Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is currently no indirect fire or off-map units. The US had assault tanks; Sherman tanks with direct fire 105 mm HE. The use of the M7 this way would be specific to the engagement being simulated. Perhaps the US commander was fired on the spot when the M7 went up in flames. It would have been rare to take a Priest on a joy ride so close to the front. Something that radical should be explained in the description so the player is not left scratching their heads. In SF, I like to use self-propelled artillery carefully toward the end of the battle once the enemy is in known locations and can be engaged safely. They can be useful in that last charge at an objective e.g. prep fire before close assault. PS: if there is a historical reference to this battle and the M7, I stand corrected.
The open topped vehicles didn't stand a chance of sticking around long enough to do much when I brought them in close.
Flamethrower tanks are also showing up a little more than I would like.
Self-propelled artillery being so close to the enemy - dozens of metres - would only likely happen if something had gone very wrong, such as a convoy being ambushed. Having these self-propelled artillery vehicles on the front line in an assault gun/infantry gun role is unrealistic. There are other vehicles that fulfil this role, such as the M4 Sherman 105mm for the US, or the Grille (SIG 38(t) M) self-propelled infantry gun or StuH 42 assault gun for the Germans.
Since I've only started playing the game, I don't know know whether all scenarios treat self-propelled artillery vehicles in this manner.
As for the realism of seeing SPA in the forefront of an advance, the people commenting here are correct. In general, that would not be done. However, there are many historical examples of these lightly armored, open topped gun and howitzer carriers being used in very close proximity to the enemy. Two famous examples come to mind. M-12s were used in a direct fire mode against the fortifications in the Brittany ports. M-7 priests were used in direct fire mode during the Borolo landings in Sicily. There are many, many, more cases.
With a little research, just about any weird situation can be found in WW2, I'd just feel a lot better about user generated content reflecting some of that research.
Here's a good post from another internet thread:
https://community.battlefront.com/topic/104916-m7-priest-how-often-used-for-direct-fire/
It's difficult to exactly reproduce the battlefield many years after the fact even with good topos at hand. In very detailed sims like CM, the designer needs to use their experience to produce a playable balanced battle. It's actually easier to provide that in a hypothetical scenario. So much of warfare is just unfair.