Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After that it will teleport around for a while and 4 doors will open with switches. One of them will lower the blue key and you got to run to it.
If you arent running fast enough, set the "Autorun" button in the "Bindings" menu and it will let you run faster.
Doom 64 isn't very hard, but it's notorious as having 2 or 3 moments during the game where you either have no idea what to do or the game outright trolls you. I'll spoiler each one individually.
There's a stage where you see a single yellow light on a wall. You actually have to push this to reveal a key/door, but contrarily to 99% of the switches, this one doesn't play any animation or sound when you activate it. So you push it once and you have no idea what it opened.
Near the end, there'll be a "which cup has the key" moment. The game makes you think you need to activate the last pedestal (as in the classic cup game), but you actually have to activate the FIRST pedestal where the key appeared.
This last one doesn't really need a spoiler - during Stage 06, if you fall down the chasm, you have to hug the right wall until you find some very, very hidden stairs that take you all the way up. Imagine you're looking at a wall that has a graffiti of stairs, but no real stairs. Yeah, you have to go up the graffiti stairs.
https://www.youtube.com/watch?v=4Ye8_yuwGZM&list=PLX6FYWnain5nQXMICS3tQtF9Xc2TpQLsz