UFO 50

UFO 50

Statistiken ansehen:
Is there a way to play a good version of the bad games?
So, over 90% of the games are complete garbage, because "Old games bad, haha funny!".
I was really hoping to unlock something that would allow you to play those games normally, instead of having them ruined by things that the AVGN explained in great detail over 10 years ago. But i solved the UFO50 puzzle, saw the "This awesome super incredible experience has generously been granted to you by Mark Milk" or whatever, but it gave you nothing for beating the worst game in the bundle, which was basically just the devs whining "Oh look, my boss is a monster! Game development is soooooo hard!"

Literally every single game could be fixed with a single tiny little change!

Like for example:
- In the Arena one, you die in 1 hit. No extra lifes, no continues.... WHY??? Even freaking Binding of Isaac gives you like... 6 hits before you die at the start of the game!
- In the contra clone, you have to STAND STILL while you shoot! It's called RUN AND GUN! Stand still and gun is awful!!!
- The vertical shooter seems to be stuck on fast forward mode, and every enemy drops a bullet 5 pixels below the upgrade they drop, so you can't collect them.
- The RPG makes you COMPLETELY MISS, unless you hit an insanely tiny time window.
- The golf one only gives you 20 strokes, in which i only twice managed to reach a cave, leave alone solve the cave, which looks like it would take 20 strokes alone, but when you get there you only have 1 or 2 swings left.
- The koala puzzle game goes from "Solved in 10 seconds" in one level, to "I have zero clue how to solve the black cubes after an hour of trial and error" in the next level.

You could have made the game fun, but instead you made it "bad because it old! So funny!!!"

Really hoping that someone will make a mod or something, that ACTUALLY makes those games fun.

To me, this has been a huge scam. This isn't a collection of 50 games, this has about 3 decent games AT BEST! Everything else is ruined by things, that the devs could change in a second. And there is no way that the devs did about 100 things that the AVGN talked about, accidentally. They MUST have made a huge list with "bad things in old games" and then made sure to include every single annoyance ON PURPOSE!

It's honestly sad, how with Flash, we had games coming out daily, that were a million times better than anything in UFO50. Now we are supposed to pay for them, just to have them ruined by troll developers.

TLDR: Someone please ACTUALLY fix those games. They look fun, but nearly all of them are completely unplayable to me, because of tiny limitations, i.e. 1 hit deaths with no continue or insane difficulty.
Zuletzt bearbeitet von Ninethousand; 27. Sep. 2024 um 2:28
< >
Beiträge 1630 von 47
Let's go over each.

- In the Arena one, you die in 1 hit. No extra lifes, no continues.... WHY??? Even freaking Binding of Isaac gives you like... 6 hits before you die at the start of the game
So in OverBold, round 1 teaches you about movement and TTK. You move slow and TTK is quick. However, TTK is also very high enemies with mines(one mine instakills), which you have a few and always a chance to buy at least one set without a hike. This is doubly important because there is an upgrade that lures enemies to the mines. Making it easier to kill off more problematically high hp enemies.
Enemy movement is also predictable. Pumpkins while move fast, can only move in eight directions. You can always quick turn to kill the cat-erpillars, flowers make a predictable sound.
With these in mind, its not all that difficult to cherry in about eight minutes. Focus on mines, hp boosts, and reasonable gambling goals.

- In the contra clone, you have to STAND STILL while you shoot! It's called RUN AND GUN! Stand still and gun is awful!!!
If you are referring to CyberOwls, this shoot and not move is a mechanic in other games, notably Wild Guns. That game did benefit from a quick dodge and melee mechanic, but is still quite difficult. Honestly though, that is about killing tactically, and not being greedy. Honestly, there's much harder games out there that use this type of shooting.

- The vertical shooter seems to be stuck on fast forward mode, and every enemy drops a bullet 5 pixels below the upgrade they drop, so you can't collect them.
Star Waspir is something I am not all that great with, but generally to get good at shumps is to start by focusing on getting to each area as hitless as you can, then build up your score for extra lives.

- The RPG makes you COMPLETELY MISS, unless you hit an insanely tiny time window.
Grimstone's hit mechanic is quite reasonable and there are weapons that have a larger window to hit. Does your controller have latency issues?

- The golf one only gives you 20 strokes, in which i only twice managed to reach a cave, leave alone solve the cave, which looks like it would take 20 strokes alone, but when you get there you only have 1 or 2 swings left.
Another game I haven't focused too much on(there's 50 of them, haven't got all the time to play each), but there are quite a few options to find birdies, eagles, and parbots that make pathing much easier. And the artifacts you get early can really help make shots more effective.

- The koala puzzle game goes from "Solved in 10 seconds" in one level, to "I have zero clue how to solve the black cubes after an hour of trial and error" in the next level.
It's a Sukoban like. Not much to say because a lot of those kind of games work on experience.
Zuletzt bearbeitet von Yuga-Suggah; 27. Sep. 2024 um 22:34
BROHONKY 27. Sep. 2024 um 22:48 
skill issue
Ursprünglich geschrieben von Ninethousand:
So, over 90% of the games are complete garbage, because "Old games bad, haha funny!".
I was really hoping to unlock something that would allow you to play those games normally, instead of having them ruined by things that the AVGN explained in great detail over 10 years ago. But i solved the UFO50 puzzle, saw the "This awesome super incredible experience has generously been granted to you by Mark Milk" or whatever, but it gave you nothing for beating the worst game in the bundle, which was basically just the devs whining "Oh look, my boss is a monster! Game development is soooooo hard!"

Literally every single game could be fixed with a single tiny little change!

Like for example:
- In the Arena one, you die in 1 hit. No extra lifes, no continues.... WHY??? Even freaking Binding of Isaac gives you like... 6 hits before you die at the start of the game!
- In the contra clone, you have to STAND STILL while you shoot! It's called RUN AND GUN! Stand still and gun is awful!!!
- The vertical shooter seems to be stuck on fast forward mode, and every enemy drops a bullet 5 pixels below the upgrade they drop, so you can't collect them.
- The RPG makes you COMPLETELY MISS, unless you hit an insanely tiny time window.
- The golf one only gives you 20 strokes, in which i only twice managed to reach a cave, leave alone solve the cave, which looks like it would take 20 strokes alone, but when you get there you only have 1 or 2 swings left.
- The koala puzzle game goes from "Solved in 10 seconds" in one level, to "I have zero clue how to solve the black cubes after an hour of trial and error" in the next level.

You could have made the game fun, but instead you made it "bad because it old! So funny!!!"

Really hoping that someone will make a mod or something, that ACTUALLY makes those games fun.

To me, this has been a huge scam. This isn't a collection of 50 games, this has about 3 decent games AT BEST! Everything else is ruined by things, that the devs could change in a second. And there is no way that the devs did about 100 things that the AVGN talked about, accidentally. They MUST have made a huge list with "bad things in old games" and then made sure to include every single annoyance ON PURPOSE!

It's honestly sad, how with Flash, we had games coming out daily, that were a million times better than anything in UFO50. Now we are supposed to pay for them, just to have them ruined by troll developers.

TLDR: Someone please ACTUALLY fix those games. They look fun, but nearly all of them are completely unplayable to me, because of tiny limitations, i.e. 1 hit deaths with no continue or insane difficulty.
Bro forgot that AVGN is a character making fun of people like you. Why do you think AVGN Adventures is still a game people like?
Zuletzt bearbeitet von Rixor12; 28. Sep. 2024 um 0:43
Ursprünglich geschrieben von Ninethousand:
Ursprünglich geschrieben von tt:
Have you tried actually learning the games? Unless you are someone with accessibility issues I don't understand why the games are unplayable

Which one of my examples could be solved with learning?
The boring Koala one i guess... and that's it.
Standing still in Contra is garbage, no matter how much you learn.
I'm not even sure which game you're referring to that's like Contra. Rakshasa? Because that's more Ghosts N Goblins. You should be glad you can aim more than 1 direction lol.
how many different posts does it take for you to whine about this game
This game might just not be for you. It might just be too hard for you, and that's okay. Maybe find something easier, and more to your liking? I've struggled, as is to be expected, but I've completed numerous games, and don't really see what you see. The arena shooter was one of my favorites, and you can indeed buy more health once you win a few rounds.
i cant believe someone even gets the idea to complain about the gamequality in this. i got 50 games for 25 bucks and all of them have something interesting.
They're small resettable games, they're not designed for CoD or Candy Crush addicts.

It takes time to get good at them, you need to not give up and pay attention to what the game gives you and what's happening around you.
Feesh 28. Sep. 2024 um 15:28 
What's the point for farming for clowns anyway? I'm away you get points for them but who cares about points? Aren't they only good for buying profile cosmetics? Who cares.
Ursprünglich geschrieben von Yuga-Suggah:
Let's go over each.

- In the Arena one, you die in 1 hit. No extra lifes, no continues.... WHY??? Even freaking Binding of Isaac gives you like... 6 hits before you die at the start of the game
So in OverBold, round 1 teaches you about movement and TTK. You move slow and TTK is quick. However, TTK is also very high enemies with mines(one mine instakills), which you have a few and always a chance to buy at least one set without a hike. This is doubly important because there is an upgrade that lures enemies to the mines. Making it easier to kill off more problematically high hp enemies.
Enemy movement is also predictable. Pumpkins while move fast, can only move in eight directions. You can always quick turn to kill the cat-erpillars, flowers make a predictable sound.
With these in mind, its not all that difficult to cherry in about eight minutes. Focus on mines, hp boosts, and reasonable gambling goals.

- In the contra clone, you have to STAND STILL while you shoot! It's called RUN AND GUN! Stand still and gun is awful!!!
If you are referring to CyberOwls, this shoot and not move is a mechanic in other games, notably Wild Guns. That game did benefit from a quick dodge and melee mechanic, but is still quite difficult. Honestly though, that is about killing tactically, and not being greedy. Honestly, there's much harder games out there that use this type of shooting.

- The vertical shooter seems to be stuck on fast forward mode, and every enemy drops a bullet 5 pixels below the upgrade they drop, so you can't collect them.
Star Waspir is something I am not all that great with, but generally to get good at shumps is to start by focusing on getting to each area as hitless as you can, then build up your score for extra lives.

- The RPG makes you COMPLETELY MISS, unless you hit an insanely tiny time window.
Grimstone's hit mechanic is quite reasonable and there are weapons that have a larger window to hit. Does your controller have latency issues?

- The golf one only gives you 20 strokes, in which i only twice managed to reach a cave, leave alone solve the cave, which looks like it would take 20 strokes alone, but when you get there you only have 1 or 2 swings left.
Another game I haven't focused too much on(there's 50 of them, haven't got all the time to play each), but there are quite a few options to find birdies, eagles, and parbots that make pathing much easier. And the artifacts you get early can really help make shots more effective.

- The koala puzzle game goes from "Solved in 10 seconds" in one level, to "I have zero clue how to solve the black cubes after an hour of trial and error" in the next level.
It's a Sukoban like. Not much to say because a lot of those kind of games work on experience.

- Other people seem to agree that the arena sucks because of instant deaths that you can't avoid and insane difficulty raises you have to do, and THEN hope for good RNG in the shop.

- Didn't know there was another Contra like in Owls, i mean the guy with the Scepter, Sahasraslasa or whatever.

- No, i played rythm heaven with that controller, and you can't tell me that THAT isn't unreasonable! This sucks. It should be normal dmg when you miss and crit when you hit the bar or something like that. It's an RPG! I don't wanna look at my 20th fight against tumbleweed! I just want some money! My guys are strong enough! Just let me quickly skip through the damn fight!

- Also no, i played so many puzzle games, and i must be completely missing something. You can only DO THREE THINGS! What else could you do??? I thought the 3rd thing WAS the solution, but no, you can't push two blocks together like that, because the moment the blocks touch each other, THAT counts as "stop moving", and when you "stop moving", the block value goes down by 1. It should be a 2, hitting a 1, turning into a 3, and then you can move on. But the 2 just turns into a 1 instead of combining...
I bet the solution is something dumb like "you had to hold down the a button while doing this!"...




Ursprünglich geschrieben von Rixor12:
Ursprünglich geschrieben von Ninethousand:

Which one of my examples could be solved with learning?
The boring Koala one i guess... and that's it.
Standing still in Contra is garbage, no matter how much you learn.
I'm not even sure which game you're referring to that's like Contra. Rakshasa? Because that's more Ghosts N Goblins. You should be glad you can aim more than 1 direction lol.

Yeah but realistically... why can't we move? It's an artificial limitation that makes it objectively worse. If you WANTED, you COULD stop, even if you didn't have to. You can do that in every game! You can play Elden Ring and just stand still everytime you do something. Why don't you do that? Because it's artificial and objectively worse...
fakename 28. Sep. 2024 um 22:18 
Difficulty doesn't make a game bad. People can't differentiate between difficulty and quality.

If you forced yourself to do something you didn't enjoy, that's on you.
Adeon 28. Sep. 2024 um 22:35 
You only die in one hit before you buy upgrades. This is pretty common in rougelikes
blob 28. Sep. 2024 um 22:44 
I dont get the "you die in one hit the arena game" complaint.
The first upgrade at the top left is a life upgrade: After boosting it once you won't die in 1 hit. The medikit right after spawns regularly and can boost your HP past your starting health.
I got the cherry on that one in less than 10 runs, it is very doable.
Prioritize medikit, faster attacks, double shot and drop bombs on the plants. Raise price first THEN pick an upgrade to see if you'll need shields for projectiles / lava / explosions depending on monsters picked.
I won't clown him of.

Seems like his life energy is to hate on a game, that isn't made for him.

You played mini &max? Night manor? Valbrace? Rail heist?
Those are absolutely fun and I love other games too. Magic garden is a game I play ever now and then, just to get this tiny bit closer to maybe get the gold.

Put your hater energy somewhere else. You are wasting your time with beeing mad and angry at a game, not made for you.
Ursprünglich geschrieben von Adeon:
You only die in one hit before you buy upgrades. This is pretty common in rougelikes

Name one. One game where you get a game over when you touch the first enemy in the game, after 0.1 seconds of play time. Literally never saw that in 40 years.

Ursprünglich geschrieben von blob:
I dont get the "you die in one hit the arena game" complaint.
The first upgrade at the top left is a life upgrade: After boosting it once you won't die in 1 hit. The medikit right after spawns regularly and can boost your HP past your starting health.
I got the cherry on that one in less than 10 runs, it is very doable.
Prioritize medikit, faster attacks, double shot and drop bombs on the plants. Raise price first THEN pick an upgrade to see if you'll need shields for projectiles / lava / explosions depending on monsters picked.

I once got 2 health upgrades in the first 2 rounds. Pumpkin. Game Over. Still 1 hit deaths.
< >
Beiträge 1630 von 47
Pro Seite: 1530 50

Geschrieben am: 27. Sep. 2024 um 2:26
Beiträge: 47