DOOM 64

DOOM 64

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Please allow us to separate the shotgun binds.
When I press my "Weapon 3" keybind, it should pull out Weapon 3 (Shotgun). Weapon 4 (Super Shotgun) has its own keybind. When I press my Shotgun keybind, it shouldn't force me to cycle past Super Shotgun; that weapon has its own separate keybind!

Unless I'm already using Super Shotgun, switching to the Shotgun takes twice as long as the other weapons. It doesn't even allow for double-tapping the key to go straight to Shotgun; it forces the entire swap animation to play twice.

It would be a mere annoyance if Super Shotgun didn't already have its own dedicated bind. Given that it -does-, this broken bind can be considered a full-blown bug.

I hope the devs will consider fixing this strange behavior.
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Showing 1-15 of 22 comments
JackieTheDemon Mar 21, 2020 @ 8:59am 
The unmaker exists in this game, so it needs an extra slot
Kyuubicle Mar 21, 2020 @ 9:06am 
Originally posted by Dungeon Devil:
The unmaker exists in this game, so it needs an extra slot
There's a Keybind for Weapon 4. And one for weapon 0 for that matter. Weapon 4 will always select the Super Shotgun, I think Weapon 0 always selects the chainsaw but I haven't tested it. Weapon 8 is Unmaker's keybind for reference.

However, even if you have Weapon 4 bound, Weapon 3 will still cycle through Shotgun and Super Shotgun. That's what they are asking about. An option to force separate keybinds for the two weapons.
Last edited by Kyuubicle; Mar 21, 2020 @ 9:06am
JackieTheDemon Mar 21, 2020 @ 9:12am 
Originally posted by Kyuubicle:
Originally posted by Dungeon Devil:
The unmaker exists in this game, so it needs an extra slot
There's a Keybind for Weapon 4. And one for weapon 0 for that matter. Weapon 4 will always select the Super Shotgun, I think Weapon 0 always selects the chainsaw but I haven't tested it. Weapon 8 is Unmaker's keybind for reference.

However, even if you have Weapon 4 bound, Weapon 3 will still cycle through Shotgun and Super Shotgun. That's what they are asking about. An option to force separate keybinds for the two weapons.
Not like you'd ever need to use the regular shotgun after obtaining the super shotgun but okay.
Kyuubicle Mar 21, 2020 @ 9:16am 
Originally posted by Dungeon Devil:
Originally posted by Kyuubicle:
There's a Keybind for Weapon 4. And one for weapon 0 for that matter. Weapon 4 will always select the Super Shotgun, I think Weapon 0 always selects the chainsaw but I haven't tested it. Weapon 8 is Unmaker's keybind for reference.

However, even if you have Weapon 4 bound, Weapon 3 will still cycle through Shotgun and Super Shotgun. That's what they are asking about. An option to force separate keybinds for the two weapons.
Not like you'd ever need to use the regular shotgun after obtaining the super shotgun but okay.
Yeah, usually not, but it has its uses. It's more accurate at a distance at the very least, and impies only need a single shotgun blast so it can be good for conserving ammo. You can also stunlock some enemies with a shotgun (Mancubus, in Doom 2 at least) that a super shotgun isn't fast enough to fully do so.

I don't need a seperate keybind for any of that, but the op does. I'm also totally okay with it being an option. I'd just leave it off. Differences of opinion and all that jazz.
JackieTheDemon Mar 21, 2020 @ 9:19am 
Originally posted by Kyuubicle:
Originally posted by Dungeon Devil:
Not like you'd ever need to use the regular shotgun after obtaining the super shotgun but okay.
Yeah, usually not, but it has its uses. It's more accurate at a distance at the very least, and impies only need a single shotgun blast so it can be good for conserving ammo.

I mean if you're attacking from a distance where the SS becomes inefficient, best to switch to a rocket launcher.
Kyuubicle Mar 21, 2020 @ 9:30am 
Originally posted by Dungeon Devil:
Originally posted by Kyuubicle:
Yeah, usually not, but it has its uses. It's more accurate at a distance at the very least, and impies only need a single shotgun blast so it can be good for conserving ammo. You can also stunlock some enemies with a shotgun (Mancubus, in Doom 2 at least) that a super shotgun isn't fast enough to fully do so.

I don't need a seperate keybind for any of that, but the op does. I'm also totally okay with it being an option. I'd just leave it off. Differences of opinion and all that jazz.

I mean if you're attacking from a distance where the SS becomes inefficient, best to switch to a rocket launcher.
I didn't say it was the best or only option, I said it was an option.
CeSium Mar 21, 2020 @ 9:36am 
Originally posted by Dungeon Devil:
Originally posted by Kyuubicle:
Yeah, usually not, but it has its uses. It's more accurate at a distance at the very least, and impies only need a single shotgun blast so it can be good for conserving ammo.

I mean if you're attacking from a distance where the SS becomes inefficient, best to switch to a rocket launcher.
Unless you're fighting pain elementals or lost souls, since lost souls can easily make you kill yourself with a rocket launcher.
JackieTheDemon Mar 21, 2020 @ 9:40am 
Originally posted by CeSium:
Originally posted by Dungeon Devil:

I mean if you're attacking from a distance where the SS becomes inefficient, best to switch to a rocket launcher.
Unless you're fighting pain elementals or lost souls, since lost souls can easily make you kill yourself with a rocket launcher.
That's when you use the chaingun or the Unmaker.
kalirion Mar 22, 2020 @ 1:47am 
So there's no way to bind just the single shotty? Not even through console commands? That's really unfortunate.
Sm0k3f47h3r Mar 22, 2020 @ 2:02am 
Originally posted by kalirion:
So there's no way to bind just the single shotty? Not even through console commands? That's really unfortunate.

true but i only use super shotgun anyway =) and no need* for the "normal" shotgun to be used because you don't have to "level it up" or "get mods" some other BS.

*are there any benefits of using the "normal shotgun"?
yummy Mar 22, 2020 @ 2:08am 
Are you guys playing on easy? I switch to the shot gun all the time. Ammo conservation. No need to take out a single imp with a SS blast. I even use chain saws on pinkies.
1337Walrus Mar 22, 2020 @ 2:59am 
Originally posted by Sm0k3f47h3r:
Originally posted by kalirion:
So there's no way to bind just the single shotty? Not even through console commands? That's really unfortunate.
*are there any benefits of using the "normal shotgun"?

It's more accurate and using a SSG blast on a zombieman or something is waay overkill when you could save those shells for a Hell Knight or Cacodemon.
JackieTheDemon Mar 22, 2020 @ 6:51am 
Originally posted by 1337Walrus:
Originally posted by Sm0k3f47h3r:
*are there any benefits of using the "normal shotgun"?

It's more accurate and using a SSG blast on a zombieman or something is waay overkill when you could save those shells for a Hell Knight or Cacodemon.
Usually you can find enough shotgun shells to never run out.
Exacting Harridan Mar 22, 2020 @ 9:55am 
I use Shotgun regularly throughout (Ultra-Violence) Doom II and now Doom 64.

Compared to the Super Shotgun it's got a tighter spread and thus longer range, uses less ammo, and shoots faster. With good aim it one-shots imps (and zombies obviously) and can two-shot pinkies.

I really appreciate how much faster its rechambering is. When there are trash mobs around that aren't grouped such that a single SSG shot would take them out, the base Shotgun is significantly faster at clearing the room than the SSG is (as long as you're properly centering your shots).

I also appreciate variety of play in my shooters. I'm not one of those folks complaining about Doom Eternal because they can't just spam Super Shotgun every fight like they did in Doom 2016.

And I come to Doom from a Quake background, and in Quake 1 the standard Shotgun was always relevant thanks to being the best long-range hitscan option when you want to conserve Thunderbolt ammo. So using standard Shotty at range just has that old-school FPS flavor.
Last edited by Exacting Harridan; Mar 22, 2020 @ 10:02am
Exacting Harridan Mar 22, 2020 @ 10:05am 
Originally posted by kalirion:
So there's no way to bind just the single shotty? Not even through console commands? That's really unfortunate.

There's an option for it (Weapon 3), but for some reason it pulls up Weapon 4 first. It's cumbersome, and pointless on a keyboard. I understand why it functions that way on gamepads.
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Date Posted: Mar 21, 2020 @ 8:55am
Posts: 22