DOOM 64

DOOM 64

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Del Mar 21, 2020 @ 11:24pm
Stop asking for Vertical Aim
Literally the game has zero perpous for it, your character automatically shoots in a way that anything Vertical of your shots gets hit. this is a classic port and its just the way the game was designed.
Last edited by Del; Mar 21, 2020 @ 11:25pm
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Showing 1-15 of 151 comments
JackieTheDemon Mar 22, 2020 @ 12:02am 
+99 those people whining need to get over it and accept that it's how the game is designed.
Sm0k3f47h3r Mar 22, 2020 @ 12:41am 
Originally posted by Delphinus48:
Literally the game has zero perpous for it, your character automatically shoots in a way that anything Vertical of your shots gets hit. this is a classic port and its just the way the game was designed.

+1
Amblypygid Mar 22, 2020 @ 12:46am 
Guess it's on me to give this a -100. It's still a good game, though.
Sm0k3f47h3r Mar 22, 2020 @ 12:52am 
Originally posted by Zee Master:
Guess it's on me to give this a -100. It's still a good game, though.

but why, bruh?
Tsuki Zero Mar 22, 2020 @ 1:09am 
I'm used to having 100% freelook (up 'n down 'n all around), but even still I've played the GBA port of Doom 1 and 2, so I kind of got and edge there in understanding how the game plays and adjusting to the lack of commodities that ZDoom and the like brought about. Plus, well, in olde DOS era I only ever used the keyboard, and anybody I saw playing it never used the mouse back then.
Amblypygid Mar 22, 2020 @ 1:26am 
Originally posted by Sm0k3f47h3r:
Originally posted by Zee Master:
Guess it's on me to give this a -100. It's still a good game, though.

but why, bruh?
Because there's not a good argument for why more features are bad. The game works fine and controls better than on N64, but the counterarguments for why something like that shouldn't be included boil down to 'It's different', as if its inclusion would force everyone to play with the feature on and it would break every individuals experience just by virtue of it even existing in the settings, as if you couldn't just keep it off or turn it on and play the way you want. And I reiterate, the game works fine as is, but more options is never a bad thing.
Doctor TacoChocolate Mar 22, 2020 @ 1:32am 
I completely agree. Personally, I'm glad they literally removed a feature that had been in this version of the game for years. Now we just need them to remove mouse and keyboard support. This was an N64 game, so there's no reason it should be played with anything other than a controller. The game's brightness options should be gone too, as you should only be able to play the game with the levels exactly as bright as the N64 ones. Also, the resolution options should go no higher than 480i, as that was what they were designed for. The game was perfectly fine and exactly as it needed to be on the N64. Each and every change should be taken away immediately.
Amblypygid Mar 22, 2020 @ 1:45am 
Originally posted by The Ashman Cometh:
I completely agree. Personally, I'm glad they literally removed a feature that had been in this version of the game for years. Now we just need them to remove mouse and keyboard support. This was an N64 game, so there's no reason it should be played with anything other than a controller. The game's brightness options should be gone too, as you should only be able to play the game with the levels exactly as bright as the N64 ones. Also, the resolution options should go no higher than 480i, as that was what they were designed for. The game was perfectly fine and exactly as it needed to be on the N64. Each and every change should be taken away immediately.
Now that's a bit far in the opposite direction, even if it is an exaggeration. Mouselook or not, it's still Doom 64, a damn good game. But I need someone to please fix the minigun animation, it's bugging me incessantly.
violent_bastard Mar 22, 2020 @ 1:45am 
Originally posted by Delphinus48:
Literally the game has zero perpous for it, your character automatically shoots in a way that anything Vertical of your shots gets hit. this is a classic port and its just the way the game was designed.

What is perpous?
Sm0k3f47h3r Mar 22, 2020 @ 1:59am 
Originally posted by Zee Master:
Originally posted by Sm0k3f47h3r:

but why, bruh?
Because there's not a good argument for why more features are bad. The game works fine and controls better than on N64, but the counterarguments for why something like that shouldn't be included boil down to 'It's different', as if its inclusion would force everyone to play with the feature on and it would break every individuals experience just by virtue of it even existing in the settings, as if you couldn't just keep it off or turn it on and play the way you want. And I reiterate, the game works fine as is, but more options is never a bad thing.

well, i sympathise with your point of view and i also am a big fan of all around free mouse look. the limitation of not being able to just look "up"or "down" can be frustrating =)

i say this to you and to "the ashman cometh": the only thing i could think of why they didn't include vertical mouse look is that it would introduce a new game mechanic which doom 64 wasn't build for.

it's similar to why you can not jump in 64. the difference between "remove m+k support and play it with the n64 controller" or "resolution only in 480i" is exactly that.

one being a game mechanic which they don't have to include because it could potentially break the game and the other being features for pc that make it playable and closer to the hardware it's played on.

just trying to make sense out of it. not trying "to be right" and my word are finally or something.
yummy Mar 22, 2020 @ 2:12am 
Should feel the same as doom 1 and 2 BFG.
Jacowboy Mar 22, 2020 @ 2:13am 
yeah sorry, I deleted it, but thanks =)
Paul Mar 22, 2020 @ 2:58am 
Give me vertical aim!!!
ReBoot Mar 22, 2020 @ 3:08am 
I'd say, it's important to stay way from extremes. The people claiming they need vertical aim otherwise no buy are extremists and should shut the hell up. The people saying the original didn't have it so it doesn't have a place here as well are also extremists (purists) and should shut the hell up.
Fact is: Doom 64 didn't have vertical aim and the game design accomodates for that. Nobody would get hurt should Bethesda add an option, but demanding it is out of place.
Fappy-さま Mar 22, 2020 @ 4:37am 
Originally posted by Delphinus48:
Literally the game has zero perpous for it, your character automatically shoots in a way that anything Vertical of your shots gets hit. this is a classic port and its just the way the game was designed.

Its official you guys are the new flat earthers. ;)
Last edited by Fappy-さま; Mar 22, 2020 @ 4:37am
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Date Posted: Mar 21, 2020 @ 11:24pm
Posts: 151