DOOM 64
Filtering weapon and hud sprites/graphics
Too difficult to achieve? :/ C'mon guys, it's a bit of a remorse, an awesome cult classic like this, but the weapons are a real eye sore... Not even talking about the animations, but the textures... God...

Pixels are cool and all, but these aren't even the 1:1 kind, they're all like warped, like a stretched unfiltered image.

And I know about the GZDoom tc's, I bought this steam version because I wanted something 'official'. I want this, not GZDoom.
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Αναρτήθηκε αρχικά από Vomitur:
Too difficult to achieve? :/ C'mon guys, it's a bit of a remorse, an awesome cult classic like this, but the weapons are a real eye sore... Not even talking about the animations, but the textures... God...

Pixels are cool and all, but these aren't even the 1:1 kind, they're all like warped, like a stretched unfiltered image.

And I know about the GZDoom tc's, I bought this steam version because I wanted something 'official'. I want this, not GZDoom.
You are probably playing D64 using DirectX. It causes some heavy sprite distortions. Switch to OpenGL/Vulkan instead.

Also I made a small mod for myself some time ago: https://www.moddb.com/games/doom-64/addons/symmetrical-weapons

It simply adds a few pixels to weapons that make them look less chunky. Give this a try.
Τελευταία επεξεργασία από PainkilleR; 27 Νοε 2020, 17:07
Αναρτήθηκε αρχικά από PainkilleR:
You are probably playing D64 using DirectX. It causes some heavy sprite distortions. Switch to OpenGL/Vulkan instead.

Also I made a small mod for myself some time ago: https://www.moddb.com/games/doom-64/addons/symmetrical-weapons

It simply adds a few pixels to weapons that make them look less chunky. Give this a try.

Thanks, I'm checking it out :)
Weapon sprites being skewed is a problem with the directx shaders being bugged. They look fine in OpenGL and Vulkan.

The weapon sprites not being filtered is intentional. They weren't filtered on N64.
Τελευταία επεξεργασία από Seamus; 27 Νοε 2020, 21:40
There's a console command to turn of filtering for the whole image. I think it is r_filtering 0.
Not how the game looked in N64 original release but worth a try.
Τελευταία επεξεργασία από bobbie424242; 28 Νοε 2020, 6:59
The original N64 release used 3-point filtering, not the other way around. Kaiser also provided a way to fix the broken DirectX 11 shaders.

https://www.pcgamingwiki.com/wiki/Doom_64#Sprites_are_rendered_0.5px_off_when_using_DirectX_11
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