DOOM 64

DOOM 64

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Quality of Lost Levels
What's your thoughts so far on it?

I had an issue with Map 35, Evil Sacrifice (Second Level) which in the place after (If you manage) to get the BFG, and you pull the blue lever and a bunch of Pain Elementals and Spiders shows up, if you run down, think you got the red card, and jump down to the previous level, you can't go back up.

Or I was too dumb to find a way up, so I had to pistol start the level cause I also quicksaved like a chump.

So far good tho' in spite of that, kinda wish there were more levels.

Sometimes I wish all the fans got together and made like, a Doom Maker where its a program, you open, you put your wads in there, and you can check all the mods and maps ever and it's all organized and stuff, it'd be neat but I digress just a fleeting thought of an un-orgazined Gzdoom folder person.
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Showing 1-10 of 10 comments
Immorpher Apr 1, 2020 @ 6:06pm 
Ya that would be nice. The quake community has something like that with the Quaddicted Map Injector (https://www.quaddicted.com/). Something like that could be easily done with Doom.

I didn't get stuck or lost (luckily) in the bonus maps, so they were great for me! But I didn't explore enough to find all the secrets either. So I had less opportunity to get stuck and lost.
MarkedMarkyMark Apr 1, 2020 @ 6:10pm 
Originally posted by Immorpher:
Ya that would be nice. The quake community has something like that with the Quaddicted Map Injector (https://www.quaddicted.com/). Something like that could be easily done with Doom.

I didn't get stuck or lost (luckily) in the bonus maps, so they were great for me! But I didn't explore enough to find all the secrets either. So I had less opportunity to get stuck and lost.

Never heard of that! i'll check it out i also love quake

It's the only Level Design hiccup I ran into so far, a quick fix for it would be to barricade where the spiders and blue card where so the player can't jump down without the Red Card, since once you beat all the enemies there the other door exit open that goes around, still, man, kinda want more maps for this, I just want more Doom 64, at this point I'd be down for Doom 64-2 just saying.
Last edited by MarkedMarkyMark; Apr 1, 2020 @ 6:10pm
Immorpher Apr 1, 2020 @ 6:22pm 
Originally posted by Squiddo:
still, man, kinda want more maps for this, I just want more Doom 64, at this point I'd be down for Doom 64-2 just saying.

I tested out modding maps into this, and as long as you dont use custom textures you can do it. I have talked to the Nightdive staff about getting custom textures to work and they are working on it (but they are unsure how far the bug goes). If the texture bug is fixed, it will have full compatibility with Doom 64 EX, and there are some map packs I will port to it (if someone doesn't beat me to it).

But there are two Doom 64 projects working on new bonus episodes for their respective engines:

https://www.doomworld.com/forum/topic/100292-resurrecting-the-missing-doom64-monsters-wolf-ss-on-page-9/ for this engine https://www.doomworld.com/forum/topic/94139-update-v2-psxdoom-psxfinaldoom-doom64-on-gzdoom-gec-master-edition-dec-17-2018/

and...

https://www.doomworld.com/forum/topic/91854-v15-doom-64-retribution/

Doom 64: Retribution already has a bunch of bonus episodes included with it! But I still want to play more maps on this very accurate port. I just like how great this Doom 64 re-release looks. Colors just look superb and it plays great!
MarkedMarkyMark Apr 1, 2020 @ 6:32pm 
Originally posted by Immorpher:
Originally posted by Squiddo:
still, man, kinda want more maps for this, I just want more Doom 64, at this point I'd be down for Doom 64-2 just saying.

I tested out modding maps into this, and as long as you dont use custom textures you can do it. I have talked to the Nightdive staff about getting custom textures to work and they are working on it (but they are unsure how far the bug goes). If the texture bug is fixed, it will have full compatibility with Doom 64 EX, and there are some map packs I will port to it (if someone doesn't beat me to it).

But there are two Doom 64 projects working on new bonus episodes for their respective engines:

https://www.doomworld.com/forum/topic/100292-resurrecting-the-missing-doom64-monsters-wolf-ss-on-page-9/ for this engine https://www.doomworld.com/forum/topic/94139-update-v2-psxdoom-psxfinaldoom-doom64-on-gzdoom-gec-master-edition-dec-17-2018/

and...

https://www.doomworld.com/forum/topic/91854-v15-doom-64-retribution/

Doom 64: Retribution already has a bunch of bonus episodes included with it! But I still want to play more maps on this very accurate port. I just like how great this Doom 64 re-release looks. Colors just look superb and it plays great!

I could never get Retribution to work proper, but also didn't try too hard at the time, gonna check it out for sure.

Uh, which was the one were they added the missing enemies back? Was it retribution? I know of Brutal Doom 64, but the way the specters act in that was a huge deal breaker for me.
Immorpher Apr 1, 2020 @ 6:47pm 
Originally posted by Squiddo:
Uh, which was the one were they added the missing enemies back? Was it retribution? I know of Brutal Doom 64, but the way the specters act in that was a huge deal breaker for me.

I think it was that older Absolution TC levels which had some missing enemies (seperate from Brutal Doom 64). Doom 64 Retribution has them in some of its bonus episodes. But the sprites never meshed well (IMO) with the Doom 64 sprites. The first project I mentioned is making their own 3D models (like the way Doom 64 did) for the missing enemies, to make new sprites and hopefully blend better with the Doom 64 ones. I hear those will be out sometime soon.
MarkedMarkyMark Apr 1, 2020 @ 6:54pm 
Originally posted by Immorpher:
Originally posted by Squiddo:
Uh, which was the one were they added the missing enemies back? Was it retribution? I know of Brutal Doom 64, but the way the specters act in that was a huge deal breaker for me.

I think it was that older Absolution TC levels which had some missing enemies (seperate from Brutal Doom 64). Doom 64 Retribution has them in some of its bonus episodes. But the sprites never meshed well (IMO) with the Doom 64 sprites. The first project I mentioned is making their own 3D models (like the way Doom 64 did) for the missing enemies, to make new sprites and hopefully blend better with the Doom 64 ones. I hear those will be out sometime soon.

Yeah those models looks promising, even down to putting '16 ideas into some of it (Which I'm gonna assume that it was a stroke of luck considering the canon now).

I managed to get Retribution working, uh, is it a bit faster than Vanilla 64? This feels super fast, even changing weapons is snappier, I even died which barely happened in Vanilla here. But yeah gonna keep playing these new episodes on this, thanks for the reminder! Just gotta get used to the small differences.
Immorpher Apr 1, 2020 @ 7:02pm 
I do think the weapon switching is faster. It's not meant to be vanilla through and through. Just heavily inspired by vanilla without straying too in a goofy direction.
1337Walrus Apr 1, 2020 @ 7:58pm 
The Lost Levels are pretty good, but they're quite difficult. If you don't know how to quickly take care of Pain Elementals things get nasty fast.
MarkedMarkyMark Apr 1, 2020 @ 8:04pm 
Originally posted by 1337Walrus:
The Lost Levels are pretty good, but they're quite difficult. If you don't know how to quickly take care of Pain Elementals things get nasty fast.

Very Pain Elemental heavy of a map set indeed!
emjeeman Apr 25, 2020 @ 7:22pm 
I agree, the problem in Evil Sacrifice near the red key is a huge flaw. It pissed me off when I realized you can't go back there. I already died several times due to the trial-and-error nature of the traps throughout the map until then. Then I died during that same battle with Pain Elementals and Arachnotrons on the previous try. Finally, I beat that battle, leave to get health.... and can't come back there.

Other than that, some areas are missing textures. Not immediately noticeable, but if you're exploring a lot, or stumble onto corners, you'll see these.
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Date Posted: Apr 1, 2020 @ 5:16pm
Posts: 10