UFO 50
11clock Oct 5, 2024 @ 12:01pm
Avianos gift not received?
I maxed out one of the ancestors but I wasn't given the gift. Not sure what I am missing.
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vocab Oct 5, 2024 @ 12:06pm 
did you have all the blessings for all three skills? Each skill has to be maxed out to get the gift.
11clock Oct 5, 2024 @ 12:07pm 
Originally posted by vocab:
did you have all the blessings for all three skills? Each skill has to be maxed out to get the gift.

But the bar maxes out at 3 blessings?
vocab Oct 5, 2024 @ 12:15pm 
yeah it keeps going past that. You basically need to have two stars next to each skill for that ancestor.
11clock Oct 5, 2024 @ 12:19pm 
Originally posted by vocab:
yeah it keeps going past that. You basically need to have two stars next to each skill for that ancestor.

Do these blessings carry across the levels, or are they reset? I had the first level down but was intentionally stalling for the gift.
Yuga-Suggah Oct 5, 2024 @ 12:23pm 
Originally posted by 11clock:
Originally posted by vocab:
yeah it keeps going past that. You basically need to have two stars next to each skill for that ancestor.

Do these blessings carry across the levels, or are they reset? I had the first level down but was intentionally stalling for the gift.
They reset. I know a little annoying because its better to just gold first.
Alex The Dragon Oct 5, 2024 @ 12:55pm 
Bronto has a Miracle that gives +1 favor to anyone. It costs 3/2/1. Just build purple building, do Trilock to get more bones, then upgrade Bronto to max.
11clock Oct 5, 2024 @ 4:42pm 
ok I got the gift. I proceeded to try to win the game, but my opponent and I seemed to just be stuck in a stalemate so I gave up. That's kind of the issue with tug-of-war style games, if they last too long they can lead to this situation.
TOOGAM Oct 6, 2024 @ 5:42am 
Originally posted by 11clock:
my opponent and I seemed to just be stuck in a stalemate

Was that opponent computer-controlled? The benefit of battling computer-controlled AI from the era that UFO 50 is stylized after is that many such computer AIs don't learn.

Of course, keep in mind priorities. Air guys (humming bombers) can only fall to projectile makers (archers, priests, and other humming bombers), while archers don't do very well when a sword-wielding foe is nearby, and it seems like archers often have a very difficult time doing any damage against armored foes. Ranged defenders in castles can really benefit from their higher starting positions. Such details may not seem to matter in cases where there are many military units of different styles, but such details can sometimes help win smaller battles. And successful smaller battles can often lead to more effective tugging (in the stalemate/tug-of-war scenarios), moreso than trying to reduce how overwhelming losses are to a smaller number of specific concentrated powerful groups of massive populations.

You don't necessarily need to be claiming more territory than the enemy, as long as you are able to possess more buildings. You will, of course, need to keep the computer from possessing too many flags for too long. But I find often the computer groups power into a small number of squares, which may lead to some rather undefendable attacks. As scary as those attacks might initially seem, they also seem to often come at the computer's cost of leaving other squares less defended, especially soon after a Lightning attack. Don't just leave squares in the hands of the computer just because they don't seem populated by military troops, if those squares do (or might) possess buildings that generate military (when Muster is used) and generate other resources (when Produce is used). Taking over those squares means the computer will not be able to keep benefiting from those buildings, and you will benefit from remaining buildings going forward, while you end up experiencing small or non-existent reductions to your miiltary size when you don't need to fight a lot of guys. By regularly using Muster when sensible, you can be building up your army, making it more difficult for the computer to attack your stuff (thereby reducing the computer's military size), while you don't experience such costs when you can find squares to take over cheaply.

Considering that the Vision skill only takes one bone, if you can regularly generate nine bones (often not too hard once you have a few of those purple houses), you can often see five of your opponent's squares and still have bones left over for some lightning. Or, you may be able to teleport twice, when, if you have suffiently-sized militaries to be doing so, can potentially enable you to take over multiple squares in one turn.

If memory serves me correctly, I might have lost early tug-of-war match(es), but now that I have a bit more experience, I think I'd be more prone to win using the above techniques, as long as I can manage to build/take enough buildings to make Muster be particularly useful. (At least, this is true when I can Muster and Move with the same turn. If using randomized skills, Muster may be less useful when choosing Muster means choosing an ancestor which doesn't provide quite as useful of a skill.)
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Date Posted: Oct 5, 2024 @ 12:01pm
Posts: 8