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In some my practice sessions the RNG resource rolls were unfavorable...
Had to search far for a coal deep mine...
I am still having some trouble understanding this thread.
What sort of difference are you asking for per sector?
Forest is still going to be forest no matter how far you travel into the forest...
Thinking about this thread;
I believe I know what it's asking for...
Once a mine or deep mine node is found it is sure to be in the "exact" spot where it was found in the previous session.
This thread may be asking for "dynamic" mines.
Meaning; an RNG roll for all mine "locations".
"Dynamic" mines would make my practice game sessions harder.
It would feel like a "new" planet on every drop...
I currently like knowing where to look for mines or deep mines.
So I would have to vote against "Dynamic" mines
However,
"Dynamic" mines may have a place in its` own mode; a separate tab...
Imagine an "Open World" mode where mines, deep mines, and other land features where entirely randomized...
It may be a fun mode to play... going into the "unknown" again...
Icarus is not Minecraft...
As for different resources in different biomes, try playing on Prometheus.
I would like to, but the group I play with hates it cause of the fog. To be fair, it's quite ugly. :(
Yes, true.
However, open world feels too samish with it.
I guess it's a dilemma.