Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Saucer powerups are pretty good especially for the later 2 levels, the ranges slash and bouncing laser makes killing the more problematic enemies a lot easier. That said I think there's utility in the gun power-ups especially the dual laser and split shot that makes little projectiles that crawl on the ground, walls and ceilings.
Anyway all it takes is one good run, if you're running low on fuel just go for stars instead of looking for red doors or the shop. I think the game's random generation can be ruthless but keeping this all in mind and you should have a winning run in no time.
It feels like you're on the razor's edge the whole time. The only strats I've found out are searching up first, so that you can collect stars while falling to save fuel and don't have to spend fuel to climb for stars (edit, saw you mentioned that).
I also like taking the coin powerup cause shop items are way more meaningful than the basic upgrades you get from progression. So it's just a matter of not taking damage or wasting fuel, so that you don't have to replenish those from the clams. But there's definitely RNG involved.
As far as the sages, I'm assuming you get something important if you bring those blue scrolls to them. Maybe something to do with the cherry requirement.
I thought thats passive poisen damage or something! Thanks for the info :D
I take the money up power as soon as possible and it's 100% worth it! Got to the 4th stage, so I hope I can beat the game this week xD
Good to know someone else had the same idea.
In my experience, no, you can't really afford to waste fuel looking for doors. You just have to hope to get lucky and run across them while you're gathering stars.
I did figure out that those "spinners" that appear when the exit sequence starts give you +200 fuel when you pass through them, and also pause the countdown timer for a couple of seconds.
Found a compass in one of the shops. It points the way to the exit door (even before the exit sequence starts) and also points the way to the green shop door. Seems kind of handy.
Went to Temple Grounds for the first time. That seems like a spooky and difficult stage. The flying sections are full of long dead-end corridors. I think I found three stars before I ran out of fuel. It's also full of doors that apparently lead to empty rooms. Maybe there's some secret to those.
He beat my butt and I lost all focus afterward. Can't even make it to the final world anymore.
Still I love it and will grind on
BTW does anyone know what the "cross" and money shot upgrade do?
I got the cross twice, but couldn't trigger anything special.
Money shot I only had once and died right after