UFO 50
11clock Oct 6, 2024 @ 11:23am
Campanella Coffee
Is there supposed to be a trick to finding these besides just scouring the level until you happen to find it? Looking for coffee slows the pacing of the game to a crawl and I'm not a fan.

The placings of the coffee spawners feel so random. Like in the first level I expect it to be behind that enemy in the bottom right, but no it's just in a random corner.
Last edited by 11clock; Oct 6, 2024 @ 11:24am
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Showing 1-15 of 20 comments
Tursmo Oct 6, 2024 @ 11:29am 
I never found any hints/clues about the locations. But once you are comfortable with the game, you'll barely lose lives to anything else and you get better as regaining your fuel so you can explore and find them. A lot of them are in somewhat obvious corners, some of them are the opposite and they are in just randomly near a ceiling.

Good luck, it was fun getting them all!
PlantMurderer Oct 6, 2024 @ 11:41am 
In Warptank, you get a visual clue after beating the final boss. Anyone knows if the same happens in Campanella?
It's not so bad finding the coffees in Campanella. Take a second before the start of every level to look for a few potential places to check. Anywhere out of the way that either looks like a dead-end or would be difficult to get to. And with careful movement and gathering of fuel, along with all the lives from the coffee bonus points, even on less obvious levels it shouldn't be too hard to scour every nook and cranny of the level.

Originally posted by PlantMurderer:
In Warptank, you get a visual clue after beating the final boss. Anyone knows if the same happens in Campanella?
Nothing of the sort.
Someone actually posted an imgur pic where all the map points highlight where you have to go to spawn the coffee.

https://imgur.com/a/campanella-1-all-coffee-kjMFgJl
11clock Oct 6, 2024 @ 2:01pm 
Originally posted by Servant_HolyKnight:
Someone actually posted an imgur pic where all the map points highlight where you have to go to spawn the coffee.

https://imgur.com/a/campanella-1-all-coffee-kjMFgJl

I'm not going to cheat, and this does not invalidate my critique.
Originally posted by 11clock:
Originally posted by Servant_HolyKnight:
Someone actually posted an imgur pic where all the map points highlight where you have to go to spawn the coffee.

https://imgur.com/a/campanella-1-all-coffee-kjMFgJl

I'm not going to cheat, and this does not invalidate my critique.

Hey, 80s games were all about trial and error. That's how arcade machines got so much money by expending credits. I didn't even KNOW there were hidden coffees until I beat the first boss and got tallied as having zero.

The game is already a bit touch and go because you have to steady your ascent/descend like it's Lunar Lander but you can't land period. Trying to go fast is just asking to crash and lose a life.
Yuga-Suggah Oct 6, 2024 @ 3:07pm 
I uh..... don't understand the problem here. :)

More then likely you are not going to finish the whole game in one go. More than likely you will fail if you haven't been from begining to end. Why not use the learning process of winning to also win well by finding coffee?

I get it if the game is easy enough that you get to the end with no problem and find no coffee. But if the game is hard enough that it takes a lot of tries to get there, you should also be finding stuff along the way.
Last edited by Yuga-Suggah; Oct 6, 2024 @ 3:09pm
Simbabbad Oct 6, 2024 @ 3:27pm 
The problem is getting the coffee isn't fun here, it's just tedious.
PlantMurderer Oct 6, 2024 @ 3:31pm 
Originally posted by Simbabbad:
The problem is getting the coffee isn't fun here, it's just tedious.
Some are fun because they are in an obvious "tougher" section of the map, and it's a little added challenge to fly through.

Others are in a completely nonsensical spot with nothing of interest and I absolutely don't understand these ones.
Yuga-Suggah Oct 6, 2024 @ 3:56pm 
Originally posted by Simbabbad:
The problem is getting the coffee isn't fun here, it's just tedious.
Meh, I don't
Edit: Let me be a little more clear. I don't think finding coffee while learning of the rest of the game is tedious.

If you didn't know coffee was there, learned the game without getting coffee, then relearning the game just to get coffee, that is annoying. I feel however, cherries and optional stuff should be a little harder. And I think getting cherries should be about, now that you learned the game, master it. And that is integrating what you already know, and adding just a bit more.

The stuff where you have to do stuff all over again I think is a bit lame. Nipek falls under that. Doing the game and never finding coffee and then doing it all over again is also annoying, but you should have been doing that from the start.
Last edited by Yuga-Suggah; Oct 6, 2024 @ 4:03pm
Malkav0 Oct 6, 2024 @ 6:02pm 
I've found them all on my own, wasn't too much trouble. Think of the hardest place to navigate and it works like 75% of times. Basically it's generally something like "you took needless risk going that path, the coffee trigger was around there". The level design having a clear "grid" you can visualize how it's separated into blocks, so the location is a space of 1 block, that makes exploration easier to have that in mind.
I also don't think the mechanic is unfun or anything, given the short length of the game, it's not a surprise it requires experimentation and taking notes.
Last edited by Malkav0; Oct 6, 2024 @ 6:04pm
11clock Oct 7, 2024 @ 3:39pm 
I won! I realized that the coffees weren't worth the risk since each only gave half a 1-up anyways, so I largely ignored them.
Tatra Oct 8, 2024 @ 12:41am 
Originally posted by Servant_HolyKnight:
Someone actually posted an imgur pic where all the map points highlight where you have to go to spawn the coffee.

https://imgur.com/a/campanella-1-all-coffee-kjMFgJl
I do wonder if stuff like this was how the devs intended it. There's so many little hidden things of so many different kinds across the whole of UFO 50 (secret pickups and tunnels, hidden mechanics, terminal codes, etc etc etc...), it seems unreasonable to expect each individual player to find them all themselves. We're far into the era where many games expect you to play alongside a wiki, perhaps the intention was always for the community to work together to uncover and share things?

I might use this pic on a run. Feels like back in the day, when if you were stuck, you're check the games magazines for maps, walkthroughs, hints and strategies... And cheat codes, of course.
YellowAfterlife Oct 8, 2024 @ 3:21am 
Originally posted by Tatra:
Originally posted by Servant_HolyKnight:
Someone actually posted an imgur pic where all the map points highlight where you have to go to spawn the coffee.

https://imgur.com/a/campanella-1-all-coffee-kjMFgJl
I do wonder if stuff like this was how the devs intended it. There's so many little hidden things of so many different kinds across the whole of UFO 50 (secret pickups and tunnels, hidden mechanics, terminal codes, etc etc etc...), it seems unreasonable to expect each individual player to find them all themselves. We're far into the era where many games expect you to play alongside a wiki, perhaps the intention was always for the community to work together to uncover and share things?

I might use this pic on a run. Feels like back in the day, when if you were stuck, you're check the games magazines for maps, walkthroughs, hints and strategies... And cheat codes, of course.
Not every player can find all of the little secrets in every game, but not every player might want to get cherry disks on every game either. Heck, not every player may even want to beat every game or get into the console/meta-narrative bits. Maybe you're here for the types of videogames that you like

There might be another layer to this one - e.g. in WarpTank, the game eventually starts showing you hints (flowers sprouting near where the coffee trigger is) when you re-visit the levels.
Tatra Oct 8, 2024 @ 4:57am 
Originally posted by YellowAfterlife:
Not every player can find all of the little secrets in every game, but not every player might want to get cherry disks on every game either. Heck, not every player may even want to beat every game or get into the console/meta-narrative bits. Maybe you're here for the types of videogames that you like

Oh, absolutely, 100% - Big fan of the idea that people should play the games they want the way the like :)
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Date Posted: Oct 6, 2024 @ 11:23am
Posts: 20