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SF, while different than ASL, is as close as you will likely see for a long time...
Compared to the prices of current board games you can collect and enjoy all of the computer tactical wargames from the last few years, no need to limit yourself to just one.
How can you even say this? LOL
Now, here's a question from an experienced ASL player, who I am not:
Did the dev go too far with the ASL model, while not fully making use of the computing power of the modern PC?
For example, not empowering the game to show step-by-step unit casualty counts, etc.?
Okay, I am not going to hijack this thread with LnL discussion. But, thank you, I thought I was the only one who had troops sitting there the whole battle that never got to move or fire. Still, not saying it's a bad game. But I've got more than $140 invested...
Now this one, even an idiot like myself can play out-of-the-box with a very smooth UI, never looking at the manual. Having a great time just fiddling with it so far. And the list price is very, very low for what one can do with just the base game and editors.
The other aspect of the impulse system is breaking up the "all side's unit move" back and forth from ASL. Again, is it perfect? No. Its just different. It again forces a different leadership style to prioritize your unit's actions.