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Not sure whether I solved this one as intended but I did trigger the arrow in order to get to the left vertical crate. However, it is possible (and necessary) to keep the arrow!
Pebble:
Yes, the arow has to go into the simple crate. It is impossible to do that while you are holding it. Keep trying, this one also had me spend a lot of time before I could figure it out. I believe you are going to facepalm once you find it...
Hurdles:
Arrow must indeed go into the vertical crate. There is no particular twist here ... the same mechanic must be used in a couple of other puzzles.
Sculpture:
Yes, the "hole" in the wall must be used in order to solve this one (at least I could not find any other way and I've been trying all sorts of things). I suggest you place one of the vertical crates at the far end of the indentation and stand on the wall above it ... that view made me realize what I had to do.
Over the Hill:
Funny, I found this one pretty easy for the final extra puzzles. The trick indeed is to find the only configuration possible to get the crate of belongings into the fire. From there it was not too difficult. Anyhow, eventually the horizontal has to go on the vertical.
Btw, I just published a "text" guide for this DLC. Only missing the Spikey Tower and hope to be able to finish it by this evening. Take a look if you can't take it anymore ;)
Haven't looked at it yet, but thanks, THIS is what I needed. That's interesting though - I figured once a button is pressed, it's officially pressed for that turn, and it's impossible to press/unpress a button in a single move (to prevent bouncing). And since a small box can't be suspended in the air with bottom exposed I figured the only way to get an arrow in it without it flying away or bouncing, is by holding it.
Well I suppose there is one other way that comes to mind, if it's possible in that puzzle...
Just figured it out. Nothing gets trapped in the spikes when they activate.
One intentionally spiked box is all it takes; in the spikes behind the button.
There are other ways to free the double box. Just use your HEAD, it might just trigger a way forward.
I've found one way to do it that temporarily holds it and sends it flying once I take any other action, and another position that might work but isn't exactly possible to get into... even while making use of the overhang here...
I didn't find any ... and I see no way to achieve that.
It is possible. Try and figure out how to make a move that activates the button AND in the final position holds the crate. As a further hint you have to hold the horizontal crate for that purpose. As I mentioned before I think you will facepalm once you find the solution.
Yeah that's exactly what I was looking for - the only way I could find to do it involves holding the vertical crate, but I can't uncover the button after it.
Plus, I figure the button has to be pushed and unpushed - but seeing as it's in a small elevated area next to an edge of death, I would think it needs to be *me* walking on and off it - can't exactly see a way to slide a crate on and off it in consecutive turns (and therefore the same direction) without losing it.
That is because there is none ;) In fact there are two moves between sliding a crate on the button and removing it from the button. On that note, have you noticed the walls in the back? While I was looking for the solution I asked myself why are they there all the time ... now I know.
Anyway, on to the others!
EDIT: Ahh never mind, just got it! Wow, was just not thinking in order of operations. But also didn't expect the red herrings of crumbly blocks that are usually supposed to be salvaged for some purpose needing to be broken, not once but twice! Cool puzzle, on to the last three...
EDIT: Got it! 57/57! Hell yeah, ready for part 2, look forward to see what mechanic it brings to the table. I half expected to see arrows from the ceiling, though I suppose those would be hard to see.