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How do you manage to make a game based on a sport and not understand the most basic of rules and concepts?
It's really not as bad as you make it seem. It might just not be the game for you.
oh my god I've been trying to follow the wise ball's advice (go to the hole on the hill to the west) for the last hour and I'm about to kill myself.
Somewhere in the 30-40 stroke range, the game turns from frustrating to enjoyable. Going straight for the upgrade that the NPCs and the wise ball are directing you toward may cause you to miss some of those golf clubs. (You'll still need to get there eventually as that is the first major upgrade you need). Find the easiest and nearest hole, use the free cam, and you should hopefully find some golf clubs pretty quickly.
I'm not saying this will work for everyone or that the game will become fun just because you get more strokes. Sometimes a game just doesn't click with people and that's understandable. I just can't agree with it necessarily being bad game design even if it does cause frustration. I don't like the taste of coffee, but that doesn't make it bad drink design, for example.
Maybe I m just missing an instruction in the game but I just have no idea how to get more strokes. Like others as soon as i get to the village it's endless mayhem with slopes preventing from progress or water resetting me and then game over. How to get 26-29 strokes?
You may want to try using the terminal code FORE-EVER, which, while anything done while using it doesn't save, your stroke count will not drop (outside certain hazards like mosquitoes). It should let you get a better feel for the game, and an idea where to go, etc. before playing "for keeps".
(I used it because I am/was terrible at this game, but well... it doesn't save.)
I had pretty much the same opinion on a pinball metroidvania I played a while back. When I want to explore, I don't want to wrestle with another genre's mechanics to do so.