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I understand the concern, I think the game aims to have each puzzle require a unique combination of mechanics to solve. Which probably explains why it feels like you weren't taught properly. If it taught each combination in previous levels the challenging ones wouldn't be as challenging.
The Rube Goldberg puzzle is exactly the one I was thinking about in my example, but it's not alone either. You're saying that as I continue along, the "tutorial" for combinations of mechanics I haven't learned yet are still ahead of me? For instance, there's a Crate Tower puzzle early on, but even after solving Slightly Crate Tower much later on in the game, I still don't know what I'm missing to be able to solve Crate Tower.
I believe it's 7 crates, and you need to get 4 tall. I can't find any way to be standing on 3 tall next to a 4 tall, even utilizing the nooks in the wall as some sort of storage. But again, this is one of many cases where I don't really feel adequately prepared for it in some way.
If you need a hint: See if you can use the same mechanic you use to split the boxes at the higher inlet.
Each level does have a "trick" that can take a while to discover, I personally felt more of the "a-ha" that you mentioned, but I see how it can become frustrating.