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Fordítási probléma jelentése
Hyper Contender is definitely learnable as well, although I still don't like it.
Try going for the bomb upgrade that lures enemies to it and increase your bomb count. Those ducks will stop shooting to rush over to get blown up. Probably one of the best upgrades and how I got the cherry.
get a 10x combo sure ok except the damn thing resets if I
-die (expected but obnoxious when there's so much visual clutter i ram into bullets I just can NOT see)
- clear a wave (you know how many times ive finished on MULTI 9x!? what the hell!!!)
- SPELL SOMEHTING THATS *NOT* EGG (ARE YOU KIDDING MEEEE HGHJGHJGSAHJGAHJG YOU KNOW HOW HARD IT IS TO GET OUT OF A GGE CYCLE)
im actually gonna gold and cherry this aggravating game before i get the gift, what the actual grimstone hell.
Some advice: You can spell other things that give you stuff to maintain combo. GGG giving you an option won't drop it. My best advice is take the left ship and gather GGG twice for both options. Then stay near the middle of the screen and the options will home in on and kill the enemy ships before they can fire. This gives you plenty of time to stack EGG combos. Every so often get GGG again to refresh the options. You can get the gift on stage 1 doing this. Game is a right pain in the butt though I agree.
wth were they thinking with these? A one shot kill enemy is only then acceptable if you either have a very easy way to revive someone or they have a really low chance of succeding in the kill.
But in this game it is implemented terribly, they succeed way too often and a random battle with 6 hangmen can pretty much eradicate your party in their first turn and you can't do squat about it other than hoping you kill them first (at least they are not the fastest to attack)...
Also I had Doc, so one party member could revive, but even than, reviving alone doesn't help since you also have to heal the revived party member to not immediately die again.... and afaik there is no FF6 Life2 (or even Life3) equivalent, which fully heals... Docs healing spells suck btw.
wow, that is my single biggest gripe with the game, it has other issues, but having random enemies that are 100 times more dangerous than all bosses rolled into a single fight (the final boss was a pushover for me), is just a terrible concept... not even sure if the Evade Stat helps much dodging the attack, since my party had maybe around 60 evade and as said, a battle with 6 hangmen more often than not ended in first round KO....
At least, one positive, you are not getting severly punished for dying. Party gets fully healed, I guess you keep all items and just lose half the gold you carry... so it could have been (even) worse...
Totally agree about the luring item, it's very effective, also getting the faster shot upgrade really makes a huge difference.
shmups isn't the problem, the problem is that the devs seem to me to have felt obliged to put games in the genre because they were quite common in the 1980s, but without really knowing how to do it.
Xevious from 1982 is more advanced n terms of game design than all the UFO50 shmups.
I also think that shmups are too “pure” a genre, and the UFO50 games don't try to hide the fact that they're indie games (and not “retro” games), and because indies apparently can't make games without adding gimmicks, UFO50 shmups have become too gimmicky and silly.
And finally, Star Waspir is probably the worst game of this kind I've ever played, at least considering everything from 1982 onwards.