Buccaneers!

Buccaneers!

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Khoren Mar 8, 2022 @ 7:21am
No rerwards for sinking ships?
If it isn't a bounty there should still be rewards, otherwise its completely impossible to make money with a fleet.
With a fleet capturing isn't an option anymore due to missing fleet control (allies kill the disabled ships), that means no profit.

The repair cost are higher than the profits of bounties, so theres no point of having a fleet.

And why arent there any lower tier bounties or encounters anymore, does everybody in the caribbean suddently also get high tier ships?
There should still be the small brigs and sloops around, especially because they were the most popular ships because they were the most affordable.

I dont want to constantly run into encounters with 3rd rates because im level 13, that sucks.
This enemy level scaling is just a bad decision.
There is never a fight that doesnt take half your hp, rendering you incapable of the random encounters after a single fight.

One would say a fleet of 3rd rates (2 deckers) would be a profitable and powerful force, but it isnt, its a waste of money. The only thing that it does is look cool, and thats about it.
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Showing 1-4 of 4 comments
Hartz Fear Mar 8, 2022 @ 12:12pm 
I totally agree! I am level 17 and have one Two-Decker plus 2 heavy frigates. The only bounties available are for Three-Deckers with at least 2 escorts. Even if I win, the repair costs are higher than the reward. It is pointless to continue playing until those issues are fixed.
Nate Mar 8, 2022 @ 2:19pm 
Sounds the level scaling, the bane of all fun
MJY Mar 10, 2022 @ 11:14am 
u know if u capture a 3 decker u can drive it
LostHorizon Mar 10, 2022 @ 11:55am 
Basically the two patches are helping a lot about this topic:
- now the level of the bounties is based on the bigger ship of your fleet and no more on your level
- the repairing cost was reduced
- The IA of your fleet works better if you want to board/capture ships.

Actually, I'm playing with a complete fleet of three-deckers (fully upgraded) and I'm always gaining money.
Sure, maintaining that fleet is expensive in terms of repairing, crewmen recruiting and rations, but I gain more than I spend to maintain the fleet.
A three-decker bounty is about 8/11k (depending on the number of enemy ships)
If you capture (for example) a three-decker plus a frigate and a sloop (topical formation for a bounty of a three-decker with 2 escorts) you gain another 10k (more or less)
You can gain around 1 or 2k selling looted goods in the right place

So we have an average of 20/22k for a bounty if all or most of the enemy ship were captured (and that is possible without problems with the 1.0.0.2 patch)
Taking in account some repairs etc* we still have a nice profit left.
* note that if we invest some money in upgrades boosting the durability of both the ship and the crew, at the same conditions we take less damage and less crew loss, so less repairing/recruiting cost in the long term.
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Showing 1-4 of 4 comments
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