Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since I'm one for the roleplay thing, that means I come up with an elaborate/natural enough character to pick things intuitively. Like I get "into character" for the game and then my stupid perfectionist brain wants the story that ends up happening to be all nice and round instead, including the twists that happen when I ♥♥♥♥ things up.
My best suggestion is to stop looking at the game as an RPG based on your choices, and as others have suggested, see it more like a story you're reading. If you can't get immersed, ask if the gameplay is something you enjoy? For example, there are several endings in the game. If you want a certain ending, say becoming Governor, aim for that and follow the story of Sol for this game run. Pick actions you'd think someone who was ambitious to become a leader would pick. Then treat the gameplay as a puzzle to get the most of what you enjoy. Is it higher numbers, or card matching.
Once you understand the two-dimensionality of all the characters and the fact that none of them are truly reactive to you as well written characters would be, the transhumanist and ideological dressing disappears and you can focus on the game's mechanics and event graphs.
Understand that YOU the player are the only thinking, feeling, rational and emotional agent. Your presence as the decision maker is the thing which animates the game. This is your playground, where you are free to flip switches and pull levers with 0 consequences. There are no good or bad outcomes, only different routes and endings.
This is, after all, a dressed up slice-of-life dating sim.
In that context, yes, you may find yourself disinterested in the game. But that's okay. It's not a great game. You're not losing anything if you choose not to play it. The characters are two dimensional caricatures (even Nomi-Nomi's name means "token"). There is no depth, nothing to fret over.
And no-one but you has any value invested in how you play the game and what outcomes you unlock. You're basically exploring a graph of events and mapping it out, in that there are no right or wrong answers, there are only discoveries and repetitions.