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There is a certain joy to be found in figuring out the game, its systems, is characters and enemies. Finding out exactly where to go and not being hand held the whole time.
This game captures early JRPG games perfectly, but also has a interesting, uncommon setting for these games and updated JRPG elements like mounts and QTE's. Not for everyone but people do like it for good reasons I feel.
And these people are crazy. Grinding only exists to pad out playtime and turns a game from entertainment to a chore. Skinner-box design like this is horrible and should be avoided when developing games.
I think crazy is a bit harsh, alot of people feel that way. Maybe its mostly driven by nostalgia? But it exists. Sure its padding, but also drives the fantasy of becoming stronger and building your characters up, and a chore to you doesnt mean it is for others.
I have a similar feeling when grinding in a game like Diablo, there's something soothing about it to me and I enjoy the process more then I probably should.
What we're seeing/playing are just the emulated versions of those games, they aren't meant to have modern features, quality of life improvements, or any game design we find in modern titles.
Not entirely true, there is absolutely game design and complete genres that didn't exist back then, (house party and pilot quest or Rock on! as examples).
But yes otherwise this is a great thing to keep in mind.
The first point you bring up especially really bugs me. I got the dog and until trying it out had no idea dog treats would give him permanent stat boosts. I just eventually used it to free space in the inventory which, of course, is filled up quick and you cannot store any items outside your inventory
Also never could figure out what the dog's foraging skill does since neither items nor skills are ever described.
Using the battle system over and over also gets tiresome and again, it's impossible to find out beforehand how weapons work, e.g. The bow only having a tiny red bar.
Having a customizable party that you are stuck with adds some replay value but also adds a lot on the map that serves no purpose for your party... Or does it? Again, how do you figure out if the giant animals or the fields of plants serve any purpose for your party? I assume they are for characters that I don't have.
Characters stay very shallow, I don't know a thing about any of my characters beside the beginning description.
I also find it annoying that not every town has a stable and only the second town has a bank. A lot of backtracking.
Also I never saw in any JRPG ever that end bosses respawn (at least some of them do here) , I guess that allows you to grind until the cows come home but the purpose of a leveling system isn't to fight the first boss over and over again...
In conclusion I think the idea this game has has some potential. A western styled JRpg... well also had been done before... but not done to death at least.
But the execution is just half-assed here which makes the game ok, at best, for me.
You missed the part where I mentioned that UFO 50 is set in an alternate universe/timeline than our own.
Again, it's experimental storytelling about fictional people working at a fictional lovecraftian video game company creating fictional games for a fictional computer system.
It doesn't matter if the genres existed in the 1980s (i.e. real life) or not, it's about telling a story, they games were intentionally developed to follow a certain design philosophy.
I personally don't think Grimstone is really that much fun due to the poor pacing, the uneven game balance, and the grinding you have to do. However I do find it interesting from a creative and storytelling perspective (meta wise).
Deaths are not punishing (yes, flat out NOT)
It's never hard to figure out what to do or where to go
How is that 1:1? Play more video games.
Also im not calling the game a 1:1 80's rpg myself, other people are using that excuse to try and dismiss the games easily fixable design flaws (see literally this thread among nearly every other discussion about this title). I do think the game is bad and shares many problems with those older games but yeah its obviously not 1:1, see my original post wherein I call that perspective absurd.
i own FF1 the grind is not this bad the autokills are not this frustrating, i own dragon warrior 1-2 they are not this grindy, i have even played FF2 which is nearly un-♥♥♥♥♥♥♥ playable. no one is saying "oh they should have added something like rub in FF1 lowering your INT and making all magic worse for eternity [don't clap back i know that is bugged in the nes cart], no one is demanding you open a menu to go down stairs like dragon warrior, no one is saying it should be baffling like taking one wrong step out of bounds in FF2 then getting OHK-ed by an enemy too fast to dodge or run from...BUT this game does suck that's just a fact and like the choices making it suck are petty and pointless they do not actually evoke EITHER the ♥♥♥♥♥♥ or the good games people are imagining they do.
lastly OP is right a fake meta story doesn't justify making 50 miserable games, nor lying fans playing both sides of the fence...is the game a bad emulation of only terrible games from the NES library but attempting to be perfect? why modern terrible QTE!? or is it the game updates old games in modern ways in an alternate universe? then why SLAVISHLY recreate terrible old mechanics!? guess you WANTED the worst of both worlds *shrug*...glad we agree the games are in fact ♥♥♥♥!