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EDIT: Apparently I'm hearing there's an issue where doors just close on you suddenly when trying to go through the doorways. Has anyone experienced something like this and can they attest whether this happened in the original N64 version or not?
Awesome game still!
So far he doesn't seem to be aware of the weird door problem, so I am not sure if anyone can attest if it happens in Level 3: Main Engineering or some other places.
EDIT: Apparently Pitfalls is affected to, but I genuinely never noticed that. Interesting.
Rename the MP3s thus: "MUSAMB17.mp3" will be the MP3 for soundtrack to MAP 21 Pitfalls (Perfect Hate). "MUSAMB20.mp3" will be the MP3 for soundtrack to MAP 20 Breakdown (The Rotted Foul)
Download Slade from https://slade.mancubus.net/index.php?page=downloads
Run Slade, then go to Edit > Preferences > Advanced and untick "IWAD LOCK"
Go to File > Open, and open the doom64 wad file that will be in the steam doom64 install directory
Search for these two files:
MUSAMB17 - Right click, and choose "Import", then select the "MUSAMB17.mp3" file as above. Repeat for MUSAMB20.
Go to File and Save the WAD, then exit.
This replaces MAP 20 and 21 BGM with precise Nintendo 64 versions of them.
To replace the music entirely with the 20th Anniversary OST here: https://aubreyhodges.bandcamp.com/album/doom-64-official-soundtrack-20th-anniversary-extended-edition
Again, as far as I know buying this album is the only legal way of obtaining it. Personally I'm in two minds whether some of the new SFX added to the original BGM really works, I think it's up to personal taste.
Open up the Doom64 wad in Slade again, and look for a file called "MAPINFO". This file will list which music lump (MUSAMBxx) plays on which maps, intros, ending, menu etc. Make a note of this somewhere, then replace the appropriate MUSAMBxx MIDI file in the WAD with MP3 versions just like before, remember to rename the MP3 equivalent to the same name.
EDIT: For some strange reason, the game's default bindings set the L Trigger of all places to Use on top of the being the Sprint button. I don't know why that is case, but I'm letting Samuel know about this goof and hoping this could be remedied.
Is there a full list of the game's MIDI files and their matching equivalent of the official soundtrack? I am wondering because we could so something akin to what modders are able to do with the recent Mega Man Zero/ZX Legacy Collection and swap the original music with the official remixes, although in this case we obviously can't share the files but we can at least instruct those that purchased the soundtrack to replace the MIDI with the higher-quality MP3s from said soundtrack.
MAP02: The Terraformer/MAP16: Blood Keep/MAP25: Cat And Mouse - MUSAMB05 (Warped Hive)
MAP03: Main Engineering - MUSAMB13 (Tortured Transmission)
MAP04: Holding Area/MAP32: Hectic - MUSAMB12 (Spaces Between)
MAP05: Tech Center/MAP22: Burnt Offerings/MAP29: Outpost Omega - MUSAMB09 (Hellistatic)
MAP06: Alpha Quadrant - MUSAMB15 (Bleep Spawn)
MAP07: Research Lab/MAP23: Unholy Temple - MUSAMB16 (Relentless Coil)
MAP08: Final Outpost - MUSAMB18 (The Damned)
MAP09: Even Simpler - MUSAMB03 (Other Side Of Madness)
MAP10: The Bleeding/MAP24: No Escape/MAP26: Hardcore - MUSAMB06 (Dark Echo)
MAP11: Terror Core/MAP28: The Absolution - MUSAMB07 (Aspects Of The Vile)
MAP12: Altar Of Pain/MAP30: The Lair - MUSAMB10 (Lamentation Of The Forgotten)
MAP13: Dark Citadel - MUSAMB01 (Voices In The Blood)
MAP14: Eye Of The Storm - MUSAMB14 (Chrystalline Chaos)
MAP15: Dark Entries - MUSAMB19 (Wait For It)
MAP17: Watch Your Step/MAP31: In The Void - MUSAMB11 (Blood Red Shadows)
MAP18: Spawned Fear/MAP27: Playground - MUSAMB02 (Warped)
MAP19: The Spiral - MUSAMB08 (Collision Course)
MAP20: Breakdown - MUSAMB20 (The Rotted Foul)
MAP21: Pitfalls - MUSAMB17 (Perfect Hate)
MAP33: Title - MUSINTRO (Doom 64 Main Theme)
Title screen - MUSTITLE (Doom 64 Main Menu)
Intermission screen - MUSDONE (Doom 64 Stats Screen)
Text screen - MUSFINAL (Doom 64 Finale)