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If you're familiar with other games that have streak systems like this that only let you suspend safely in-between rounds (Pokémon's Battle Towers for example) then it's not surprising to see Party House work the same way. If you're not familiar with this, I can see how it can be a surprise.
As for Devilition, nothing in the game indicated that it saved any progress at all, aside from your high score at the end. It very much to me seemed like a non-saving single-sitting game, so the lack of a notification for quitting out mid game wasn't notable. But I suppose if you're mostly familiar with games that always let you save and suspend, it can be surprising to see a retro style game that doesn't save at all.