DOOM 64

DOOM 64

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kalirion Mar 29, 2020 @ 12:26am
Missing maps 25-27?
After I kill the twin Cyberdemons on Map 24, I get sent directly to Map 28 for the final battle. What happened to the maps in between? I know the levels in between? I know the secret ones are 29-32.
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Showing 1-5 of 5 comments
1337Walrus Mar 29, 2020 @ 1:17am 
MAP25-27 are Fun levels. They're not a part of the campaign, but for some reason are put directly after No Escape and before The Absolution.

If you want to get to them, you have to use the Features menu. Multiple people have explained it here, but the main idea is to beat Hectic using the "hard" exit through a bunch of trickery to unlock Features.
kalirion Mar 29, 2020 @ 1:32am 
Thanks! I made it to these "Fun" levels using the Map command instead. They're certainly different... Given the hard time I had with them using Keyboard & Mouse on the Bring it On, I would never in a million years wanna play these with a controller, much less the N64 one...
1337Walrus Mar 29, 2020 @ 4:05am 
Originally posted by kalirion:
Thanks! I made it to these "Fun" levels using the Map command instead. They're certainly different... Given the hard time I had with them using Keyboard & Mouse on the Bring it On, I would never in a million years wanna play these with a controller, much less the N64 one...

To be honest, I never even thought about using the console. The Fun level I did for the achievement was Playground on Watch Me Die. It was pretty rough, but honestly, the concept's simple enough.
kalirion Mar 29, 2020 @ 10:40am 
Cat & Mouse was kinda interesting, I was able to do that one (after a bunch of attempts) without mid-level saves. But give Hardcore a shot....
moike Mar 29, 2020 @ 10:51am 
Originally posted by kalirion:
Thanks! I made it to these "Fun" levels using the Map command instead. They're certainly different... Given the hard time I had with them using Keyboard & Mouse on the Bring it On, I would never in a million years wanna play these with a controller, much less the N64 one...

Played it both on the controller and KB&M, and I must say, it plays pretty comfortably on a controller, you don't have to actually aim like in modern FPS games so it's not that big of a deal. The only feature I'd like to see implemented is a 180 degree turn, that'd be really useful.
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Date Posted: Mar 29, 2020 @ 12:26am
Posts: 5