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I'm in dire need of solid hints lol
Defending is for when you don't have a shield equipped on one of your other divers.
If you have a shield-user defend a diver without a shield, then you remove the risk of losing a ton of HP if the enemy happens to target them.
It's useful because of the two-item inventory limit - you have to juggle between weapons, potions, shields, and key items, so you can't always make use of the defense boost from having a shield equipped. Additionally, a shield user can bash with their shield as an attack, so they are not completely useless in situations where you're not worried about damage.
The game mechanic is enemies that do over 50% of your HP in one attack. Shielding is mostly applicable if you're low levelled. I only felt like I needed to use it on the final boss. But when I did use it, it worked great at removing the risk of being one-shot by two attacks targeting the same unshielded diver.
Good question! Initially, blocking can seem like a terrible idea, but there are many factors that make defending much better than you initially expect.
For instance, say an enemy's attack deals 300 damage normally. Blocking or defending in any way can reduce that to 40-80 damage.
Say that Dylan's attack deals 240 damage to the enemy but Orlok's only deals 80. If Orlock chooses to defend Dylan, both of them are getting protected from damage. Big time. To the point where over the course of the fight they'll come out the other end with way more health than if they were both attacking.
It's all about strengths and weaknesses and making sure that the damage you're dealing isn't essentially costing you health. Remember that you're not fighting in a vacuum and any damage you take could be causing an issue as you try and leave the area with a treasure and get unexpectedly caught by another enemy!