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If you bring up task manager while playing you can see which part of your PC is holding things up. On the performance tab if your GPU is hitting 100% or close adjusting the graphic settings down will speed you up. If the GPU is not maxed and you're not at the FPS limit then it's your CPU.
The CPU might only say 30 or 40% utilization but remember you have multiple cores and a process can only run on one core. If you have 4 cores and one is maxed the task manager will only say you're at 25% utilization. Icarus runs I believe 80 different process threads and your CPU will spread them out evenly but the main timing thread is usually the one that maxes out a core and slows down all the others.
Maxed out CPU core can be alleviated with a few different things. Overclocking and optimizing for single core performance helps but is not usually an option. Most chips have a turbo boost feature that slows down adjacent cores to automatically speed up another allowing it to spew extra heat. So keeping the background processes to a minimum will allow this feature to kick in more often.
Dedicated server helps a ton to reduce CPU load if you're doing multiplayer.
Not building massive bases helps as well - less to process. I believe building out of concrete helps but I could be wrong. Concrete is weather immune so doesn't need to have shelter checks processed ever. Every bit of wood or stone piece you place needs to check for shelter so massive bases really slow things down. Extra outposts and left overs count toward your building total as well, so be sure to clean up after yourself.
Using the tree and stone respawn options helps some - those are changes in the map that have to be processed and the respawn options remove that extra work. A thumper will do the same for the ore voxels and they can be a big drain if you've ended up partially mining some.