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That means this isn't even a low end PC issue. This program is just very poorly optimized. My suspicion is that the dev is a better game designer than he is a game programmer. Harsh but true. He should take that Spelunky money and hire someone who actually knows what they're doing. But I've found that in this narcissistic world we live in that the ego rules all. So we the customers get to pay the price for the fact that the dev doesn't want to admit that he shouldn't be wearing all hats.
I dunno. Before the first patch everything worked just fine. Looks like they fumbled something up while fixing other stuff.
I can play other way more demanding games just fine.
So, no, no general "poor optimization" as someone has claimed... if that was the case, it would be that slow for everyone... But there is presumably some bug with users with particular categories of hardware setup.
I dare say the team will be looking into this alongside other post-launch issues... They just released ~50 games at once, I can't imagine how busy they are... But issues like this are probably going to require pouring over detailed logs from multiple affected users to try to figure out what the commonality is. A bit more difficult to resolve than "Hey, if you're in Hyper mode in Bushido Ball and lob the ball, it always wins"!
To anyone who is getting this; personally, I'd advise heading to the Bug Reports section and posting there, including as many hardware/software details as you can, maybe link to a dxdiag file or something, I dunno. Judging by the people who say it got fixed by switching from "Borderless" to "Fullscreen", may be worth confirming your monitor resolution/framerate as well.
Thankfully UFO 50 runs perfectly fine for me, but I have been frustrated with so many other games not working properly, from random stuttering, to graphics not properly being displayed, to just straight up crashing on launch.
Anyways, hopefully we get a console port of UFO 50 later.
Setting to fullscreen fixed the issue for me.
1. Update your computer's OS, the firmware, and the GPU driver (or integrated graphics card) to the latest version.
2. Do a complete shut down (not a restart), then start the computer up again.
3. Shut down all other applications running in the background (this includes disconnecting from the internet).
4. Try running the game (ufo50.exe) while not running Steam. If it works, great, if not then run steam and turn off Steam overlay.
5. Try to force V-Sync to be on (this will induce some minor input lag). If it helps keep it on, if not return the setting back to default.
6. Run the game in true fullscreen mode (not borderless). True fullscreen uses less system resources than borderless and windowed mode.
7. Turn off the CRT filter in the UFO50 "Video settings".
It should help a little bit, but I can't promise it'll actually make the game fully playable. Your computer is very old and 8gb of RAM is the absolute bare minimum for 2024 unless you're running a Linux distro optimized for low end specs.
I've tried basically all of this already. The game is just very poorly optimized.
Isn't it amazing how programs are so badly optimized now that you're forced to constantly upgrade hardware that should be essentially future proof by now? I mean seriously, it is just planned obsolescense This is getting ridiculous. These games are meant to simulate the experience of NES era graphics and gameplay. And you're telling me 8GB of RAM isn't enough to run these games? It's not my fault that the developer only tests his programs on high end PCs. Stop trying to blame the victim here. My PC meets the minimum specs. Which should already be way more than what's needed to run this game in any case.
If it was simply a hardware issue, the game would run slowly at all scales. The fact that 3X through 5X. and the CRT filter cause the performance hit to happen, means that the game is badly optimized. There is absolutely no reason that a simple screen filter like the CRT filter should cause a loss in performance. It means the game is poorly optimized. It's alright, I've dealt with the Spelunky bootlickers back in the day as well. When all else fails, defend the developer who hasn't even acknowledged the issue after two weeks....and gaslight the victim by claiming it's not a performance issue. I work in quality assurance testing. I know what I'm talking about. You don't need to just mindlessly defend the developer. The developer is a millionaire who chooses not to hire QA staff because he egotistically believes he can do everything himself. So he releases buggy unfinished products and then has no support staff to even respond to bug reports, let alone actually fix the issues.
And I did post in the bug reports section and got no response. Again, please stop with the bootlicking. He isn't going to hire you. He isn't going to share his millions of dollars with you. It doesn't get you anywhere. Derek Yu is a much better game designer than programmer or QA tester. He should swallow his pride and actually hire staff who can address his limitations.
One last thing. I know we live in a very obvious dystopia of a world. It doesn't mean we have to put whipped cream on a turd. And the performance issues in UFO 50 that persist after 2 patches and 2 weeks post release...are a giant steaming pile of dung. It's alright to point these things out. We don't need to keep letting others dump on us. We don't need to call it rain when people standing above us are pissing on us.
I'm sympathetic. These games should run on a toaster and the entire collection could easily have been published to run in the browser with zero performance issues on old hardware. I know because I develop browser games for kicks.
My guess is that the main culprit for the variable performance is that the designers wrote UFO 50 themselves in Gamemaker as a substitute for using a professional dev team like Blitworks (Spelunky 2 and ports for Spelunky HD) to handle the coding. Maybe they should be hitting up the Gamemaker team for support.
You can try using Borderless Gaming:
https://store.steampowered.com/app/388080/Borderless_Gaming/
Or you can download an older version for free from their GitHub page:
I find it wild that people jump to baseless conclusions based on the lack of information.
Just because something isn't officially stated on social media, mentioned in the patch notes, or aren't replied to does not mean that they aren't aware of the issue or aren't doing anything about it. Btw,
Derek Yu isn't the only person who worked on this project. The development team consists of Derek Yu, Eirik Suhrke, Jon Perry, Paul Hubans, Ojiro Fumoto, and Tyriq Plummer.
You need a quad core CPU and a dedicated GPU with OpenGL 4.0 support to meet the recommended specs. If they developed the game using assembly it would run on a NES, however they developed it using a game engine which comes with its own set of issues.
You also have to take into account that there's an endless amount of hardware combinations out there, some of which may affect software in unintentional and negative ways.
The only other solution I can think is to try to dual boot using a lightweight Linux distro (which also supports Steam out of the box), otherwise you'll have to wait and hope for a future patch to fix the issue.