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this is a joke right
Unless the title is a free-roam open-world, modern FPS level design is akin to a tube that leads to an arena...rinse and repeat.
Even deceptively faked 'open world' games like Crysis 2 & 3 are exactly this style of level design.
Classic shooter levels required pathfinding skills, which traversed and altered a small area multiple times in multiple ways to extend its playability.
Games don't do that anymore, they just look pretty and put you on invisible bumper lanes to show you a bunch of stuff that looks pretty, or reveals exposition, etc etc.
Once a player wakes up to these sad facts, their healing can begin.
i mean my take? the maps are pretty awful and the only good aspect of this game is that its cloning original dooms gameplay mechanics. i guess its easy to forget they made this game AFTER DOOM 2, meaning its a downgrade of the series cuz they were just ♥♥♥♥♥♥♥♥ out games to capitalize on brand success
im gonna assume anyone whos having trouble just isnt good with no mouselook because the enemies have minimal hp and theres plenty of ammo so far, ive made it to lvl 13. Maps have been terrible cept for a few. Would be cool if they put in the effort to make an actual doom 3 at the time rather than, this and doom 3.
sorry i just got done with https://youtu.be/CX3MldVaN_A and i feel like i no longer like doom and i hate it
That's okay -- like Santa Claus, DOOM is vain to your imagination.
...At least it was, before CGI engineers masquerading as game designers left it irrectifiably in a proverbially burning dumpster.
In my opinion, DOOM64 eclipses DOOM2 in all respects -- the level design being the latter's absolute weakest element.
Agree. I have loved and continue to love Doom in all its incarnations. But for the old games, Doom 64 is the superior choice. It's just different, but has something special in its core.
since this thread is active again i get to pretend my opinion matters!!
I thought the UAC base levels were awful but so far the hell levels are cool and creative, yeah doom 2 doesnt quite have levels like it and they are pretty ok. im not big on scary atmospheres so thats why i like doom 1 and 2 more, rather than listening to babies cry as music we get hard rock rips to blast demons to. I feel doom 64 could have been way better if they went for an actual mainline game rather than a downgrade of an engine for an offshoot game. Oh yeah another thing i find doom64 so EASY it took me playing til Even Simpler to die once.
oh but not all the maps are good, that one that has the harpoon trap blue skullkey switch is ♥♥♥♥♥♥♥ awful, just like doom 2 which has maps like the chasm that ones not good either.
were you saying modern doom sucks? i like modern doom quite a bit, wasnt a fan of 2016 but eternal i finished on nightmare hell yea
thank you for coming to my ted talk
whats incorrect, saying its an offshoot game or its a downgrade to doom 2 which it is thats why theres less content, from enemies to gun animations, i know my wording is bad sorry i have brain damage thats why im typing here
That is factually incorrect.
The rest of your take is just you having bad taste.
the maps have some new tech available its cool but the memory is overall worse, which is why the shotguns have no reload animations and there are less enemies (which is in fact part of the games downgraded memory limit compared original games ). i like atmospherics and all but the action which is my favorite part was reduced for better maps idk i love pointless conversation thank you
The engine is objectively better than the original version of the doom engine used for 1 and 2.
It still rendered larger sprites, better effects, and more complex geometry than the OG Doom. But, this is a comparison between a 486 and an N64. They're pretty comparable in terms of CPU clockrate, with the N64 probably enjoying better architecture. That's a guess on my part, though. A 486 has a max clock of 100mhz with the N64 having a close 93mhz clock. With only 4mb of RAM vs. classic Doom's demand of 8, we do see smaller draw distances as a result, but the game leans into that. Also, the N64 really benefits from having no real background processes. And, iD supervised it. The goal was to create a version of Doom that rendered geometry and lighting way better.
In short, the engine is way better than the OG Doom engine. It rendered larger sprites, rendered them smoother, and featured better atmospheric effects. I'd be surprised if it wasn't improved over the OG. They started development in '94. They had 3 years to tune and tweak the engine.
I guess you could say GZDoom is a better engine, but how long has that been actively worked on?