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Good luck, it was fun getting them all!
Nothing of the sort.
https://imgur.com/a/campanella-1-all-coffee-kjMFgJl
I'm not going to cheat, and this does not invalidate my critique.
Hey, 80s games were all about trial and error. That's how arcade machines got so much money by expending credits. I didn't even KNOW there were hidden coffees until I beat the first boss and got tallied as having zero.
The game is already a bit touch and go because you have to steady your ascent/descend like it's Lunar Lander but you can't land period. Trying to go fast is just asking to crash and lose a life.
More then likely you are not going to finish the whole game in one go. More than likely you will fail if you haven't been from begining to end. Why not use the learning process of winning to also win well by finding coffee?
I get it if the game is easy enough that you get to the end with no problem and find no coffee. But if the game is hard enough that it takes a lot of tries to get there, you should also be finding stuff along the way.
Others are in a completely nonsensical spot with nothing of interest and I absolutely don't understand these ones.
Edit: Let me be a little more clear. I don't think finding coffee while learning of the rest of the game is tedious.
If you didn't know coffee was there, learned the game without getting coffee, then relearning the game just to get coffee, that is annoying. I feel however, cherries and optional stuff should be a little harder. And I think getting cherries should be about, now that you learned the game, master it. And that is integrating what you already know, and adding just a bit more.
The stuff where you have to do stuff all over again I think is a bit lame. Nipek falls under that. Doing the game and never finding coffee and then doing it all over again is also annoying, but you should have been doing that from the start.
I also don't think the mechanic is unfun or anything, given the short length of the game, it's not a surprise it requires experimentation and taking notes.
I might use this pic on a run. Feels like back in the day, when if you were stuck, you're check the games magazines for maps, walkthroughs, hints and strategies... And cheat codes, of course.
There might be another layer to this one - e.g. in WarpTank, the game eventually starts showing you hints (flowers sprouting near where the coffee trigger is) when you re-visit the levels.
Oh, absolutely, 100% - Big fan of the idea that people should play the games they want the way the like :)