Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The hard situations are when you have no money ppl to buy, or crappy pop creators.
Also remember, spy and dog are a thing, especially if you have two trouble makers in hand already.
The main goal is basically get a few good friends, don’t buy low value friends, especially if your house is small, then get to 40-50 ideally within two turns to get a star. The first being the hardest. If you can get a star with 15 days left, you have nailed it.
I think your problem is that you flood your deck. Which works on more curated decks, but don’t work so good on rando decks.
Maybe I was just buying too many yeah. Got it on the last go, but I got 2 or more good ways to bring in the stars on every random deck. Closest was one with no great popularity builders or trouble mitigation, best I could do was get 4 spies for information. Absolutely would have lost the streak there at 3 if there had been more expensive star guests (it was 25 dino and I want to say 45 ghost?)