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As for 1 hit death, there’s upgrades to avoid that so it make sense.
As for the Contra clone, Rakshasa, it's more of an hybrid between Contra and Ghouls n' Ghosts. It retains the clunkiness of GnG ie : your character stop when shooting and have to commit when jumping as there's no way to change your trajectory.
Private profile, and spamming this on other threads, are dead giveaways.
.... though I do agree some of them are too extreme.
(Rakshasa makes since, as GnG was extreme itself. GnG had the same stand-still to attack and no changing your jump mid-air mechanics. You had to really plan and be sure of each move. But I could see gamers that weren't familiar with the "Souls/borne of the 80s" being extremely frustrated by it. )
I do agree that some of them need dip switches for difficulty levels, as some of them as so much like the old 80's arcades that I put 1 quarter into them, and NEVER want to touch them again. ...... but they could be 'fun' to play with some balancing.
While early console games didnt have dip switches or other on-board options like arcades to change difficulty - they often did have cheat codes.
I'm hoping some good terminal codes are discovered that make some games more fun to play. I saw the alchemy puzzle game had one to show areas, curious to try that out as I kept forgetting which things go pop in which patterns.
Some of the games you just can't play without superb skillsets.
The "metroid escape sequence with crumbling platforms" game (Velgress?) - I have decent platforming skills & decent reflexes/reaction time ..... but I just cant keep doing that constantly & perfectly enough to get anywhere meaningful.
So while I think the OP is being a clown/troll or just has no idea what games were really like in the 80's - I can agree that I wish some games had more options. Really hoping for some terminal "cheat codes" - even Contra had it's infamous 30 Lives code. Took it from from crazy-hard "die and memorize everything" to hard but sort of fair?
50 cents is if you like all games.
Anyway, extremely hyperbolic first post, it was pretty clear the collection was old school so why buy it if you don't enjoy old school logic, but some games have indeed limitations for the sake of limitations, a lot of games could be more pleasant without arbitrary limits. Some games could benefit from more buttons, better scrolling, better graphics, etc. Just pretend your console was more near the 1990s than the 1980s and voilà.
This is particularly regrettable since the games AREN'T really in line with actual 1980 games. I'm playing Mini & Max (I love it, my favourite game so far), and this game has extremely modern game design (infinite lives, random elements, automatic saving every time something is collected, etc.). The "it's clunky because 1980 lol" thing doesn't make one lick of sense, Mini & Max is even more modern than PS1 games design-wise (and it was the right decision).
Mostly, the framerate/scrolling in Velgress is atrocious. It looks like a joke game from Devolver Bootleg.
That's what i said... "Game bad because old haha funny!"
The only reason why all those games suck. ON PURPOSE! And THAT is the problem.
That's terrible math dude... as the other guy said, 25 divided by 5 is 5, not 0.50...
It's clearly my fault that my character needs 5 hours to move over the whole screen, yes!
Pretty sure those little kiddy devs only know old games from watching AVGN, without having ever actually played those games when they were young. I played tons of Atari and C64, and i have NEVER seen anything that is as annoying as the things in these games.
As the guy above me said, not every game sucked!
I didn't even know any that sucked as hard as these games. Yet, here over 90% sucks. That is in NO WAY an accurate representation. This is a representation of how the imaginary character AVGN grew up, only ever playing bad games, missing the 99% of good games that are out there.
Thats ..... not how maths works. 5 good games would mean $5 each, since you paid $25 for 5 games you played.
Anyway, I am interested in how many of these games are actually fun and playable. It's a bit like buying a rough version of "Sega classics" where you get 50 games for about the same price actually, but ultimately dont play 50-75% of them because so many dont appeal to your tastes (doesnt mean the others are bad).
Is there a list of all the games/types somewhere?
Which one of my examples could be solved with learning?
The boring Koala one i guess... and that's it.
Standing still in Contra is garbage, no matter how much you learn.