a wooden box should not take 5 shots to take out for instance.
Xeno42 Jun 10, 2023 @ 9:58am 
Originally posted by doombybbr:
Originally posted by Xeno42:
you can use your gun to harvest resources. makes it a lot faster
I still feel like most objects in the world have too much durability, a wooden box should not take 5 shots to take out for instance.
with the base bullets yeah but once you upgrade to fire bullets it takes 2 and they are very cheap
MechWarden Jun 10, 2023 @ 8:00pm 
I can agree with the UI. It isn't bad, but it could use some polishing. For a demo that feels like a late beta test, I'm not too surprised by the rough edges. That said, if people have ideas on how best to make it feel better, say them!
(right now, I'm just kind of browsing through the forum to see what's happening)

In 'late' game, you can break things fairly quickly. Poison is pretty OP against trees as well and enemies, and nets you other resources at no cost to normal drops. With a sub machine gun with I also get other resources as well as I pelt things a few times with another damage over time effect. The Carbine has some heft to it, taking down things in a few shots, but the reload and clip size can be annoying. After finding a good method of breaking resources, and getting over the issue of scares ammo, the durability of things feel fine for the time given (including when you extend that time), if not maybe a little weak when all the lvl 1 bullets are maxed out. (which isn't bad, since it will help with the possible difficulty increase in the next area.)
Bellkatze Jun 11, 2023 @ 12:35am 
Originally posted by Xeno42:
Originally posted by doombybbr:
I still feel like most objects in the world have too much durability, a wooden box should not take 5 shots to take out for instance.
with the base bullets yeah but once you upgrade to fire bullets it takes 2 and they are very cheap

A pretty cool mechanic is also how you get different stuff if you use different elements to break things.
Urmanin Jun 11, 2023 @ 1:50am 
Yeah, breaking stuff gets faster once you get better bullets and a better gun. I think in the full game there will be more guns of different qualities so we'll have plenty of opportunity to break anything faster, and even in an area (explosive bullets are one of the first powders you get).
MechWarden Jun 19, 2023 @ 1:12pm 
20 hours into poking at this demo, and I can't say it is a cheap imitation of Don't Starve. For one, it is no DS, given you have no survival mechanics like needing food or water, or mining and crafting tools, plus the gameplay loop is hardly comparable to DS.

I can say that the demo ends too soon, with it showing mainly the core game loop (which is important) and a feel for other mechanics, like upgrading, research, and building, but only just a taste of it and while stuck in the beginning area. There are a few mini boss fights, one of them repeatable, but it feels off that the demo ends before getting into a real boss fight, which is what each area builds up to.

That said, the teaser content posted in various places shows a rather exciting game with a lot of possibilities! Just a shame we can't really see much of it in the demo.
AcidSweat Jun 19, 2023 @ 1:51pm 
Originally posted by MechWarden:
20 hours into poking at this demo, and I can't say it is a cheap imitation of Don't Starve. For one, it is no DS, given you have no survival mechanics like needing food or water, or mining and crafting tools, plus the gameplay loop is hardly comparable to DS.

I can say that the demo ends too soon, with it showing mainly the core game loop (which is important) and a feel for other mechanics, like upgrading, research, and building, but only just a taste of it and while stuck in the beginning area. There are a few mini boss fights, one of them repeatable, but it feels off that the demo ends before getting into a real boss fight, which is what each area builds up to.

That said, the teaser content posted in various places shows a rather exciting game with a lot of possibilities! Just a shame we can't really see much of it in the demo.

20 hours, dude! Kinda spoiling the fun before the release.
MechWarden Jun 19, 2023 @ 2:17pm 
For one, what's there to spoil?! It plays like a Minimum Viable Product. I don't need to repeat what's missing, because it is literally most of the game's content.

Two, you are one to talk, saying that you don't even feel like buying it because of how disappointing the demo was.

Lastly, I'm play testing, sending debug reports, and suggestions; hoping that when it does come out it will be more polished when it comes out..
Last edited by MechWarden; Jun 19, 2023 @ 2:37pm
AcidSweat Jun 19, 2023 @ 2:26pm 
Originally posted by MechWarden:
For one, what's there to spoil?! It plays like a Minimum Viable Product. I don't need to repeat what's missing, because it is literally most of the game's content.

Two, you are one to talk, saying that you don't even feel like buying it because of how disappointing the demo was.

Lastly, I'm play testing, sending debug reports, and suggestions; hoping that when it does come out it will be worth buying.

Ok, no problem. That's great that you play test for others. I prefer to have just a little taste of the demo and not get spoiled. Since especially it can be changed at the release.

The game was in my wishlist for 2 years. So I'm kinda bummed out the way it turns out, I don't find pleasure in hating the game.
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Date Posted: Jun 9, 2023 @ 6:33pm
Posts: 22