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Basically the game is unplayable as s strategy game. You have to abuse AI and bad pathing until you can get 6-10 soldiers (when you have enough firepower to 1-shot ants).
They need to pause the game while you're giving out orders, make it a Pause-and-play strategy game where you can drag a cursor to finetune your guy's movement instead of relying on the terrible AI. Why give you multiple handicaps when you're struggling from the same problems as the CPU? Hoping they patch it so the AI's pathing on your side isn't as terrible at least.
What am i supposed to do in level 2? They are stronger and have more units, am i just meant to kite them around and shoot them (which takes ages and isn't very fun)
Yeah, it's also RNG dependent, you can do everything right but things will still go wrong.
I don't remember having to kite, enemies are scattered enough you won't be able to get a lot of them I think, using the Queen as a tank is a good option in some cases, but I don't see it as a main strategy.
With 2 soldiers you easily kill workers, you create one or two workers at the beginning if necessary, but otherwise always make soldiers.
You should nearly always use the Follow command, you're faster than IA ants, but alone you're useless, When they're near the food, you can leave workers on instinct, but sometimes they can be more useful following you.
I believe exploiting their bad pathfinding is intended, they struggle with corners, position yourself and kill them all, if food is scarce, leaving a food alone is a good way to lure them all to shoot them.
Basically, this is how to win: Create soldiers as soon as possible, and ALWAYS tell them to halt as soon as they come out of the queen. NEVER tell your soldiers to move away from the queen, ever.
At the start, painstakingly deliver food all by yourself one pellet at a time, and eventually get three or four or preferably more soldiers positioned at your queen. Now you are literally invincible - you will always respawn, and anyone who approaches your queen is barraged to death by the array of soldiers positioned there. So now you are free to run around the map all by yourself, killing as many ants by yourself as you can manage, with no fear of being unable to respawn. Have fun with how ridiculously long this can take depending on how much food there is.
I'll try to beat the whole game with this strategy, and if I come across a level it doesn't work with it, I'll report back.
This means that, on levels where the enemy ant AI is too stupid to run into your queen, it is literally impossible to lose as long as you have one ant waiting at your queen and infinite patience to respawn as many times as it takes to kill every enemy ant one at a time.
On maps where the enemy ants _do_ eventually find your queen, things are a lot tougher and require more luck and a different approach. If there are spiders, you can try to bait them to attacking the enemy, but otherwise, I haven't found a strategy that works every time. Sometimes I really just needed good luck to not be bombarded by enemies all at once. ....Eventually I did manage, but it was pretty annoying.
It's important to know the enemy behaviours too - while roaming solo, enemy workers are actually more difficult to take down than enemy soldiers are. You can bait an enemy soldier to uselessly stand still and shoot in the wrong direction, but enemy workers will always approach you, which is harder to deal with, On the other hand, enemy workers are easier for a group of allied soldiers to deal with than enemy soldiers. I guess this is an interesting dynamic.
Once you learn how the AI works, things get easier. But still seems to require a lot of luck, and I'm not exactly sure how possible it is to mitigate the luck factor.