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it is clear that Thorson Petter has prophetic dreams, and his games should be read as prophecies. You may be onto something with Mooncat and Warp Tank. It does seems kinda easy to read Nemeru as the Corruption in Warp Tank though. Waldorf's Journey is very much a game about Petter trying to figure out his dreams, although it is made by Smolski. Waldorf may be that Smolski's interpretation of Petter's dream is that Nemeru is a corrupting/invading force (Nemeru represents the humans trying to take the teeth of the Walruses which represent the studio). Smolski is known to hate Nemeru from the beginning, so it is possible that this is intended as a short sighted misinterpretation of the situation.
I am admittedly disappointed that Nemeru didn't factor into my theory more, although i feed like 'written off' is perhaps a bit of an overstatement. A more human element centred around preservation and legacies would be great, but there does seem to be too much stuff relating him to some sort of supernatural stuff for it to be nothing at all. In particular, the grasshopper in Mini & Max feels conclusive in implying some kind of supernatural end goal. I would like to say that I don't fully think that Nemeru is EVIL, rather, he comes off to me as misguided and also just generally strange.
I do think that there's probably something in the idea of prophetic dreams, although I don't know what. I don't really remember who directed which games off the top of my head with the exception of a couple particularly notable ones like Greg Milk making Night Manor, and of course Thorson starting the production of games at the company with Barbuta. I'd imagine that poking around and seeing who made which games could probably reveal more evidence.
For the 2039 year, though, I can't really see that meaning anything more than aligning with the number games in the collection. I feel like if any games took place in that year people would've noticed by now. I easily could be wrong on that though, as I'm not in the 0.1% of players who have cherried every game.
One possibility that comes to mind as I'm writing this is that Nemeru is, alternatively, trying to make a collection that will SURVIVE an alien invasion (or some other danger that the term 'higher intelligence' could apply to; my secondary idea is 'AI uprising'), thus passing on these games to future civilisations.
There's probably also more to the manager, though who knows what.
I think the guy talking about Derek Yu being however many different people had a more coherent point than this Pepe Silvia lookin' rambling
One of the things OP has overlooked as a major theme is apocalypse: something like half or more of the games involve a cataclysm of some kind. This recurring backstory transforms the meaning of "play", because it presents the work of surviving in that scenario as the gameplay. As a text, UFO50 is deeply engaged with and often critical of the claims of The Grasshopper by folding back work and play onto each other like a Möebius strip, making the utopia in Suits' book unachievable.
Chiffon Bola's narrative acts to characterize the apocalypse of UFOSoft itself brought about by Nemuru - instead of work or play, there's simply nothing left.
However.
It's also the case that the gamer grasshopper, by hoarding "eggs", turns into the games preservationist, and therefore is a champion for the next generation. There's a cyclical element in this text - it's not meant to have clean answers saying that someone here is right, because the early UFOSoft is also characterized as an unsustainable venture driven to work through speculative visions, making it doomed in the same way as the grasshopper.
Or in other words, UFO50 is a meme about Gamergate(a mated worker ant that can reproduce sexually).
That's actually a REALLY interesting way of looking at it! I still feel like the evidence is strong for some kind of weird alien stuff, but from this perspective it feels very possible that the 'alien singularity' could perhaps be a bit more metaphorical than my initial theory suggested (though i still firmly believe that it exists in SOME way). I kinda wish I had more to say on this, but it covers a lot of ground.
I will note that, as I clarified in another reply, I didn't intend to make Nemeru or Nemuru or however it's spelled out to be 'evil', though I did probably give that vibe. At worst I believe he's misguided and possibly somewhat delusional. The only character that comes across as traditionally villainous is the manager, between his cruel and frenzied nature and also plausibly car-based murder.