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F6/F9 by default. Bindable in options.
And?
Set it where it's comfortable. Who cares what the value is?
1. Not pointless at all. I used it in the Doom 1 remaster and it was very useful.
2. Thanks. Much better now.
3. Time stamps allow me to keep track of my oldest save, so I can overwrite that one. That’s how you cycle through saves in video games. It’s common sense.
4. If I know that my preferred FoV is around 92-94 degrees, I can easily set it to that with the value displayed. Not having that in Doom 64 makes it much more difficult. It’s common sense.
3: Top to bottom, repeat.
4: put your back to a corner, find 90 degrees on the fov slider, increase it a bit past that. Done..
1. The crosshair makes it even easier to figure out. That’s why most FPS games have crosshairs instead of having you use the center of your screen as a guide. It’s just common sense.
3. Once you get to the bottom, you have to start at the top again. This makes it so it’s hard to keep track over time. Time stamps make it easy to track. No need to remember which one was the most recent one. That’s why most games have time stamps for your manual saves. It’s just common sense.
4. Degrees for the slider would make it much easier to figure out, without any hassle. That’s why most FPS games have the degrees info for the slider. It’s just common sense.
Name your saves.
Just figure out what's comfortable.
It's common sense.
The crosshair isn’t pointless. It works well in the Doom 1 remaster. You don’t have to look at the center of the screen only. That’s why crosshairs are in most FPSs.
I can’t name my saves.
It’s a lot easier to figure out what’s comfortable if there is degree info for the slider. It’s common sense.
You don't need a crosshair, because you can't aim up or down. What are you referring to for "Doom 1 Remaster" anyway? If you mean the 1993 modded one that has vertical aiming, then you are out of luck. This game came out in 1997 on the Nintendo 64. You saying it sucks because it can't do what modern games are expected to do is pointless. This is for all intents and purposes a port.
The Bethesda Doom 1 release for PS4. It has a crosshair option. It is also a port. It also has time stamps for saves.
I’m saying it sucks because it sucks compared to another Doom port. I’m saying it sucks because it can’t do what another modern port can do, released around the same time.
That doom 1 release?
I mean the Doom 1 release that has a crosshair option and time stamps for save files. The one that’s far superior to this release.
There's quite a few accurate doom 1 ports.
Doom 64? Not so much.
Yes really. It has a crosshair option and time stamps for saves. The Doom 64 port doesn’t.
Because it doesn't need it. You do not seem to grasp the concept that has been explained to you several times by now.
Just because a bad port of Doom 1 added an unnecessary feature that did not exist in the original (because it was never needed to begin with) to its release does not mean every other release on every other platform of every Doom game henceforth produced has to do the same.
Edit:formatting
But it’s not a bad port. It’s a great port. It added a nice crosshair option and time stamps for saves, which reduces hassle in remembering saves. These are good QoL additions. QoL is important to me.
The original game ran in 240p at 35 fps. It’s fine to add in good features that the original game didn’t have.